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L. E. Segovia 5078b9d2d0 Cycles: add Principled Hair BSDF.
This is a physically-based, easy-to-use shader for rendering hair and fur,
with controls for melanin, roughness and randomization.

Based on the paper "A Practical and Controllable Hair and Fur Model for
Production Path Tracing".

Implemented by Leonardo E. Segovia and Lukas Stockner, part of Google
Summer of Code 2018.
2018-07-18 13:59:06 +02:00
build_files make.bat: remove msvc2013 support. 2018-07-17 14:44:47 -06:00
doc Cleanup: pep8 2018-07-05 07:53:21 +02:00
extern Cleanup: trailing newlines 2018-06-29 09:23:51 +02:00
intern Cycles: add Principled Hair BSDF. 2018-07-18 13:59:06 +02:00
release Cycles: add Principled Hair BSDF. 2018-07-18 13:59:06 +02:00
source Cycles: add Principled Hair BSDF. 2018-07-18 13:59:06 +02:00
tests Cleanup: pep8 2018-07-03 06:55:02 +02:00
.arcconfig Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
.editorconfig editorconfig: correct C/C++ using space 2018-06-19 07:48:12 +02:00
.gitignore Build: add scripts to build dependencies for Windows and macOS. 2017-08-07 17:54:26 +02:00
.gitmodules Point all submodules to master branch 2017-04-03 14:54:51 +02:00
CMakeLists.txt CMake: Disable OpenAL and JACK when AUDASPACE is disabled 2018-07-10 11:25:47 +02:00
COPYING
GNUmakefile Makefile: add note about environment vars 2018-07-13 18:16:05 +02:00
make.bat Cleanup: trailing space cmake, make.bat 2018-06-17 20:18:09 +02:00