forked from bartvdbraak/blender
a705f64245
this works for the calling operators from python and using the RNA api. bpy.ops.CONSOLE_exec() is now bpy.ops.console.exec() eg. split.itemO("PARTICLE_OT_editable_set", text="Free Edit") becomes... split.itemO("particle.editable_set", text="Free Edit") For now any operator thats called checks if its missing _OT_ and assumes its python syntax and converts it before doing the lookup. bpy.ops is a python class in release/ui/bpy_ops.py which does the fake submodules and conversion, the C operator api is at bpy.__ops__ personally Id still rather rename C id-names not to contain the _OT_ text which would avoid the conversion, its called a lot since the UI has to convert the operators.
582 lines
15 KiB
Python
582 lines
15 KiB
Python
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import bpy
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class TextureButtonsPanel(bpy.types.Panel):
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__space_type__ = "BUTTONS_WINDOW"
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__region_type__ = "WINDOW"
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__context__ = "texture"
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def poll(self, context):
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return (context.texture != None and context.texture.type != 'NONE')
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class TEXTURE_PT_preview(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_preview"
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__label__ = "Preview"
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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layout.template_preview(tex)
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class TEXTURE_PT_context_texture(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_context_texture"
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__no_header__ = True
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def poll(self, context):
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return (context.material or context.world or context.lamp)
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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ma = context.material
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la = context.lamp
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wo = context.world
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space = context.space_data
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slot = context.texture_slot
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if ma or la or wo:
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row = layout.row()
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if ma:
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row.template_list(ma, "textures", ma, "active_texture_index")
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elif la:
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row.template_list(la, "textures", la, "active_texture_index")
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elif wo:
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row.template_list(wo, "textures", wo, "active_texture_index")
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"""if ma or la or wo:
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col = row.column(align=True)
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col.itemO("texture.new", icon="ICON_ZOOMIN", text="")
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#col.itemO("object.material_slot_remove", icon="ICON_ZOOMOUT", text="")
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"""
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split = layout.split(percentage=0.65)
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if ma or la or wo:
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if slot:
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split.template_ID(slot, "texture", new="texture.new")
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else:
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split.itemS()
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elif tex:
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split.template_ID(space, "pin_id")
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split.itemS()
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layout.itemS()
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if tex:
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split = layout.split(percentage=0.2)
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col = split.column()
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col.itemL(text="Type:")
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col = split.column()
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col.itemR(tex, "type", text="")
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class TEXTURE_PT_mapping(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_mapping"
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__label__ = "Mapping"
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def poll(self, context):
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return (context.texture_slot and context.texture and context.texture.type != 'NONE')
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def draw(self, context):
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layout = self.layout
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ma = context.material
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la = context.lamp
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wo = context.world
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tex = context.texture_slot
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textype = context.texture
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split = layout.split(percentage=0.3)
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col = split.column()
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col.itemL(text="Coordinates:")
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col = split.column()
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col.itemR(tex, "texture_coordinates", text="")
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if tex.texture_coordinates == 'UV':
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row = layout.row()
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row.itemR(tex, "uv_layer")
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elif tex.texture_coordinates == 'OBJECT':
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row = layout.row()
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row.itemR(tex, "object")
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if textype.type in ('IMAGE', 'ENVIRONMENT_MAP'):
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split = layout.split(percentage=0.3)
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col = split.column()
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col.itemL(text="Projection:")
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col = split.column()
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col.itemR(tex, "mapping", text="")
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if ma:
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split = layout.split()
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col = split.column()
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if tex.texture_coordinates in ('ORCO', 'UV'):
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col.itemR(tex, "from_dupli")
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elif tex.texture_coordinates == 'OBJECT':
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col.itemR(tex, "from_original")
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else:
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col.itemL()
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col = split.column()
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row = col.row()
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row.itemR(tex, "x_mapping", text="")
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row.itemR(tex, "y_mapping", text="")
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row.itemR(tex, "z_mapping", text="")
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row = layout.row()
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row.column().itemR(tex, "offset")
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row.column().itemR(tex, "size")
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class TEXTURE_PT_influence(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_influence"
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__label__ = "Influence"
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def poll(self, context):
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return (context.texture_slot and context.texture and context.texture.type != 'NONE')
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def draw(self, context):
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layout = self.layout
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ma = context.material
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la = context.lamp
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wo = context.world
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textype = context.texture
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tex = context.texture_slot
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if ma:
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split = layout.split()
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col = split.column()
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col.itemR(tex, "map_color", text="Diffuse Color")
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colsub = col.column()
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colsub.active = tex.map_color
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colsub.itemR(tex, "color_factor", text="Opacity", slider=True)
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colsub.itemR(tex, "blend_type")
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col.itemR(tex, "rgb_to_intensity")
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colsub = col.column()
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colsub.active = tex.rgb_to_intensity
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colsub.itemR(tex, "color")
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col.itemR(tex, "map_colorspec")
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col.itemR(tex, "map_normal")
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colsub = col.column()
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colsub.active = tex.map_normal
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colsub.itemR(tex, "normal_factor", text="Amount", slider=True)
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col.itemR(tex, "normal_map_space")
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col.itemR(tex, "map_warp")
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colsub = col.column()
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colsub.active = tex.map_warp
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colsub.itemR(tex, "warp_factor", text="Amount", slider=True)
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col.itemR(tex, "map_displacement")
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colsub = col.column()
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colsub.active = tex.map_displacement
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colsub.itemR(tex, "displacement_factor", text="Amount", slider=True)
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col = split.column()
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col.itemR(tex, "map_mirror")
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col.itemR(tex, "map_reflection")
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col.itemR(tex, "map_specularity")
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col.itemR(tex, "map_ambient")
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col.itemR(tex, "map_hardness")
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col.itemR(tex, "map_raymir")
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col.itemR(tex, "map_alpha")
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col.itemR(tex, "map_emit")
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col.itemR(tex, "map_translucency")
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colsub = col.column()
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colsub.active = tex.map_translucency or tex.map_emit or tex.map_alpha or tex.map_raymir or tex.map_hardness or tex.map_ambient or tex.map_specularity or tex.map_reflection or tex.map_mirror
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colsub.itemR(tex, "default_value", text="Amount", slider=True)
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elif la:
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row = layout.row()
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row.itemR(tex, "map_color")
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row.itemR(tex, "map_shadow")
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split = layout.split()
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col = split.column()
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col.itemR(tex, "color_factor", text="Opacity", slider=True)
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col.itemR(tex, "blend_type")
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col.itemR(tex, "rgb_to_intensity")
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col.itemR(tex, "color")
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col = split.column()
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col.itemR(tex, "default_value", text="DVar", slider=True)
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elif wo:
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row = layout.row()
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row.itemR(tex, "map_blend")
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row.itemR(tex, "map_horizon")
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row.itemR(tex, "map_zenith_up")
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row.itemR(tex, "map_zenith_down")
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split = layout.split()
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col = split.column()
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col.itemR(tex, "color_factor", text="Opacity", slider=True)
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col.itemR(tex, "blend_type")
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col.itemR(tex, "rgb_to_intensity")
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col.itemR(tex, "color")
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col = split.column()
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col.itemR(tex, "normal_factor", text="Nor", slider=True)
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col.itemR(tex, "variable_factor", text="Var", slider=True)
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col.itemR(tex, "default_value", text="DVar", slider=True)
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row = layout.row()
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row.itemR(tex, "stencil")
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row.itemR(tex, "negate", text="Negative")
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class TEXTURE_PT_colors(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_colors"
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__label__ = "Colors"
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__default_closed__ = True
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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if tex.color_ramp:
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layout.template_color_ramp(tex.color_ramp, expand=True)
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else:
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split = layout.split()
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col = split.column()
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col.itemR(tex, "rgb_factor", text="Multiply RGB")
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col = split.column()
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col.itemL(text="Adjust:")
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col.itemR(tex, "brightness")
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col.itemR(tex, "contrast")
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class TEXTURE_PT_clouds(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_clouds"
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__label__ = "Clouds"
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def poll(self, context):
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tex = context.texture
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return (tex and tex.type == 'CLOUDS')
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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layout.itemR(tex, "stype", expand=True)
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layout.itemL(text="Noise:")
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layout.itemR(tex, "noise_type", text="Type", expand=True)
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layout.itemR(tex, "noise_basis", text="Basis")
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col = layout.column_flow()
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col.itemR(tex, "noise_size", text="Size")
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col.itemR(tex, "noise_depth", text="Depth")
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col.itemR(tex, "nabla", text="Nabla")
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class TEXTURE_PT_wood(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_wood"
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__label__ = "Wood"
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def poll(self, context):
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tex = context.texture
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return (tex and tex.type == 'WOOD')
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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layout.itemR(tex, "noisebasis2", expand=True)
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layout.itemR(tex, "stype", expand=True)
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col = layout.column()
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col.active = tex.stype in ('RINGNOISE', 'BANDNOISE')
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col.itemL(text="Noise:")
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col.row().itemR(tex, "noise_type", text="Type", expand=True)
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col.itemR(tex, "noise_basis", text="Basis")
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col = layout.column_flow()
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col.active = tex.stype in ('RINGNOISE', 'BANDNOISE')
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col.itemR(tex, "noise_size", text="Size")
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col.itemR(tex, "turbulence")
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col.itemR(tex, "nabla")
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class TEXTURE_PT_marble(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_marble"
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__label__ = "Marble"
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def poll(self, context):
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tex = context.texture
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return (tex and tex.type == 'MARBLE')
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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layout.itemR(tex, "stype", expand=True)
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layout.itemR(tex, "noisebasis2", expand=True)
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layout.itemL(text="Noise:")
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layout.itemR(tex, "noise_type", text="Type", expand=True)
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layout.itemR(tex, "noise_basis", text="Basis")
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col = layout.column_flow()
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col.itemR(tex, "noise_size", text="Size")
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col.itemR(tex, "noise_depth", text="Depth")
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col.itemR(tex, "turbulence")
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col.itemR(tex, "nabla")
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class TEXTURE_PT_magic(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_magic"
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__label__ = "Magic"
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def poll(self, context):
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tex = context.texture
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return (tex and tex.type == 'MAGIC')
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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row = layout.row()
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row.itemR(tex, "noise_depth", text="Depth")
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row.itemR(tex, "turbulence")
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class TEXTURE_PT_blend(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_blend"
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__label__ = "Blend"
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def poll(self, context):
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tex = context.texture
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return (tex and tex.type == 'BLEND')
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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layout.itemR(tex, "progression")
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layout.itemR(tex, "flip_axis")
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class TEXTURE_PT_stucci(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_stucci"
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__label__ = "Stucci"
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def poll(self, context):
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tex = context.texture
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return (tex and tex.type == 'STUCCI')
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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layout.itemR(tex, "stype", expand=True)
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layout.itemL(text="Noise:")
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layout.itemR(tex, "noise_type", text="Type", expand=True)
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layout.itemR(tex, "noise_basis", text="Basis")
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row = layout.row()
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row.itemR(tex, "noise_size", text="Size")
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row.itemR(tex, "turbulence")
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class TEXTURE_PT_image(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_image"
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__label__ = "Image/Movie"
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def poll(self, context):
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tex = context.texture
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return (tex and tex.type == 'IMAGE')
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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split = layout.split()
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sub = split.column()
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sub.itemR(tex, "flip_axis")
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sub.itemR(tex, "normal_map")
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sub.itemL(text="Filter:")
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sub.itemR(tex, "mipmap")
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sub.itemR(tex, "mipmap_gauss")
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sub.itemR(tex, "interpolation")
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sub = split.column()
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sub.itemL(text="Alpha:")
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sub.itemR(tex, "use_alpha")
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sub.itemR(tex, "calculate_alpha")
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sub.itemR(tex, "invert_alpha")
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class TEXTURE_PT_crop(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_crop"
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__label__ = "Crop"
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def poll(self, context):
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tex = context.texture
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return (tex and tex.type == 'IMAGE')
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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split = layout.split()
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sub = split.column()
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#sub.itemR(tex, "crop_rectangle")
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sub.itemL(text="Crop Minimum:")
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sub.itemR(tex, "crop_min_x", text="X")
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sub.itemR(tex, "crop_min_y", text="Y")
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sub = split.column()
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sub.itemL(text="Crop Maximum:")
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sub.itemR(tex, "crop_max_x", text="X")
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sub.itemR(tex, "crop_max_y", text="Y")
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layout.itemR(tex, "extension")
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split = layout.split()
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sub = split.column()
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if tex.extension == 'REPEAT':
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sub.itemL(text="Repeat:")
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sub.itemR(tex, "repeat_x", text="X")
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sub.itemR(tex, "repeat_y", text="Y")
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sub = split.column()
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sub.itemL(text="Mirror:")
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sub.itemR(tex, "mirror_x", text="X")
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sub.itemR(tex, "mirror_y", text="Y")
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elif tex.extension == 'CHECKER':
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sub.itemR(tex, "checker_even", text="Even")
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sub.itemR(tex, "checker_odd", text="Odd")
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sub = split.column()
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sub.itemR(tex, "checker_distance", text="Distance")
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class TEXTURE_PT_plugin(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_plugin"
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__label__ = "Plugin"
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def poll(self, context):
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tex = context.texture
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return (tex and tex.type == 'PLUGIN')
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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layout.itemL(text="Nothing yet")
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class TEXTURE_PT_envmap(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_envmap"
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__label__ = "Environment Map"
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def poll(self, context):
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tex = context.texture
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return (tex and tex.type == 'ENVIRONMENT_MAP')
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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layout.itemL(text="Nothing yet")
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class TEXTURE_PT_musgrave(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_musgrave"
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__label__ = "Musgrave"
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def poll(self, context):
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tex = context.texture
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return (tex and tex.type == 'MUSGRAVE')
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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layout.itemR(tex, "musgrave_type")
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split = layout.split()
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sub = split.column()
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sub.itemR(tex, "highest_dimension", text="Dimension")
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sub.itemR(tex, "lacunarity")
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sub.itemR(tex, "octaves")
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sub = split.column()
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if (tex.musgrave_type in ('HETERO_TERRAIN', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')):
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sub.itemR(tex, "offset")
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if (tex.musgrave_type in ('RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')):
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sub.itemR(tex, "gain")
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sub.itemR(tex, "noise_intensity", text="Intensity")
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layout.itemL(text="Noise:")
|
|
|
|
layout.itemR(tex, "noise_basis", text="Basis")
|
|
|
|
row = layout.row()
|
|
row.itemR(tex, "noise_size", text="Size")
|
|
row.itemR(tex, "nabla")
|
|
|
|
class TEXTURE_PT_voronoi(TextureButtonsPanel):
|
|
__idname__= "TEXTURE_PT_voronoi"
|
|
__label__ = "Voronoi"
|
|
|
|
def poll(self, context):
|
|
tex = context.texture
|
|
return (tex and tex.type == 'VORONOI')
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
tex = context.texture
|
|
|
|
layout.itemR(tex, "distance_metric")
|
|
layout.itemR(tex, "coloring")
|
|
|
|
split = layout.split()
|
|
|
|
sub = split.column()
|
|
|
|
sub.itemR(tex, "noise_intensity", text="Intensity")
|
|
if tex.distance_metric == 'MINKOVSKY':
|
|
sub.itemR(tex, "minkovsky_exponent", text="Exponent")
|
|
sub = split.column()
|
|
sub.itemR(tex, "feature_weights", slider=True)
|
|
|
|
layout.itemL(text="Noise:")
|
|
|
|
row = layout.row()
|
|
row.itemR(tex, "noise_size", text="Size")
|
|
row.itemR(tex, "nabla")
|
|
|
|
class TEXTURE_PT_distortednoise(TextureButtonsPanel):
|
|
__idname__= "TEXTURE_PT_distortednoise"
|
|
__label__ = "Distorted Noise"
|
|
|
|
def poll(self, context):
|
|
tex = context.texture
|
|
return (tex and tex.type == 'DISTORTED_NOISE')
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
tex = context.texture
|
|
|
|
layout.itemR(tex, "noise_distortion")
|
|
layout.itemR(tex, "noise_basis", text="Basis")
|
|
|
|
split = layout.split()
|
|
|
|
sub = split.column()
|
|
sub.itemR(tex, "distortion_amount", text="Distortion")
|
|
sub.itemR(tex, "noise_size", text="Size")
|
|
|
|
sub = split.column()
|
|
sub.itemR(tex, "nabla")
|
|
|
|
bpy.types.register(TEXTURE_PT_context_texture)
|
|
bpy.types.register(TEXTURE_PT_preview)
|
|
bpy.types.register(TEXTURE_PT_clouds)
|
|
bpy.types.register(TEXTURE_PT_wood)
|
|
bpy.types.register(TEXTURE_PT_marble)
|
|
bpy.types.register(TEXTURE_PT_magic)
|
|
bpy.types.register(TEXTURE_PT_blend)
|
|
bpy.types.register(TEXTURE_PT_stucci)
|
|
bpy.types.register(TEXTURE_PT_image)
|
|
bpy.types.register(TEXTURE_PT_crop)
|
|
bpy.types.register(TEXTURE_PT_plugin)
|
|
bpy.types.register(TEXTURE_PT_envmap)
|
|
bpy.types.register(TEXTURE_PT_musgrave)
|
|
bpy.types.register(TEXTURE_PT_voronoi)
|
|
bpy.types.register(TEXTURE_PT_distortednoise)
|
|
bpy.types.register(TEXTURE_PT_colors)
|
|
bpy.types.register(TEXTURE_PT_mapping)
|
|
bpy.types.register(TEXTURE_PT_influence)
|
|
|