blender/intern/decimation/intern/LOD_EdgeCollapser.h
Chris Want 5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00

114 lines
2.7 KiB
C++

/**
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef NAN_INCLDUED_EgdeCollapser_h
#define NAN_INCLDUED_EgdeCollapser_h
// This is a helper class that collapses edges of a 2 - manifold mesh.
#include "LOD_MeshPrimitives.h"
#include "MEM_NonCopyable.h"
#include <vector>
#include <functional>
class LOD_ManMesh2;
class LOD_EdgeCollapser
: public MEM_NonCopyable
{
public :
static
LOD_EdgeCollapser *
New(
);
// returns via arguments the set of modified
// verts,edges and faces.
bool
CollapseEdge(
LOD_EdgeInd ei,
LOD_ManMesh2 &mesh,
std::vector<LOD_EdgeInd> & degenerate_edges,
std::vector<LOD_FaceInd> & degenerate_faces,
std::vector<LOD_VertexInd> & degenerate_vertices,
std::vector<LOD_EdgeInd> & new_edges,
std::vector<LOD_FaceInd> & update_faces,
std::vector<LOD_VertexInd> & update_vertices
);
private :
LOD_EdgeCollapser(
);
// Test to see if the result of collapsing the
// edge produces 2 junctions in the mesh i.e. where
// an edge is shared by more than 2 polygons
// We count the number of coincedent edge pairs that
// result from the collapse of collapse_edge.
// If collapse edge is a boundary edge then the number of
// coincedent pairs should be 1
// else it should be 2.
bool
TJunctionTest(
LOD_ManMesh2 &mesh,
std::vector<LOD_EdgeInd> &e_v0v1,
LOD_EdgeInd collapse_edge
);
// here's the definition of the sort function
// we use to determine coincedent edges
// assumes the edges are normalized i.e. m_verts[0] <= m_verts[1]
struct less : std::binary_function<LOD_Edge, LOD_Edge, bool> {
bool
operator()(
const LOD_Edge& a,
const LOD_Edge& b
) const {
if (int(a.m_verts[0]) == int(b.m_verts[0])) {
return (int(a.m_verts[1]) < int(b.m_verts[1]));
} else {
return (int(a.m_verts[0]) < int(b.m_verts[0]));
}
}
};
};
#endif