blender/intern/cycles/kernel
Brecht Van Lommel f99343d3b8 Cycles: Render Passes
Currently supported passes:
* Combined, Z, Normal, Object Index, Material Index, Emission, Environment,
  Diffuse/Glossy/Transmission x Direct/Indirect/Color

Not supported yet:
* UV, Vector, Mist

Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow,
also for environment importance sampling.

Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
2012-01-25 17:23:52 +00:00
..
osl Brightness/Contrast Node for Cycles 2012-01-24 16:32:31 +00:00
svm Cycles: Render Passes 2012-01-25 17:23:52 +00:00
CMakeLists.txt Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel_accumulate.h Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel_bvh.h Cycles: 2011-12-02 14:26:28 +00:00
kernel_camera.h Cycles: avoid using float3 in kernel constant memory, just so we're sure alignment 2011-12-20 12:25:45 +00:00
kernel_compat_cpu.h Sample as Lamp option for world shaders, to enable multiple importance sampling. 2012-01-20 17:49:17 +00:00
kernel_compat_cuda.h Sample as Lamp option for world shaders, to enable multiple importance sampling. 2012-01-20 17:49:17 +00:00
kernel_compat_opencl.h Cycles: some tweaks for apple opencl with ATI cards, to get it working up to 2011-12-20 17:36:56 +00:00
kernel_differential.h Sample as Lamp option for world shaders, to enable multiple importance sampling. 2012-01-20 17:49:17 +00:00
kernel_displace.h Sample as Lamp option for world shaders, to enable multiple importance sampling. 2012-01-20 17:49:17 +00:00
kernel_emission.h Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel_film.h Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel_globals.h Cycles: OpenCL tweaks 2011-11-22 13:15:19 +00:00
kernel_light.h Sample as Lamp option for world shaders, to enable multiple importance sampling. 2012-01-20 17:49:17 +00:00
kernel_math.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_mbvh.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_montecarlo.h Sample as Lamp option for world shaders, to enable multiple importance sampling. 2012-01-20 17:49:17 +00:00
kernel_object.h Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel_optimized.cpp Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel_passes.h Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel_path.h Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel_qbvh.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_random.h Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel_shader.h Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel_textures.h Sample as Lamp option for world shaders, to enable multiple importance sampling. 2012-01-20 17:49:17 +00:00
kernel_triangle.h Cycles: some steps to getting OpenCL backend to compile. 2011-05-20 12:26:01 +00:00
kernel_types.h Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel.cl Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel.cpp Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel.cu Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel.h Cycles: Render Passes 2012-01-25 17:23:52 +00:00
SConscript Scons/CUDA 2011-12-08 19:16:43 +00:00