blender/source/gameengine
Campbell Barton 6972e19fd5 code cleanup:
- replace (strcmp(vfont->name, FO_BUILTIN_NAME) == 0)  with  (BKE_vfont_is_builtin(vfont)).
- reduce some double promotions.
2012-08-03 22:12:57 +00:00
..
BlenderRoutines style cleanup 2012-07-21 22:58:08 +00:00
Converter BGE: Fix for [#31993] "BGE Vertex deformer optimized method does not work properly" reported by Mario Mey plus some other cleanup. The bug was caused by not taking the object matrix into account when doing the transforms (when I developed the deformer, my test file had the object at the origin...). 2012-07-29 23:49:17 +00:00
Expressions style cleanup 2012-07-21 22:58:08 +00:00
GameLogic style cleanup 2012-07-21 22:58:08 +00:00
GamePlayer style cleanup 2012-07-21 22:58:08 +00:00
Ketsji code cleanup: 2012-08-03 22:12:57 +00:00
Network optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
Physics game engine: Fix CcdPhysicsEnvironment functions that accessed m_solverInfo 2012-08-01 17:59:32 +00:00
Rasterizer code cleanup: 2012-08-03 22:12:57 +00:00
SceneGraph style cleanup 2012-07-21 22:58:08 +00:00
VideoTexture code cleanup: 2012-08-03 22:12:57 +00:00
CMakeLists.txt code cleanup: remove mode comments, these were applied very un-evenly across a few files. 2012-05-27 13:22:43 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00