forked from bartvdbraak/blender
4e8a8d1e8f
* Particles that aren't shown are now actually deleted (huge memory savings for flat objects). * Grid distribution for flat objects is now done on the surface object surface without offset. * Invert grid option wasn't in ui and it didn't work for non-volume grids. * New parameter to randomize the grid point locations. * Resolution soft/hard limits changed to even 50/250. |
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datafiles | ||
freedesktop | ||
irix-6.2-mips | ||
plugins | ||
scripts | ||
text | ||
windows | ||
environment-macosx | ||
environment-mswindows | ||
environment-unix | ||
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