..
BL_ActionActuator.cpp
BGE PyAPI
2009-06-17 09:42:04 +00:00
BL_ActionActuator.h
BGE PyAPI
2009-06-17 09:42:04 +00:00
BL_ArmatureObject.cpp
BGE C++ API
2009-04-22 14:42:00 +00:00
BL_ArmatureObject.h
BGE PyAPI
2009-06-17 09:42:04 +00:00
BL_BlenderDataConversion.cpp
BGE: small performance problem: object set invisible at startup were still put in the DBVT, causing unnecessary culling.
2009-05-29 17:09:20 +00:00
BL_BlenderDataConversion.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
BL_DeformableGameObject.cpp
BGE #18724 : Modifier cause crash in 2.49RC2. My bad, I was too quick to fix the soft body problem in revision 20119. This time I tested against modifiers, soft body, armatures and replace mesh.
2009-05-11 22:07:30 +00:00
BL_DeformableGameObject.h
BGE #18724 : Modifier cause crash in 2.49RC2. My bad, I was too quick to fix the soft body problem in revision 20119. This time I tested against modifiers, soft body, armatures and replace mesh.
2009-05-11 22:07:30 +00:00
BL_MeshDeformer.cpp
BGE [ #18884 ] light in skinned object only work properly after running the action once.
2009-06-04 21:24:41 +00:00
BL_MeshDeformer.h
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
2009-05-14 13:47:08 +00:00
BL_ModifierDeformer.cpp
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
2009-05-14 13:47:08 +00:00
BL_ModifierDeformer.h
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
2009-05-14 13:47:08 +00:00
BL_ShapeActionActuator.cpp
BGE Py API
2009-05-19 07:16:40 +00:00
BL_ShapeActionActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
BL_ShapeDeformer.cpp
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
2009-05-14 13:47:08 +00:00
BL_ShapeDeformer.h
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
2009-05-14 13:47:08 +00:00
BL_SkinDeformer.cpp
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
2009-05-14 13:47:08 +00:00
BL_SkinDeformer.h
BGE bug #18762 fixed: softbody. An incompatibility between the soft body deformer and other types of deformer was causing the soft body to disappear in the game. This was the case when the soft body had an armature or simply vertex groups.
2009-05-19 06:48:36 +00:00
BL_SkinMeshObject.cpp
BGE: Support mesh modifiers in the game engine.
2009-04-21 11:01:09 +00:00
BL_SkinMeshObject.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BlenderWorldInfo.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
BlenderWorldInfo.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
CMakeLists.txt
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_BlenderScalarInterpolator.cpp
Fix crash in game engine IPO code, got out of sync after IPO cleanup, removed the duplicated function declarations.
2008-10-11 22:29:50 +00:00
KX_BlenderScalarInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_BlenderSceneConverter.cpp
G.sipo was being passed in the BGE when it wasnt needed, just access G.sipo directly.
2009-06-13 13:02:01 +00:00
KX_BlenderSceneConverter.h
G.sipo was being passed in the BGE when it wasnt needed, just access G.sipo directly.
2009-06-13 13:02:01 +00:00
KX_ConvertActuators.cpp
BGE: memory leak in Random actuator + make actuator truly random when seed=0 in the UI. When running the game, seed 0 is replaced by a random seed accessible through Python in seed attribute of the actuator. Other seed value will be left unchanged and will generate fixed pseudo random series.
2009-06-01 18:41:58 +00:00
KX_ConvertActuators.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_ConvertControllers.cpp
BGE: bookmark option on controller to make them run before all other controllers.
2009-05-17 21:50:31 +00:00
KX_ConvertControllers.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_ConvertProperties.cpp
print warnings when python attributes and methods conflict with game properties.
2009-05-14 00:10:25 +00:00
KX_ConvertProperties.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ConvertSensors.cpp
BGE: Random sensor will produce true random sequence of events when seed is set to 0 in the GUI (the actual seed value is stored in the sensor seed attribute). Positive values will use fixed pseudo random sequence.
2009-05-23 14:40:36 +00:00
KX_ConvertSensors.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_IpoConvert.cpp
remove warnings for the BGE
2009-02-25 03:26:02 +00:00
KX_IpoConvert.h
BGE patch: approve patch #17312 : Multiple material IPOs per mesh in BGE.
2008-07-25 13:45:57 +00:00
Makefile
converted my gen_utils.h fix to PyObjectPlus.h
2008-09-06 14:13:31 +00:00
SConscript
Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
2009-02-25 12:07:51 +00:00