blender/source/gameengine/PyDoc/SCA_ILogicBrick.py
Kester Maddock 7b2567924b Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
Keyboard sensors can now hook escape key.  Ctrl-Break can be used from within blender if you've forgotten an end game actuator.

Fixed a stupid bug preventing some actuators working (like TrackTo).
2004-10-16 11:41:50 +00:00

33 lines
752 B
Python

# $Id$
# Documentation for the logic brick base class SCA_ILogicBrick
from KX_GameObject import *
class SCA_ILogicBrick:
"""
Base class for all logic bricks.
"""
def getOwner():
"""
Gets the game object associated with this logic brick.
@rtype: L{KX_GameObject}
"""
def setExecutePriority(priority):
"""
Sets the priority of this logic brick.
This determines the order controllers are evaluated, and actuators are activated.
Bricks with lower priority will be executed first.
@type priority: integer
@param priority: the priority of this logic brick.
"""
def getExecutePriority():
"""
Gets the execution priority of this logic brick.
@rtype: integer
@return: this logic bricks current priority.
"""