blender/source/gameengine/GamePlayer/ghost
Dalai Felinto 4d3accd0cb BGE Dome: BlenderPlayer Console arguments: warpdata working now (only with absolute path)
I forgot to say in the last commit that those arguments are only for the BlenderPlayer.
we can now set external warpdata files.

2Do:
(1) convert relative to absolute paths for warpdata files
(2) investigate weird bug on lack of light in blenderplayer with warpmesh

... [old 2Do]

(3) documentation
(4) preserve scene settings (at least scene->gm.dome) even if you load a new file inside the game (e.g. Yo Frankie loading new levels)
2010-02-25 06:05:56 +00:00
..
CMakeLists.txt correct fsf address 2010-02-12 13:34:04 +00:00
GPG_Application.cpp game engine support for recording animation back & some other minor changes. 2010-02-22 12:25:58 +00:00
GPG_Application.h correct fsf address 2010-02-12 13:34:04 +00:00
GPG_Canvas.cpp correct fsf address 2010-02-12 13:34:04 +00:00
GPG_Canvas.h correct fsf address 2010-02-12 13:34:04 +00:00
GPG_ghost.cpp BGE Dome: BlenderPlayer Console arguments: warpdata working now (only with absolute path) 2010-02-25 06:05:56 +00:00
GPG_KeyboardDevice.cpp correct fsf address 2010-02-12 13:34:04 +00:00
GPG_KeyboardDevice.h correct fsf address 2010-02-12 13:34:04 +00:00
GPG_System.cpp correct fsf address 2010-02-12 13:34:04 +00:00
GPG_System.h correct fsf address 2010-02-12 13:34:04 +00:00
Makefile 2.5 audio cleanup: 2009-08-10 15:39:11 +00:00
SConscript BGE: (1) stereo tooltip update (2) blenderplayer working with new stereo setting (3) blenderplayer building again (patch by Mitchell Stokes - Moguri) 2009-12-31 04:56:23 +00:00