forked from bartvdbraak/blender
a705f64245
this works for the calling operators from python and using the RNA api. bpy.ops.CONSOLE_exec() is now bpy.ops.console.exec() eg. split.itemO("PARTICLE_OT_editable_set", text="Free Edit") becomes... split.itemO("particle.editable_set", text="Free Edit") For now any operator thats called checks if its missing _OT_ and assumes its python syntax and converts it before doing the lookup. bpy.ops is a python class in release/ui/bpy_ops.py which does the fake submodules and conversion, the C operator api is at bpy.__ops__ personally Id still rather rename C id-names not to contain the _OT_ text which would avoid the conversion, its called a lot since the UI has to convert the operators.
186 lines
4.3 KiB
Python
186 lines
4.3 KiB
Python
|
|
import bpy
|
|
|
|
class WorldButtonsPanel(bpy.types.Panel):
|
|
__space_type__ = "BUTTONS_WINDOW"
|
|
__region_type__ = "WINDOW"
|
|
__context__ = "world"
|
|
|
|
def poll(self, context):
|
|
return (context.world != None)
|
|
|
|
class WORLD_PT_preview(WorldButtonsPanel):
|
|
__label__ = "Preview"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
world = context.world
|
|
|
|
layout.template_preview(world)
|
|
|
|
class WORLD_PT_context_world(WorldButtonsPanel):
|
|
__no_header__ = True
|
|
|
|
def poll(self, context):
|
|
return (context.scene != None)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
scene = context.scene
|
|
world = context.world
|
|
space = context.space_data
|
|
|
|
split = layout.split(percentage=0.65)
|
|
|
|
if scene:
|
|
split.template_ID(scene, "world", new="world.new")
|
|
elif world:
|
|
split.template_ID(space, "pin_id")
|
|
|
|
class WORLD_PT_world(WorldButtonsPanel):
|
|
__label__ = "World"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
world = context.world
|
|
|
|
if world:
|
|
|
|
row = layout.row()
|
|
row.itemR(world, "blend_sky")
|
|
row.itemR(world, "paper_sky")
|
|
row.itemR(world, "real_sky")
|
|
|
|
row = layout.row()
|
|
row.column().itemR(world, "horizon_color")
|
|
col = row.column()
|
|
col.itemR(world, "zenith_color")
|
|
col.active = world.blend_sky
|
|
row.column().itemR(world, "ambient_color")
|
|
|
|
class WORLD_PT_color_correction(WorldButtonsPanel):
|
|
__label__ = "Color Correction"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
world = context.world
|
|
|
|
row = layout.row()
|
|
row.itemR(world, "exposure")
|
|
row.itemR(world, "range")
|
|
|
|
class WORLD_PT_mist(WorldButtonsPanel):
|
|
__label__ = "Mist"
|
|
|
|
def draw_header(self, context):
|
|
layout = self.layout
|
|
world = context.world
|
|
|
|
layout.itemR(world.mist, "enabled", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
world = context.world
|
|
|
|
layout.active = world.mist.enabled
|
|
|
|
flow = layout.column_flow()
|
|
flow.itemR(world.mist, "start")
|
|
flow.itemR(world.mist, "depth")
|
|
flow.itemR(world.mist, "height")
|
|
flow.itemR(world.mist, "intensity")
|
|
col = layout.column()
|
|
col.itemL(text="Fallof:")
|
|
col.row().itemR(world.mist, "falloff", expand=True)
|
|
|
|
class WORLD_PT_stars(WorldButtonsPanel):
|
|
__label__ = "Stars"
|
|
|
|
def draw_header(self, context):
|
|
layout = self.layout
|
|
world = context.world
|
|
|
|
layout.itemR(world.stars, "enabled", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
world = context.world
|
|
|
|
layout.active = world.stars.enabled
|
|
|
|
flow = layout.column_flow()
|
|
flow.itemR(world.stars, "size")
|
|
flow.itemR(world.stars, "min_distance", text="Min. Dist")
|
|
flow.itemR(world.stars, "average_separation", text="Separation")
|
|
flow.itemR(world.stars, "color_randomization", text="Random")
|
|
|
|
class WORLD_PT_ambient_occlusion(WorldButtonsPanel):
|
|
__label__ = "Ambient Occlusion"
|
|
|
|
def draw_header(self, context):
|
|
layout = self.layout
|
|
world = context.world
|
|
|
|
layout.itemR(world.ambient_occlusion, "enabled", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
ao = context.world.ambient_occlusion
|
|
|
|
layout.active = ao.enabled
|
|
|
|
layout.itemR(ao, "gather_method", expand=True)
|
|
|
|
if ao.gather_method == 'RAYTRACE':
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.itemR(ao, "samples")
|
|
col.itemR(ao, "distance")
|
|
|
|
col = split.column()
|
|
col.itemR(ao, "falloff")
|
|
colsub = col.column()
|
|
colsub.active = ao.falloff
|
|
colsub.itemR(ao, "strength")
|
|
|
|
layout.itemR(ao, "sample_method")
|
|
if ao.sample_method == 'ADAPTIVE_QMC':
|
|
row = layout.row()
|
|
row.itemR(ao, "threshold")
|
|
row.itemR(ao, "adapt_to_speed")
|
|
|
|
if ao.sample_method == 'CONSTANT_JITTERED':
|
|
row = layout.row()
|
|
row.itemR(ao, "bias")
|
|
|
|
if ao.gather_method == 'APPROXIMATE':
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.itemR(ao, "passes")
|
|
col.itemR(ao, "error_tolerance", text="Error")
|
|
col.itemR(ao, "correction")
|
|
|
|
col = split.column()
|
|
col.itemR(ao, "falloff")
|
|
colsub = col.column()
|
|
colsub.active = ao.falloff
|
|
colsub.itemR(ao, "strength")
|
|
col.itemR(ao, "pixel_cache")
|
|
|
|
col = layout.column()
|
|
col.row().itemR(ao, "blend_mode", expand=True)
|
|
col.row().itemR(ao, "color", expand=True)
|
|
col.itemR(ao, "energy")
|
|
|
|
bpy.types.register(WORLD_PT_context_world)
|
|
bpy.types.register(WORLD_PT_preview)
|
|
bpy.types.register(WORLD_PT_world)
|
|
bpy.types.register(WORLD_PT_ambient_occlusion)
|
|
bpy.types.register(WORLD_PT_mist)
|
|
bpy.types.register(WORLD_PT_stars)
|
|
bpy.types.register(WORLD_PT_color_correction)
|