..
attribute.cpp
Cycles: more opencl fixes.
2011-05-31 11:31:00 +00:00
attribute.h
Cycles: some tweaks to silence msvc assertions in debug mode.
2011-10-03 15:31:45 +00:00
background.cpp
Cycles:
2011-08-28 13:55:59 +00:00
background.h
Cycles:
2011-08-28 13:55:59 +00:00
buffers.cpp
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
buffers.h
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
camera.cpp
Cycles: avoid using float3 in kernel constant memory, just so we're sure alignment
2011-12-20 12:25:45 +00:00
camera.h
Cycles: tweaks to properties and nodes
2011-09-16 13:14:02 +00:00
CMakeLists.txt
add some missing headers to cmake, also add some files as comments since it seems they should be added but evidently work fine without.
2011-11-10 06:05:22 +00:00
film.cpp
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
film.h
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
filter.cpp
Fix #29274 : problem compiling cycles opencl kernel from directory with spaces.
2011-11-22 16:38:58 +00:00
filter.h
Cycles:
2011-08-28 13:55:59 +00:00
graph.cpp
Generalized node groups for Cycles.
2011-12-18 15:34:06 +00:00
graph.h
Generalized node groups for Cycles.
2011-12-18 15:34:06 +00:00
image.cpp
Cycles: fix small memory leak in image loading.
2011-08-15 19:30:24 +00:00
image.h
Cycles: OSL build & image manager fixes.
2011-05-31 16:21:30 +00:00
integrator.cpp
Cycles: code refactoring, to do render layer visibility test a bit different,
2011-12-21 20:51:43 +00:00
integrator.h
Cycles: code refactoring, to do render layer visibility test a bit different,
2011-12-21 20:51:43 +00:00
light.cpp
Fix missing shadows with cycles world sample as lamp option, my mistake in
2012-01-22 13:26:59 +00:00
light.h
Sample as Lamp option for world shaders, to enable multiple importance sampling.
2012-01-20 17:49:17 +00:00
mesh_displace.cpp
Sample as Lamp option for world shaders, to enable multiple importance sampling.
2012-01-20 17:49:17 +00:00
mesh.cpp
Cycles: add option to cache BVH's between subsequent renders, storing the BVH on
2012-01-16 13:13:37 +00:00
mesh.h
Cycles:
2011-11-12 14:29:52 +00:00
nodes.cpp
Brightness/Contrast Node for Cycles
2012-01-24 16:32:31 +00:00
nodes.h
Brightness/Contrast Node for Cycles
2012-01-24 16:32:31 +00:00
object.cpp
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
object.h
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
osl.cpp
Cycles: revert commit that joined surface/volume socket into a single shader socket,
2011-10-12 23:03:12 +00:00
osl.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
scene.cpp
Cycles: pause button to interrupt viewport renders, in the 3d view header.
2011-08-29 16:54:13 +00:00
scene.h
Sample as Lamp option for world shaders, to enable multiple importance sampling.
2012-01-20 17:49:17 +00:00
session.cpp
Cycles: show elapsed time for F12/background render.
2012-01-09 16:57:46 +00:00
session.h
Cycles: device code refactoring, no functional changes.
2012-01-04 18:06:32 +00:00
shader.cpp
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
shader.h
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
sobol.cpp
Fix #29528 : crash adding subsurf modifier in a particular scene with viewport render.
2011-12-08 21:55:35 +00:00
sobol.h
Fix #29528 : crash adding subsurf modifier in a particular scene with viewport render.
2011-12-08 21:55:35 +00:00
svm.cpp
Cycles: enable multi closure sampling and transparent shadows only on CPU and
2011-10-16 18:54:27 +00:00
svm.h
Cycles: another bugfix for mix closure sampling + bump.
2011-09-21 11:54:28 +00:00
tile.cpp
Cycles: device code refactoring, no functional changes.
2012-01-04 18:06:32 +00:00
tile.h
Cycles: some small code refactoring related to buffer parameters.
2011-12-21 13:48:35 +00:00