blender/release/scripts/ui/space_info.py
Campbell Barton 4f5f868a52 rna data path names which are more likely to break animations.
Added an operator "Update Animation Data",
access from the search menu to update drivers and fcurves.
2010-08-20 06:09:58 +00:00

367 lines
14 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
class INFO_HT_header(bpy.types.Header):
bl_space_type = 'INFO'
def draw(self, context):
layout = self.layout
wm = context.manager
if wm and wm.operators:
last_op = wm.operators[-1]
else:
last_op = None
window = context.window
scene = context.scene
rd = scene.render
row = layout.row(align=True)
row.template_header()
if context.area.show_menus:
sub = row.row(align=True)
sub.menu("INFO_MT_file")
sub.menu("INFO_MT_add")
if rd.use_game_engine:
sub.menu("INFO_MT_game")
else:
sub.menu("INFO_MT_render")
sub.menu("INFO_MT_help")
if window.screen.show_fullscreen:
layout.operator("screen.back_to_previous", icon='SCREEN_BACK', text="Back to Previous")
layout.separator()
else:
layout.template_ID(context.window, "screen", new="screen.new", unlink="screen.delete")
layout.template_ID(context.screen, "scene", new="scene.new", unlink="scene.delete")
layout.separator()
if rd.has_multiple_engines:
layout.prop(rd, "engine", text="")
layout.separator()
layout.template_running_jobs()
layout.template_reports_banner()
layout.label(text=scene.statistics())
# XXX: this should be right-aligned to the RHS of the region
layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER', text="")
class INFO_MT_file(bpy.types.Menu):
bl_label = "File"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_AREA'
layout.operator("wm.read_homefile", text="New", icon='NEW')
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.open_mainfile", text="Open...", icon='FILE_FOLDER')
layout.menu("INFO_MT_file_open_recent")
layout.operator("wm.recover_last_session", icon='RECOVER_LAST')
layout.operator("wm.recover_auto_save", text="Recover Auto Save...")
layout.separator()
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.save_mainfile", text="Save", icon='FILE_TICK').check_existing = False
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.save_as_mainfile", text="Save As...")
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.save_as_mainfile", text="Save Copy...").copy = True
layout.separator()
layout.operator("screen.userpref_show", text="User Preferences...", icon='PREFERENCES')
layout.operator_context = 'EXEC_AREA'
layout.operator("wm.read_homefile", text="Load Factory Settings").factory = True
layout.separator()
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.link_append", text="Link")
props = layout.operator("wm.link_append", text="Append")
props.link = False
props.instance_groups = False
layout.separator()
layout.menu("INFO_MT_file_import")
layout.menu("INFO_MT_file_export")
layout.separator()
layout.menu("INFO_MT_file_external_data")
layout.separator()
layout.operator_context = 'EXEC_AREA'
layout.operator("wm.exit_blender", text="Quit", icon='QUIT')
class INFO_MT_file_import(bpy.types.Menu):
bl_idname = "INFO_MT_file_import"
bl_label = "Import"
def draw(self, context):
if hasattr(bpy.types, "WM_OT_collada_import"):
self.layout.operator("wm.collada_import", text="COLLADA (.dae)")
class INFO_MT_file_export(bpy.types.Menu):
bl_idname = "INFO_MT_file_export"
bl_label = "Export"
def draw(self, context):
if hasattr(bpy.types, "WM_OT_collada_export"):
self.layout.operator("wm.collada_export", text="COLLADA (.dae)")
class INFO_MT_file_external_data(bpy.types.Menu):
bl_label = "External Data"
def draw(self, context):
layout = self.layout
layout.operator("file.pack_all", text="Pack into .blend file")
layout.operator("file.unpack_all", text="Unpack into Files")
layout.separator()
layout.operator("file.make_paths_relative")
layout.operator("file.make_paths_absolute")
layout.operator("file.report_missing_files")
layout.operator("file.find_missing_files")
class INFO_MT_mesh_add(bpy.types.Menu):
bl_idname = "INFO_MT_mesh_add"
bl_label = "Mesh"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.primitive_plane_add", icon='MESH_PLANE', text="Plane")
layout.operator("mesh.primitive_cube_add", icon='MESH_CUBE', text="Cube")
layout.operator("mesh.primitive_circle_add", icon='MESH_CIRCLE', text="Circle")
layout.operator("mesh.primitive_uv_sphere_add", icon='MESH_UVSPHERE', text="UV Sphere")
layout.operator("mesh.primitive_ico_sphere_add", icon='MESH_ICOSPHERE', text="Icosphere")
layout.operator("mesh.primitive_tube_add", icon='MESH_TUBE', text="Tube")
layout.operator("mesh.primitive_cone_add", icon='MESH_CONE', text="Cone")
layout.separator()
layout.operator("mesh.primitive_grid_add", icon='MESH_GRID', text="Grid")
layout.operator("mesh.primitive_monkey_add", icon='MESH_MONKEY', text="Monkey")
class INFO_MT_curve_add(bpy.types.Menu):
bl_idname = "INFO_MT_curve_add"
bl_label = "Curve"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("curve.primitive_bezier_curve_add", icon='CURVE_BEZCURVE', text="Bezier")
layout.operator("curve.primitive_bezier_circle_add", icon='CURVE_BEZCIRCLE', text="Circle")
layout.operator("curve.primitive_nurbs_curve_add", icon='CURVE_NCURVE', text="Nurbs Curve")
layout.operator("curve.primitive_nurbs_circle_add", icon='CURVE_NCIRCLE', text="Nurbs Circle")
layout.operator("curve.primitive_nurbs_path_add", icon='CURVE_PATH', text="Path")
class INFO_MT_surface_add(bpy.types.Menu):
bl_idname = "INFO_MT_surface_add"
bl_label = "Surface"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("surface.primitive_nurbs_surface_curve_add", icon='SURFACE_NCURVE', text="NURBS Curve")
layout.operator("surface.primitive_nurbs_surface_circle_add", icon='SURFACE_NCIRCLE', text="NURBS Circle")
layout.operator("surface.primitive_nurbs_surface_surface_add", icon='SURFACE_NSURFACE', text="NURBS Surface")
layout.operator("surface.primitive_nurbs_surface_tube_add", icon='SURFACE_NTUBE', text="NURBS Tube")
layout.operator("surface.primitive_nurbs_surface_sphere_add", icon='SURFACE_NSPHERE', text="NURBS Sphere")
layout.operator("surface.primitive_nurbs_surface_donut_add", icon='SURFACE_NDONUT', text="NURBS Torus")
class INFO_MT_armature_add(bpy.types.Menu):
bl_idname = "INFO_MT_armature_add"
bl_label = "Armature"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("object.armature_add", text="Single Bone", icon='BONE_DATA')
class INFO_MT_add(bpy.types.Menu):
bl_label = "Add"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_SCREEN'
#layout.operator_menu_enum("object.mesh_add", "type", text="Mesh", icon='OUTLINER_OB_MESH')
layout.menu("INFO_MT_mesh_add", icon='OUTLINER_OB_MESH')
#layout.operator_menu_enum("object.curve_add", "type", text="Curve", icon='OUTLINER_OB_CURVE')
layout.menu("INFO_MT_curve_add", icon='OUTLINER_OB_CURVE')
#layout.operator_menu_enum("object.surface_add", "type", text="Surface", icon='OUTLINER_OB_SURFACE')
layout.menu("INFO_MT_surface_add", icon='OUTLINER_OB_SURFACE')
layout.operator_menu_enum("object.metaball_add", "type", text="Metaball", icon='OUTLINER_OB_META')
layout.operator("object.text_add", text="Text", icon='OUTLINER_OB_FONT')
layout.separator()
layout.operator_context = 'INVOKE_REGION_WIN'
layout.menu("INFO_MT_armature_add", icon='OUTLINER_OB_ARMATURE')
layout.operator("object.add", text="Lattice", icon='OUTLINER_OB_LATTICE').type = 'LATTICE'
layout.operator("object.add", text="Empty", icon='OUTLINER_OB_EMPTY').type = 'EMPTY'
layout.separator()
layout.operator("object.camera_add", text="Camera", icon='OUTLINER_OB_CAMERA')
layout.operator_context = 'EXEC_SCREEN'
layout.operator_menu_enum("object.lamp_add", "type", text="Lamp", icon='OUTLINER_OB_LAMP')
layout.separator()
layout.operator_menu_enum("object.effector_add", "type", text="Force Field", icon='OUTLINER_OB_EMPTY')
layout.separator()
if(len(bpy.data.groups) > 10):
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("object.group_instance_add", text="Group Instance...", icon='OUTLINER_OB_EMPTY')
else:
layout.operator_menu_enum("object.group_instance_add", "group", text="Group Instance", icon='OUTLINER_OB_EMPTY')
class INFO_MT_game(bpy.types.Menu):
bl_label = "Game"
def draw(self, context):
layout = self.layout
gs = context.scene.game_settings
layout.operator("view3d.game_start")
layout.separator()
layout.prop(gs, "show_debug_properties")
layout.prop(gs, "show_framerate_profile")
layout.prop(gs, "show_physics_visualization")
layout.prop(gs, "use_deprecation_warnings")
layout.prop(gs, "use_animation_record")
layout.separator()
layout.prop(gs, "use_auto_start")
class INFO_MT_render(bpy.types.Menu):
bl_label = "Render"
def draw(self, context):
layout = self.layout
# rd = context.scene.render
layout.operator("render.render", text="Render Image", icon='RENDER_STILL')
layout.operator("render.render", text="Render Animation", icon='RENDER_ANIMATION').animation = True
layout.separator()
layout.operator("render.opengl", text="OpenGL Render Image")
layout.operator("render.opengl", text="OpenGL Render Animation").animation = True
layout.separator()
layout.operator("render.view_show")
layout.operator("render.play_rendered_anim")
class INFO_MT_help(bpy.types.Menu):
bl_label = "Help"
def draw(self, context):
layout = self.layout
layout.operator("wm.url_open", text="Manual", icon='HELP').url = 'http://wiki.blender.org/index.php/Doc:Manual'
layout.operator("wm.url_open", text="Release Log", icon='URL').url = 'http://www.blender.org/development/release-logs/blender-250/'
layout.separator()
layout.operator("wm.url_open", text="Blender Website", icon='URL').url = 'http://www.blender.org/'
layout.operator("wm.url_open", text="Blender e-Shop", icon='URL').url = 'http://www.blender.org/e-shop'
layout.operator("wm.url_open", text="Developer Community", icon='URL').url = 'http://www.blender.org/community/get-involved/'
layout.operator("wm.url_open", text="User Community", icon='URL').url = 'http://www.blender.org/community/user-community/'
layout.separator()
layout.operator("wm.url_open", text="Report a Bug", icon='URL').url = 'http://projects.blender.org/tracker/?atid=498&group_id=9&func=browse'
layout.separator()
layout.operator("wm.url_open", text="Python API Reference", icon='URL').url = 'http://www.blender.org/documentation/250PythonDoc/contents.html'
layout.operator("help.operator_cheat_sheet")
layout.separator()
layout.operator("wm.splash")
# Help operators
class HELP_OT_operator_cheat_sheet(bpy.types.Operator):
bl_idname = "help.operator_cheat_sheet"
bl_label = "Operator Cheat Sheet"
def execute(self, context):
op_strings = []
tot = 0
for op_module_name in dir(bpy.ops):
op_module = getattr(bpy.ops, op_module_name)
for op_submodule_name in dir(op_module):
op = getattr(op_module, op_submodule_name)
text = repr(op)
if text.startswith('bpy.ops.'):
op_strings.append(text)
tot += 1
op_strings.append('')
textblock = bpy.data.texts.new("OperatorList.txt")
textblock.write('# %d Operators\n\n' % tot)
textblock.write('\n'.join(op_strings))
self.report({'INFO'}, "See OperatorList.txt textblock")
return {'FINISHED'}
def register():
pass
def unregister():
pass
if __name__ == "__main__":
register()