blender/source/gameengine/PyDoc
Campbell Barton 50b22468b2 BGE PyAPI
while making a demo of using python to control bones found some more problems.
also added channelNames attribute to BL_ActionActuator to get a list of valid channels to use.
demo: http://www.graphicall.org/ftp/ideasman42/armature_python.blend

its still not that useful since theres not way to know rest bone locations yet but better then nothing.
2009-06-17 09:42:04 +00:00
..
API_intro.py KX_PythonSeq (used for a number of BGE sequence types) 2009-06-16 08:52:04 +00:00
bge_api_validate_py.txt Name attributes added since 2.48a more consistently. 2009-05-15 03:26:53 +00:00
epy_docgen.sh - Added an intro page for the BGE docs rather then using GameLogic 2009-05-20 01:11:56 +00:00
GameKeys.py BGE API - small changes 2009-04-24 20:27:04 +00:00
GameLogic.py BGE Py API 2009-06-16 07:16:51 +00:00
GameTypes.py BGE PyAPI 2009-06-17 09:42:04 +00:00
Rasterizer.py Moving ScreenSpace methods from Rasterizer to KX_Camera (getScreenPos, getScreenVect, getScreenRay) 2009-05-20 05:33:39 +00:00
SConscript Scons epydos changed options 2009-04-19 22:02:48 +00:00