blender/source/gameengine
Campbell Barton f4ed44fb0c fix for building on linux with gcc4.7, an error was caused by undefining __cplusplus, so as to work with mingw4.4
this was added in r23608 so hopefully we can get buy now without it - or only undefine this in mingw if the problem still exists (cant test now).
2012-04-04 10:54:56 +00:00
..
BlenderRoutines style cleanup 2012-03-28 05:03:24 +00:00
Converter BGE: This fixes a problem where lamps in inactive layers were rendering shadows buffers that never got used, which was a huge performance sink. 2012-03-29 01:56:08 +00:00
Expressions style cleanup 2012-03-28 05:03:24 +00:00
GameLogic style cleanup 2012-03-28 05:03:24 +00:00
GamePlayer move debug flag into its own global var (G.debug), split up debug options. 2012-03-31 00:59:17 +00:00
Ketsji move debug flag into its own global var (G.debug), split up debug options. 2012-03-31 00:59:17 +00:00
Network style cleanup - remove unneeded ';'s 2012-03-08 03:05:57 +00:00
Physics style cleanup 2012-03-28 05:03:24 +00:00
Rasterizer style cleanup 2012-03-28 05:03:24 +00:00
SceneGraph style cleanup 2012-03-28 05:03:24 +00:00
VideoTexture fix for building on linux with gcc4.7, an error was caused by undefining __cplusplus, so as to work with mingw4.4 2012-04-04 10:54:56 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00