.. |
closure
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Cycles / SSS:
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2013-08-03 13:12:09 +00:00 |
osl
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Cycles OSL: image texture lookup optimization, acquire the per thread handle
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2013-08-05 12:49:15 +00:00 |
shaders
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Cycles / HSV Separator and Combine node:
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2013-07-31 21:27:48 +00:00 |
svm
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minor edits to float/double conversion suggested by DingTo
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2013-08-06 23:34:47 +00:00 |
CMakeLists.txt
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Cycles / Vector Transform node:
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2013-07-31 21:18:23 +00:00 |
kernel_accumulate.h
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Cycles:
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2013-08-03 21:45:57 +00:00 |
kernel_bvh_traversal.h
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Cycles: optimized SSE BVH traversal now also works with SSE2 CPUs, so all the
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2013-06-19 17:54:26 +00:00 |
kernel_bvh.h
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Cycles: optimization for BVH traveral on CPU's with SSE3, using code from Embree.
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2013-06-18 09:36:06 +00:00 |
kernel_camera.h
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Fix #36053: slow GPU render with panorama camera + depth of field.
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2013-07-10 17:25:52 +00:00 |
kernel_compat_cpu.h
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Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion.
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2013-06-07 16:06:17 +00:00 |
kernel_compat_cuda.h
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Cycles: initial subsurface multiple scattering support. It's not working as
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2013-04-01 20:26:52 +00:00 |
kernel_compat_opencl.h
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Code cleanup: cycles
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2013-06-26 23:29:33 +00:00 |
kernel_curve.h
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Cycles:
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2013-06-04 17:20:00 +00:00 |
kernel_differential.h
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Fix #35207: addition to previous fix to avoid OSL getting uninitialized
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2013-05-03 21:34:51 +00:00 |
kernel_displace.h
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Cycles / Ray Depth:
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2013-07-31 20:30:37 +00:00 |
kernel_emission.h
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Cycles / Ray Depth:
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2013-07-31 20:30:37 +00:00 |
kernel_film.h
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Cycles:
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2013-05-14 21:18:20 +00:00 |
kernel_globals.h
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Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion.
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2013-06-07 16:06:17 +00:00 |
kernel_jitter.h
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Cycles: prepare to make CUDA 5.0 the official version we use
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2013-06-19 17:54:23 +00:00 |
kernel_light.h
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Cycles:
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2013-08-03 21:45:57 +00:00 |
kernel_math.h
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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2011-04-27 11:58:34 +00:00 |
kernel_montecarlo.h
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Cycles:
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2013-06-14 14:29:00 +00:00 |
kernel_object.h
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Cycles / Vector Transform node:
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2013-07-31 21:18:23 +00:00 |
kernel_passes.h
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Cycles / SSS:
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2013-08-03 13:12:09 +00:00 |
kernel_path.h
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Cycles / SSS:
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2013-08-03 13:12:09 +00:00 |
kernel_primitive.h
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code cleanup: remove some paranoid checks which would have crashed anyway earlier on.
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2013-01-20 14:50:50 +00:00 |
kernel_projection.h
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Cycles:
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2013-06-14 14:29:00 +00:00 |
kernel_random.h
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Cycles / CMJ:
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2013-07-23 16:23:30 +00:00 |
kernel_shader.h
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Cycles / SSS:
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2013-08-03 13:12:09 +00:00 |
kernel_sse2.cpp
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Code cleanup: cycles
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2013-06-26 23:29:33 +00:00 |
kernel_sse3.cpp
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Cycles:
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2013-06-27 00:03:48 +00:00 |
kernel_subsurface.h
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Cycles / SSS:
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2013-08-03 13:12:09 +00:00 |
kernel_textures.h
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Cycles / GPU Image Textures:
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2013-06-20 15:14:14 +00:00 |
kernel_triangle.h
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Cycles Hair: refactoring to support generic attributes for hair curves. There
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2013-01-03 12:08:54 +00:00 |
kernel_types.h
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minor edits to float/double conversion suggested by DingTo
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2013-08-06 23:34:47 +00:00 |
kernel.cl
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Cycles OpenCL: make displacement and world importance sampling work.
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2013-06-21 13:05:08 +00:00 |
kernel.cpp
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Cycles:
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2013-05-14 21:18:20 +00:00 |
kernel.cu
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Cycles:
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2013-05-14 21:18:20 +00:00 |
kernel.h
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Cycles:
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2013-05-14 21:18:20 +00:00 |
SConscript
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Cycles: update build configurations to include CUDA sm_35 architecture. When using
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2013-06-20 13:10:47 +00:00 |