forked from bartvdbraak/blender
84966c3d0a
# Print a message when an async LibLoad is done import bge def finished_cb(status): print("Library (%s) loaded in %.2fms." % (status.libraryName, status.timeTaken)) bge.logic.LibLoad('myblend.blend', 'Scene', async=True).onFinish = finished_cb LibLoad() now returns a KX_LibLoadStatus object for information on the library loading. LibNew() and LibFree() are unaffected by this commit. In other words, the async option only works for LibLoad(). Furthermore it only works for Scenes, not Actions or Meshes.
128 lines
3.0 KiB
CMake
128 lines
3.0 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Jacques Beaurain.
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#
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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.
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../BlenderRoutines
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../Expressions
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../GameLogic
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../Ketsji
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../Ketsji/KXNetwork
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../Network
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../Network/LoopBackNetwork
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../Physics/Bullet
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../Physics/Dummy
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../Physics/common
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../Rasterizer
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../Rasterizer/RAS_OpenGLRasterizer
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../Rasterizer/RAS_OpenGLRasterizer
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../SceneGraph
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../../blender
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../../blender/blenkernel
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../../blender/blenlib
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../../blender/blenloader
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../../blender/gpu
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../../blender/ikplugin
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../../blender/imbuf
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../../blender/makesdna
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../../blender/makesrna
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../../blender/windowmanager
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../../../intern/container
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../../../intern/guardedalloc
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../../../intern/moto/include
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../../../intern/string
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)
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set(INC_SYS
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../../../extern/recastnavigation/Detour/Include
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../../../extern/Eigen3
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${PTHREADS_INCLUDE_DIRS}
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${BOOST_INCLUDE_DIR}
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)
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set(SRC
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BL_ActionActuator.cpp
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BL_ArmatureActuator.cpp
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BL_ArmatureChannel.cpp
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BL_ArmatureConstraint.cpp
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BL_ArmatureObject.cpp
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BL_BlenderDataConversion.cpp
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BL_DeformableGameObject.cpp
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BL_MeshDeformer.cpp
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BL_ModifierDeformer.cpp
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BL_ShapeActionActuator.cpp
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BL_ShapeDeformer.cpp
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BL_SkinDeformer.cpp
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BlenderWorldInfo.cpp
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KX_BlenderScalarInterpolator.cpp
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KX_BlenderSceneConverter.cpp
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KX_ConvertActuators.cpp
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KX_ConvertControllers.cpp
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KX_ConvertProperties.cpp
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KX_ConvertSensors.cpp
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KX_IpoConvert.cpp
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KX_LibLoadStatus.cpp
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KX_SoftBodyDeformer.cpp
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BL_ActionActuator.h
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BL_ArmatureActuator.h
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BL_ArmatureChannel.h
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BL_ArmatureConstraint.h
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BL_ArmatureObject.h
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BL_BlenderDataConversion.h
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BL_DeformableGameObject.h
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BL_MeshDeformer.h
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BL_ModifierDeformer.h
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BL_ShapeActionActuator.h
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BL_ShapeDeformer.h
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BL_SkinDeformer.h
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BlenderWorldInfo.h
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KX_BlenderScalarInterpolator.h
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KX_BlenderSceneConverter.h
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KX_ConvertActuators.h
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KX_ConvertControllers.h
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KX_ConvertProperties.h
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KX_ConvertSensors.h
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KX_IpoConvert.h
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KX_LibLoadStatus.h
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KX_SoftBodyDeformer.h
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)
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if(WITH_BULLET)
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list(APPEND INC_SYS
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../../../extern/bullet2/src
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)
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add_definitions(-DUSE_BULLET)
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endif()
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if(WITH_AUDASPACE)
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list(APPEND INC
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../../../intern/audaspace/intern
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)
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add_definitions(-DWITH_AUDASPACE)
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endif()
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blender_add_lib(ge_converter "${SRC}" "${INC}" "${INC_SYS}")
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