..
osl
Brightness/Contrast Node for Cycles
2012-01-24 16:32:31 +00:00
svm
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
CMakeLists.txt
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
kernel_accumulate.h
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
kernel_bvh.h
Cycles:
2011-12-02 14:26:28 +00:00
kernel_camera.h
Cycles: avoid using float3 in kernel constant memory, just so we're sure alignment
2011-12-20 12:25:45 +00:00
kernel_compat_cpu.h
Sample as Lamp option for world shaders, to enable multiple importance sampling.
2012-01-20 17:49:17 +00:00
kernel_compat_cuda.h
Sample as Lamp option for world shaders, to enable multiple importance sampling.
2012-01-20 17:49:17 +00:00
kernel_compat_opencl.h
Cycles: some tweaks for apple opencl with ATI cards, to get it working up to
2011-12-20 17:36:56 +00:00
kernel_differential.h
Sample as Lamp option for world shaders, to enable multiple importance sampling.
2012-01-20 17:49:17 +00:00
kernel_displace.h
Sample as Lamp option for world shaders, to enable multiple importance sampling.
2012-01-20 17:49:17 +00:00
kernel_emission.h
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
kernel_film.h
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
kernel_globals.h
Cycles: OpenCL tweaks
2011-11-22 13:15:19 +00:00
kernel_light.h
Sample as Lamp option for world shaders, to enable multiple importance sampling.
2012-01-20 17:49:17 +00:00
kernel_math.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
kernel_mbvh.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
kernel_montecarlo.h
Sample as Lamp option for world shaders, to enable multiple importance sampling.
2012-01-20 17:49:17 +00:00
kernel_object.h
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
kernel_optimized.cpp
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
kernel_passes.h
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
kernel_path.h
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
kernel_qbvh.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
kernel_random.h
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
kernel_shader.h
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
kernel_textures.h
Sample as Lamp option for world shaders, to enable multiple importance sampling.
2012-01-20 17:49:17 +00:00
kernel_triangle.h
Cycles: some steps to getting OpenCL backend to compile.
2011-05-20 12:26:01 +00:00
kernel_types.h
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
kernel.cl
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
kernel.cpp
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
kernel.cu
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
kernel.h
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
SConscript
Scons/CUDA
2011-12-08 19:16:43 +00:00