blender/source/gameengine/Physics/Bullet
2009-01-14 22:33:39 +00:00
..
CcdPhysicsController.cpp BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value. 2009-01-14 22:33:39 +00:00
CcdPhysicsController.h BGE patch: dynamically update the coumpound parent shape when parenting to a compound object. 2009-01-13 22:59:18 +00:00
CcdPhysicsEnvironment.cpp BGE patch: dynamically update the coumpound parent shape when parenting to a compound object. 2009-01-13 22:59:18 +00:00
CcdPhysicsEnvironment.h BGE patch: dynamically update the coumpound parent shape when parenting to a compound object. 2009-01-13 22:59:18 +00:00
CMakeLists.txt BGE Python API - GameLogic.getBlendFileList(path='//') to return a list of blend's in the current directory. Needed for creating a level selector that lists all files in the level directory. 2008-08-22 06:02:01 +00:00
Makefile TLC needed for Makefiles to get gameengine compiling again. 2008-08-25 19:50:17 +00:00
SConscript Update scons files in source/gameengine/Physics/Bullet. 2008-08-21 21:14:08 +00:00