blender/extern/recastnavigation/Recast/Source/RecastMeshDetail.cpp
Sergey Sharybin 41e5040e2f Use static context trick for all platforms.
Should be safe until modifier stack is not threaded.
Solves issues with mingw and older glibc version (like used in release environment).
2011-09-15 15:29:40 +00:00

983 lines
24 KiB
C++

//
// Copyright (c) 2009 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#include <float.h>
#define _USE_MATH_DEFINES
#include <math.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include "Recast.h"
#include "RecastLog.h"
#include "RecastTimer.h"
struct rcHeightPatch
{
inline rcHeightPatch() : data(0) {}
inline ~rcHeightPatch() { delete [] data; }
unsigned short* data;
int xmin, ymin, width, height;
};
static int circumCircle(const float xp, const float yp,
const float x1, const float y1,
const float x2, const float y2,
const float x3, const float y3,
float& xc, float& yc, float& rsqr)
{
static const float EPSILON = 1e-6f;
const float fabsy1y2 = rcAbs(y1-y2);
const float fabsy2y3 = rcAbs(y2-y3);
/* Check for coincident points */
if (fabsy1y2 < EPSILON && fabsy2y3 < EPSILON)
return 0;
if (fabsy1y2 < EPSILON)
{
const float m2 = - (x3-x2) / (y3-y2);
const float mx2 = (x2 + x3) / 2.0f;
const float my2 = (y2 + y3) / 2.0f;
xc = (x2 + x1) / 2.0f;
yc = m2 * (xc - mx2) + my2;
}
else if (fabsy2y3 < EPSILON)
{
const float m1 = - (x2-x1) / (y2-y1);
const float mx1 = (x1 + x2) / 2.0f;
const float my1 = (y1 + y2) / 2.0f;
xc = (x3 + x2) / 2.0f;
yc = m1 * (xc - mx1) + my1;
}
else
{
const float m1 = - (x2-x1) / (y2-y1);
const float m2 = - (x3-x2) / (y3-y2);
const float mx1 = (x1 + x2) / 2.0f;
const float mx2 = (x2 + x3) / 2.0f;
const float my1 = (y1 + y2) / 2.0f;
const float my2 = (y2 + y3) / 2.0f;
xc = (m1 * mx1 - m2 * mx2 + my2 - my1) / (m1 - m2);
if (fabsy1y2 > fabsy2y3)
yc = m1 * (xc - mx1) + my1;
else
yc = m2 * (xc - mx2) + my2;
}
float dx,dy;
dx = x2 - xc;
dy = y2 - yc;
rsqr = dx*dx + dy*dy;
dx = xp - xc;
dy = yp - yc;
const float drsqr = dx*dx + dy*dy;
return (drsqr <= rsqr) ? 1 : 0;
}
static float *_qsort_verts;
static int ptcmp(const void *v1, const void *v2)
{
const float* p1 = &_qsort_verts[(*(const int*)v1)*3];
const float* p2 = &_qsort_verts[(*(const int*)v2)*3];
if (p1[0] < p2[0])
return -1;
else if (p1[0] > p2[0])
return 1;
else
return 0;
}
// Based on Paul Bourke's triangulate.c
// http://astronomy.swin.edu.au/~pbourke/terrain/triangulate/triangulate.c
static void delaunay(const int nv, float *verts, rcIntArray& idx, rcIntArray& tris, rcIntArray& edges)
{
// Sort vertices
idx.resize(nv);
for (int i = 0; i < nv; ++i)
idx[i] = i;
_qsort_verts = verts;
qsort(&idx[0], idx.size(), sizeof(int), ptcmp);
// Find the maximum and minimum vertex bounds.
// This is to allow calculation of the bounding triangle
float xmin = verts[0];
float ymin = verts[2];
float xmax = xmin;
float ymax = ymin;
for (int i = 1; i < nv; ++i)
{
xmin = rcMin(xmin, verts[i*3+0]);
xmax = rcMax(xmax, verts[i*3+0]);
ymin = rcMin(ymin, verts[i*3+2]);
ymax = rcMax(ymax, verts[i*3+2]);
}
float dx = xmax - xmin;
float dy = ymax - ymin;
float dmax = (dx > dy) ? dx : dy;
float xmid = (xmax + xmin) / 2.0f;
float ymid = (ymax + ymin) / 2.0f;
// Set up the supertriangle
// This is a triangle which encompasses all the sample points.
// The supertriangle coordinates are added to the end of the
// vertex list. The supertriangle is the first triangle in
// the triangle list.
float sv[3*3];
sv[0] = xmid - 20 * dmax;
sv[1] = 0;
sv[2] = ymid - dmax;
sv[3] = xmid;
sv[4] = 0;
sv[5] = ymid + 20 * dmax;
sv[6] = xmid + 20 * dmax;
sv[7] = 0;
sv[8] = ymid - dmax;
tris.push(-3);
tris.push(-2);
tris.push(-1);
tris.push(0); // not completed
for (int i = 0; i < nv; ++i)
{
const float xp = verts[idx[i]*3+0];
const float yp = verts[idx[i]*3+2];
edges.resize(0);
// Set up the edge buffer.
// If the point (xp,yp) lies inside the circumcircle then the
// three edges of that triangle are added to the edge buffer
// and that triangle is removed.
for (int j = 0; j < tris.size()/4; ++j)
{
int* t = &tris[j*4];
if (t[3]) // completed?
continue;
const float* v1 = t[0] < 0 ? &sv[(t[0]+3)*3] : &verts[idx[t[0]]*3];
const float* v2 = t[1] < 0 ? &sv[(t[1]+3)*3] : &verts[idx[t[1]]*3];
const float* v3 = t[2] < 0 ? &sv[(t[2]+3)*3] : &verts[idx[t[2]]*3];
float xc,yc,rsqr;
int inside = circumCircle(xp,yp, v1[0],v1[2], v2[0],v2[2], v3[0],v3[2], xc,yc,rsqr);
if (xc < xp && rcSqr(xp-xc) > rsqr)
t[3] = 1;
if (inside)
{
// Collect triangle edges.
edges.push(t[0]);
edges.push(t[1]);
edges.push(t[1]);
edges.push(t[2]);
edges.push(t[2]);
edges.push(t[0]);
// Remove triangle j.
t[0] = tris[tris.size()-4];
t[1] = tris[tris.size()-3];
t[2] = tris[tris.size()-2];
t[3] = tris[tris.size()-1];
tris.resize(tris.size()-4);
j--;
}
}
// Remove duplicate edges.
const int ne = edges.size()/2;
for (int j = 0; j < ne-1; ++j)
{
for (int k = j+1; k < ne; ++k)
{
// Dupe?, make null.
if ((edges[j*2+0] == edges[k*2+1]) && (edges[j*2+1] == edges[k*2+0]))
{
edges[j*2+0] = 0;
edges[j*2+1] = 0;
edges[k*2+0] = 0;
edges[k*2+1] = 0;
}
}
}
// Form new triangles for the current point
// Skipping over any null.
// All edges are arranged in clockwise order.
for (int j = 0; j < ne; ++j)
{
if (edges[j*2+0] == edges[j*2+1]) continue;
tris.push(edges[j*2+0]);
tris.push(edges[j*2+1]);
tris.push(i);
tris.push(0); // not completed
}
}
// Remove triangles with supertriangle vertices
// These are triangles which have a vertex number greater than nv
for (int i = 0; i < tris.size()/4; ++i)
{
int* t = &tris[i*4];
if (t[0] < 0 || t[1] < 0 || t[2] < 0)
{
t[0] = tris[tris.size()-4];
t[1] = tris[tris.size()-3];
t[2] = tris[tris.size()-2];
t[3] = tris[tris.size()-1];
tris.resize(tris.size()-4);
i--;
}
}
// Triangle vertices are pointing to sorted vertices, remap indices.
for (int i = 0; i < tris.size(); ++i)
tris[i] = idx[tris[i]];
}
inline float vdot2(const float* a, const float* b)
{
return a[0]*b[0] + a[2]*b[2];
}
static float distPtTri(const float* p, const float* a, const float* b, const float* c)
{
float v0[3], v1[3], v2[3];
vsub(v0, c,a);
vsub(v1, b,a);
vsub(v2, p,a);
const float dot00 = vdot2(v0, v0);
const float dot01 = vdot2(v0, v1);
const float dot02 = vdot2(v0, v2);
const float dot11 = vdot2(v1, v1);
const float dot12 = vdot2(v1, v2);
// Compute barycentric coordinates
float invDenom = 1.0f / (dot00 * dot11 - dot01 * dot01);
float u = (dot11 * dot02 - dot01 * dot12) * invDenom;
float v = (dot00 * dot12 - dot01 * dot02) * invDenom;
// If point lies inside the triangle, return interpolated y-coord.
static const float EPS = 1e-4f;
if (u >= -EPS && v >= -EPS && (u+v) <= 1+EPS)
{
float y = a[1] + v0[1]*u + v1[1]*v;
return fabsf(y-p[1]);
}
return FLT_MAX;
}
static float distancePtSeg(const float* pt, const float* p, const float* q)
{
float pqx = q[0] - p[0];
float pqy = q[1] - p[1];
float pqz = q[2] - p[2];
float dx = pt[0] - p[0];
float dy = pt[1] - p[1];
float dz = pt[2] - p[2];
float d = pqx*pqx + pqy*pqy + pqz*pqz;
float t = pqx*dx + pqy*dy + pqz*dz;
if (d > 0)
t /= d;
if (t < 0)
t = 0;
else if (t > 1)
t = 1;
dx = p[0] + t*pqx - pt[0];
dy = p[1] + t*pqy - pt[1];
dz = p[2] + t*pqz - pt[2];
return dx*dx + dy*dy + dz*dz;
}
static float distancePtSeg2d(const float* pt, const float* p, const float* q)
{
float pqx = q[0] - p[0];
float pqz = q[2] - p[2];
float dx = pt[0] - p[0];
float dz = pt[2] - p[2];
float d = pqx*pqx + pqz*pqz;
float t = pqx*dx + pqz*dz;
if (d > 0)
t /= d;
if (t < 0)
t = 0;
else if (t > 1)
t = 1;
dx = p[0] + t*pqx - pt[0];
dz = p[2] + t*pqz - pt[2];
return dx*dx + dz*dz;
}
static float distToTriMesh(const float* p, const float* verts, int nverts, const int* tris, int ntris)
{
float dmin = FLT_MAX;
for (int i = 0; i < ntris; ++i)
{
const float* va = &verts[tris[i*4+0]*3];
const float* vb = &verts[tris[i*4+1]*3];
const float* vc = &verts[tris[i*4+2]*3];
float d = distPtTri(p, va,vb,vc);
if (d < dmin)
dmin = d;
}
if (dmin == FLT_MAX) return -1;
return dmin;
}
static float distToPoly(int nvert, const float* verts, const float* p)
{
float dmin = FLT_MAX;
int i, j, c = 0;
for (i = 0, j = nvert-1; i < nvert; j = i++)
{
const float* vi = &verts[i*3];
const float* vj = &verts[j*3];
if (((vi[2] > p[2]) != (vj[2] > p[2])) &&
(p[0] < (vj[0]-vi[0]) * (p[2]-vi[2]) / (vj[2]-vi[2]) + vi[0]) )
c = !c;
dmin = rcMin(dmin, distancePtSeg2d(p, vj, vi));
}
return c ? -dmin : dmin;
}
static unsigned short getHeight(const float* pos, const float* bmin, const float ics, const rcHeightPatch& hp)
{
int ix = (int)floorf((pos[0]-bmin[0])*ics + 0.01f);
int iz = (int)floorf((pos[2]-bmin[2])*ics + 0.01f);
ix = rcClamp(ix-hp.xmin, 0, hp.width);
iz = rcClamp(iz-hp.ymin, 0, hp.height);
unsigned short h = hp.data[ix+iz*hp.width];
return h;
}
static bool buildPolyDetail(const float* in, const int nin, unsigned short reg,
const float sampleDist, const float sampleMaxError,
const rcCompactHeightfield& chf, const rcHeightPatch& hp,
float* verts, int& nverts, rcIntArray& tris,
rcIntArray& edges, rcIntArray& idx, rcIntArray& samples)
{
static const int MAX_VERTS = 256;
static const int MAX_EDGE = 64;
float edge[(MAX_EDGE+1)*3];
nverts = 0;
for (int i = 0; i < nin; ++i)
vcopy(&verts[i*3], &in[i*3]);
nverts = nin;
const float ics = 1.0f/chf.cs;
// Tesselate outlines.
// This is done in separate pass in order to ensure
// seamless height values across the ply boundaries.
if (sampleDist > 0)
{
for (int i = 0, j = nin-1; i < nin; j=i++)
{
const float* vj = &in[j*3];
const float* vi = &in[i*3];
// Make sure the segments are always handled in same order
// using lexological sort or else there will be seams.
if (fabsf(vj[0]-vi[0]) < 1e-6f)
{
if (vj[2] > vi[2])
rcSwap(vj,vi);
}
else
{
if (vj[0] > vi[0])
rcSwap(vj,vi);
}
// Create samples along the edge.
float dx = vi[0] - vj[0];
float dy = vi[1] - vj[1];
float dz = vi[2] - vj[2];
float d = sqrtf(dx*dx + dz*dz);
int nn = 1 + (int)floorf(d/sampleDist);
if (nn > MAX_EDGE) nn = MAX_EDGE;
if (nverts+nn >= MAX_VERTS)
nn = MAX_VERTS-1-nverts;
for (int k = 0; k <= nn; ++k)
{
float u = (float)k/(float)nn;
float* pos = &edge[k*3];
pos[0] = vj[0] + dx*u;
pos[1] = vj[1] + dy*u;
pos[2] = vj[2] + dz*u;
pos[1] = chf.bmin[1] + getHeight(pos, chf.bmin, ics, hp)*chf.ch;
}
// Simplify samples.
int idx[MAX_EDGE] = {0,nn};
int nidx = 2;
for (int k = 0; k < nidx-1; )
{
const int a = idx[k];
const int b = idx[k+1];
const float* va = &edge[a*3];
const float* vb = &edge[b*3];
// Find maximum deviation along the segment.
float maxd = 0;
int maxi = -1;
for (int m = a+1; m < b; ++m)
{
float d = distancePtSeg(&edge[m*3],va,vb);
if (d > maxd)
{
maxd = d;
maxi = m;
}
}
// If the max deviation is larger than accepted error,
// add new point, else continue to next segment.
if (maxi != -1 && maxd > rcSqr(sampleMaxError))
{
for (int m = nidx; m > k; --m)
idx[m] = idx[m-1];
idx[k+1] = maxi;
nidx++;
}
else
{
++k;
}
}
// Add new vertices.
for (int k = 1; k < nidx-1; ++k)
{
vcopy(&verts[nverts*3], &edge[idx[k]*3]);
nverts++;
}
}
}
// Tesselate the base mesh.
edges.resize(0);
tris.resize(0);
idx.resize(0);
delaunay(nverts, verts, idx, tris, edges);
if (sampleDist > 0)
{
// Create sample locations in a grid.
float bmin[3], bmax[3];
vcopy(bmin, in);
vcopy(bmax, in);
for (int i = 1; i < nin; ++i)
{
vmin(bmin, &in[i*3]);
vmax(bmax, &in[i*3]);
}
int x0 = (int)floorf(bmin[0]/sampleDist);
int x1 = (int)ceilf(bmax[0]/sampleDist);
int z0 = (int)floorf(bmin[2]/sampleDist);
int z1 = (int)ceilf(bmax[2]/sampleDist);
samples.resize(0);
for (int z = z0; z < z1; ++z)
{
for (int x = x0; x < x1; ++x)
{
float pt[3];
pt[0] = x*sampleDist;
pt[2] = z*sampleDist;
// Make sure the samples are not too close to the edges.
if (distToPoly(nin,in,pt) > -sampleDist/2) continue;
samples.push(x);
samples.push(getHeight(pt, chf.bmin, ics, hp));
samples.push(z);
}
}
// Add the samples starting from the one that has the most
// error. The procedure stops when all samples are added
// or when the max error is within treshold.
const int nsamples = samples.size()/3;
for (int iter = 0; iter < nsamples; ++iter)
{
// Find sample with most error.
float bestpt[3];
float bestd = 0;
for (int i = 0; i < nsamples; ++i)
{
float pt[3];
pt[0] = samples[i*3+0]*sampleDist;
pt[1] = chf.bmin[1] + samples[i*3+1]*chf.ch;
pt[2] = samples[i*3+2]*sampleDist;
float d = distToTriMesh(pt, verts, nverts, &tris[0], tris.size()/4);
if (d < 0) continue; // did not hit the mesh.
if (d > bestd)
{
bestd = d;
vcopy(bestpt,pt);
}
}
// If the max error is within accepted threshold, stop tesselating.
if (bestd <= sampleMaxError)
break;
// Add the new sample point.
vcopy(&verts[nverts*3],bestpt);
nverts++;
// Create new triangulation.
// TODO: Incremental add instead of full rebuild.
edges.resize(0);
tris.resize(0);
idx.resize(0);
delaunay(nverts, verts, idx, tris, edges);
if (nverts >= MAX_VERTS)
break;
}
}
return true;
}
static void getHeightData(const rcCompactHeightfield& chf,
const unsigned short* poly, const int npoly,
const unsigned short* verts,
rcHeightPatch& hp, rcIntArray& stack)
{
// Floodfill the heightfield to get 2D height data,
// starting at vertex locations as seeds.
memset(hp.data, 0xff, sizeof(unsigned short)*hp.width*hp.height);
stack.resize(0);
// Use poly vertices as seed points for the flood fill.
for (int j = 0; j < npoly; ++j)
{
const int ax = (int)verts[poly[j]*3+0];
const int ay = (int)verts[poly[j]*3+1];
const int az = (int)verts[poly[j]*3+2];
if (ax < hp.xmin || ax >= hp.xmin+hp.width ||
az < hp.ymin || az >= hp.ymin+hp.height)
continue;
const rcCompactCell& c = chf.cells[ax+az*chf.width];
int dmin = 0xffff;
int ai = -1;
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
const rcCompactSpan& s = chf.spans[i];
int d = rcAbs(ay - (int)s.y);
if (d < dmin)
{
ai = i;
dmin = d;
}
}
if (ai != -1)
{
stack.push(ax);
stack.push(az);
stack.push(ai);
}
}
while (stack.size() > 0)
{
int ci = stack.pop();
int cy = stack.pop();
int cx = stack.pop();
// Skip already visited locations.
int idx = cx-hp.xmin+(cy-hp.ymin)*hp.width;
if (hp.data[idx] != 0xffff)
continue;
const rcCompactSpan& cs = chf.spans[ci];
hp.data[idx] = cs.y;
for (int dir = 0; dir < 4; ++dir)
{
if (rcGetCon(cs, dir) == 0xf) continue;
const int ax = cx + rcGetDirOffsetX(dir);
const int ay = cy + rcGetDirOffsetY(dir);
if (ax < hp.xmin || ax >= (hp.xmin+hp.width) ||
ay < hp.ymin || ay >= (hp.ymin+hp.height))
continue;
if (hp.data[ax-hp.xmin+(ay-hp.ymin)*hp.width] != 0xffff)
continue;
const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(cs, dir);
stack.push(ax);
stack.push(ay);
stack.push(ai);
}
}
}
static unsigned char getEdgeFlags(const float* va, const float* vb,
const float* vpoly, const int npoly)
{
// Return true if edge (va,vb) is part of the polygon.
static const float thrSqr = rcSqr(0.001f);
for (int i = 0, j = npoly-1; i < npoly; j=i++)
{
if (distancePtSeg2d(va, &vpoly[j*3], &vpoly[i*3]) < thrSqr &&
distancePtSeg2d(vb, &vpoly[j*3], &vpoly[i*3]) < thrSqr)
return 1;
}
return 0;
}
static unsigned char getTriFlags(const float* va, const float* vb, const float* vc,
const float* vpoly, const int npoly)
{
unsigned char flags = 0;
flags |= getEdgeFlags(va,vb,vpoly,npoly) << 0;
flags |= getEdgeFlags(vb,vc,vpoly,npoly) << 2;
flags |= getEdgeFlags(vc,va,vpoly,npoly) << 4;
return flags;
}
bool rcBuildPolyMeshDetail(const rcPolyMesh& mesh, const rcCompactHeightfield& chf,
const float sampleDist, const float sampleMaxError,
rcPolyMeshDetail& dmesh)
{
if (mesh.nverts == 0 || mesh.npolys == 0)
return true;
rcTimeVal startTime = rcGetPerformanceTimer();
rcTimeVal endTime;
int vcap;
int tcap;
const int nvp = mesh.nvp;
const float cs = mesh.cs;
const float ch = mesh.ch;
const float* orig = mesh.bmin;
rcIntArray edges(64);
rcIntArray tris(512);
rcIntArray idx(512);
rcIntArray stack(512);
rcIntArray samples(512);
float verts[256*3];
float* poly = 0;
int* bounds = 0;
rcHeightPatch hp;
int nPolyVerts = 0;
int maxhw = 0, maxhh = 0;
bounds = new int[mesh.npolys*4];
if (!bounds)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'bounds' (%d).", mesh.npolys*4);
goto failure;
}
poly = new float[nvp*3];
if (!bounds)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'poly' (%d).", nvp*3);
goto failure;
}
// Find max size for a polygon area.
for (int i = 0; i < mesh.npolys; ++i)
{
const unsigned short* p = &mesh.polys[i*nvp*2];
int& xmin = bounds[i*4+0];
int& xmax = bounds[i*4+1];
int& ymin = bounds[i*4+2];
int& ymax = bounds[i*4+3];
xmin = chf.width;
xmax = 0;
ymin = chf.height;
ymax = 0;
for (int j = 0; j < nvp; ++j)
{
if(p[j] == 0xffff) break;
const unsigned short* v = &mesh.verts[p[j]*3];
xmin = rcMin(xmin, (int)v[0]);
xmax = rcMax(xmax, (int)v[0]);
ymin = rcMin(ymin, (int)v[2]);
ymax = rcMax(ymax, (int)v[2]);
nPolyVerts++;
}
xmin = rcMax(0,xmin-1);
xmax = rcMin(chf.width,xmax+1);
ymin = rcMax(0,ymin-1);
ymax = rcMin(chf.height,ymax+1);
if (xmin >= xmax || ymin >= ymax) continue;
maxhw = rcMax(maxhw, xmax-xmin);
maxhh = rcMax(maxhh, ymax-ymin);
}
hp.data = new unsigned short[maxhw*maxhh];
if (!hp.data)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'hp.data' (%d).", maxhw*maxhh);
goto failure;
}
dmesh.nmeshes = mesh.npolys;
dmesh.nverts = 0;
dmesh.ntris = 0;
dmesh.meshes = new unsigned short[dmesh.nmeshes*4];
if (!dmesh.meshes)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.meshes' (%d).", dmesh.nmeshes*4);
goto failure;
}
vcap = nPolyVerts+nPolyVerts/2;
tcap = vcap*2;
dmesh.nverts = 0;
dmesh.verts = new float[vcap*3];
if (!dmesh.verts)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.verts' (%d).", vcap*3);
goto failure;
}
dmesh.ntris = 0;
dmesh.tris = new unsigned char[tcap*4];
if (!dmesh.tris)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.tris' (%d).", tcap*4);
goto failure;
}
for (int i = 0; i < mesh.npolys; ++i)
{
const unsigned short* p = &mesh.polys[i*nvp*2];
// Find polygon bounding box.
int npoly = 0;
for (int j = 0; j < nvp; ++j)
{
if(p[j] == 0xffff) break;
const unsigned short* v = &mesh.verts[p[j]*3];
poly[j*3+0] = orig[0] + v[0]*cs;
poly[j*3+1] = orig[1] + v[1]*ch;
poly[j*3+2] = orig[2] + v[2]*cs;
npoly++;
}
// Get the height data from the area of the polygon.
hp.xmin = bounds[i*4+0];
hp.ymin = bounds[i*4+2];
hp.width = bounds[i*4+1]-bounds[i*4+0];
hp.height = bounds[i*4+3]-bounds[i*4+2];
getHeightData(chf, p, npoly, mesh.verts, hp, stack);
// Build detail mesh.
int nverts = 0;
if (!buildPolyDetail(poly, npoly, mesh.regs[i],
sampleDist, sampleMaxError,
chf, hp, verts, nverts, tris,
edges, idx, samples))
{
goto failure;
}
// Offset detail vertices, unnecassary?
for (int j = 0; j < nverts; ++j)
verts[j*3+1] += chf.ch;
// Store detail submesh.
const int ntris = tris.size()/4;
dmesh.meshes[i*4+0] = dmesh.nverts;
dmesh.meshes[i*4+1] = (unsigned short)nverts;
dmesh.meshes[i*4+2] = dmesh.ntris;
dmesh.meshes[i*4+3] = (unsigned short)ntris;
// Store vertices, allocate more memory if necessary.
if (dmesh.nverts+nverts > vcap)
{
while (dmesh.nverts+nverts > vcap)
vcap += 256;
float* newv = new float[vcap*3];
if (!newv)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'newv' (%d).", vcap*3);
goto failure;
}
if (dmesh.nverts)
memcpy(newv, dmesh.verts, sizeof(float)*3*dmesh.nverts);
delete [] dmesh.verts;
dmesh.verts = newv;
}
for (int j = 0; j < nverts; ++j)
{
dmesh.verts[dmesh.nverts*3+0] = verts[j*3+0];
dmesh.verts[dmesh.nverts*3+1] = verts[j*3+1];
dmesh.verts[dmesh.nverts*3+2] = verts[j*3+2];
dmesh.nverts++;
}
// Store triangles, allocate more memory if necessary.
if (dmesh.ntris+ntris > tcap)
{
while (dmesh.ntris+ntris > tcap)
tcap += 256;
unsigned char* newt = new unsigned char[tcap*4];
if (!newt)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'newt' (%d).", tcap*4);
goto failure;
}
if (dmesh.ntris)
memcpy(newt, dmesh.tris, sizeof(unsigned char)*4*dmesh.ntris);
delete [] dmesh.tris;
dmesh.tris = newt;
}
for (int j = 0; j < ntris; ++j)
{
const int* t = &tris[j*4];
dmesh.tris[dmesh.ntris*4+0] = (unsigned char)t[0];
dmesh.tris[dmesh.ntris*4+1] = (unsigned char)t[1];
dmesh.tris[dmesh.ntris*4+2] = (unsigned char)t[2];
dmesh.tris[dmesh.ntris*4+3] = getTriFlags(&verts[t[0]*3], &verts[t[1]*3], &verts[t[2]*3], poly, npoly);
dmesh.ntris++;
}
}
delete [] bounds;
delete [] poly;
endTime = rcGetPerformanceTimer();
if (rcGetBuildTimes())
rcGetBuildTimes()->buildDetailMesh += rcGetDeltaTimeUsec(startTime, endTime);
return true;
failure:
delete [] bounds;
delete [] poly;
return false;
}
bool rcMergePolyMeshDetails(rcPolyMeshDetail** meshes, const int nmeshes, rcPolyMeshDetail& mesh)
{
rcTimeVal startTime = rcGetPerformanceTimer();
int maxVerts = 0;
int maxTris = 0;
int maxMeshes = 0;
for (int i = 0; i < nmeshes; ++i)
{
if (!meshes[i]) continue;
maxVerts += meshes[i]->nverts;
maxTris += meshes[i]->ntris;
maxMeshes += meshes[i]->nmeshes;
}
mesh.nmeshes = 0;
mesh.meshes = new unsigned short[maxMeshes*4];
if (!mesh.meshes)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'pmdtl.meshes' (%d).", maxMeshes*4);
return false;
}
mesh.ntris = 0;
mesh.tris = new unsigned char[maxTris*4];
if (!mesh.tris)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.tris' (%d).", maxTris*4);
return false;
}
mesh.nverts = 0;
mesh.verts = new float[maxVerts*3];
if (!mesh.verts)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.verts' (%d).", maxVerts*3);
return false;
}
// Merge datas.
for (int i = 0; i < nmeshes; ++i)
{
rcPolyMeshDetail* dm = meshes[i];
if (!dm) continue;
for (int j = 0; j < dm->nmeshes; ++j)
{
unsigned short* dst = &mesh.meshes[mesh.nmeshes*4];
unsigned short* src = &dm->meshes[j*4];
dst[0] = mesh.nverts+src[0];
dst[1] = src[1];
dst[2] = mesh.ntris+src[2];
dst[3] = src[3];
mesh.nmeshes++;
}
for (int k = 0; k < dm->nverts; ++k)
{
vcopy(&mesh.verts[mesh.nverts*3], &dm->verts[k*3]);
mesh.nverts++;
}
for (int k = 0; k < dm->ntris; ++k)
{
mesh.tris[mesh.ntris*4+0] = dm->tris[k*4+0];
mesh.tris[mesh.ntris*4+1] = dm->tris[k*4+1];
mesh.tris[mesh.ntris*4+2] = dm->tris[k*4+2];
mesh.tris[mesh.ntris*4+3] = dm->tris[k*4+3];
mesh.ntris++;
}
}
rcTimeVal endTime = rcGetPerformanceTimer();
if (rcGetBuildTimes())
rcGetBuildTimes()->mergePolyMeshDetail += rcGetDeltaTimeUsec(startTime, endTime);
return true;
}