forked from bartvdbraak/blender
99135b0674
using mface->flag for both. Also found that the cdDM_drawMappedFaces and cdDM_drawFacesTex_common could get normals mixed up when rendering hidden faces. because hidden/invisible faces used continue without advancing to the next normal.
98 lines
2.2 KiB
Python
98 lines
2.2 KiB
Python
#!BPY
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"""
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Name: 'Copy from Material...'
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Blender: 242
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Group: 'VertexPaint'
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Tooltip: 'Writes material diffuse color as vertex colors.'
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"""
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__author__ = "Campbell Barton"
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__url__ = ("www.blender.org", "blenderartists.org")
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__version__ = "1.0"
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__bpydoc__ = """\
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This script copies material colors to vertex colors.
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Optionaly you can operate on all faces and many objects as well as multiplying with the current color.
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"""
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from Blender import *
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def matcol(mat):
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'''
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Returns the material color as a tuple 3 from 0 to 255
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'''
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if mat:
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return \
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int(mat.R*255),\
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int(mat.G*255),\
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int(mat.B*255)
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return None
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def mat2vcol(PREF_SEL_FACES_ONLY, PREF_ACTOB_ONLY, PREF_MULTIPLY_COLOR):
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scn= Scene.GetCurrent()
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if PREF_ACTOB_ONLY:
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obs= [scn.getActiveObject()]
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else:
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obs= Object.GetSelected()
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ob= scn.getActiveObject()
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if ob not in obs:
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obs.append(ob)
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for ob in obs:
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if ob.type != 'Mesh':
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continue
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me= ob.getData(mesh=1)
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try:
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me.faceUV=True
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except: # no faces
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continue
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matcols= [matcol(mat) for mat in me.materials]
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len_matcols= len(matcols)
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for f in me.faces:
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if not PREF_SEL_FACES_ONLY or f.sel:
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f_mat= f.mat
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if f_mat < len_matcols:
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mat= matcols[f.mat]
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if mat:
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if PREF_MULTIPLY_COLOR:
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for c in f.col:
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c.r= int(((c.r/255.0) * (mat[0]/255.0)) * 255.0)
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c.g= int(((c.g/255.0) * (mat[1]/255.0)) * 255.0)
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c.b= int(((c.b/255.0) * (mat[2]/255.0)) * 255.0)
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else:
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for c in f.col:
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c.r=mat[0]
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c.g=mat[1]
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c.b=mat[2]
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me.update()
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def main():
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# Create the variables.
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PREF_SEL_FACES_ONLY= Draw.Create(1)
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PREF_ACTOB_ONLY= Draw.Create(1)
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PREF_MULTIPLY_COLOR = Draw.Create(0)
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pup_block = [\
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('Sel Faces Only', PREF_SEL_FACES_ONLY, 'Only apply to selected faces.'),\
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('Active Only', PREF_ACTOB_ONLY, 'Operate on all selected objects.'),\
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('Multiply Existing', PREF_MULTIPLY_COLOR, 'Multiplies material color with existing.'),\
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]
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if not Draw.PupBlock('VCols from Material', pup_block):
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return
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PREF_SEL_FACES_ONLY= PREF_SEL_FACES_ONLY.val
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PREF_ACTOB_ONLY= PREF_ACTOB_ONLY.val
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PREF_MULTIPLY_COLOR= PREF_MULTIPLY_COLOR.val
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mat2vcol(PREF_SEL_FACES_ONLY, PREF_ACTOB_ONLY, PREF_MULTIPLY_COLOR)
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if __name__=='__main__':
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main() |