blender/source/gameengine
Campbell Barton 50b22468b2 BGE PyAPI
while making a demo of using python to control bones found some more problems.
also added channelNames attribute to BL_ActionActuator to get a list of valid channels to use.
demo: http://www.graphicall.org/ftp/ideasman42/armature_python.blend

its still not that useful since theres not way to know rest bone locations yet but better then nothing.
2009-06-17 09:42:04 +00:00
..
BlenderRoutines G.sipo was being passed in the BGE when it wasnt needed, just access G.sipo directly. 2009-06-13 13:02:01 +00:00
Converter BGE PyAPI 2009-06-17 09:42:04 +00:00
Expressions BGE Py API 2009-06-16 07:16:51 +00:00
GameLogic allow building without SDL 2009-06-13 11:28:29 +00:00
GamePlayer G.sipo was being passed in the BGE when it wasnt needed, just access G.sipo directly. 2009-06-13 13:02:01 +00:00
Ketsji BGE bug #18931: YoFrankie bug in 249-trunk (works in 248). 2009-06-17 06:54:35 +00:00
Network BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
Physics BGE #18823: Loading older blend files (from the blender Gamekit 1.0 demos) that use Sumo crash on playback in 2.48.5, worked in rc3. Fixed by upgrading Sumo to support the new method of sensor synchronization introduced with Sensor objects in Bullet. Sumo demo will not crash but may still not run well as other features and methods have not been ported. 2009-06-17 08:36:37 +00:00
PyDoc BGE PyAPI 2009-06-17 09:42:04 +00:00
Rasterizer Fix for bug #18900: game engine lights in non-glsl mode did move 2009-06-09 13:51:32 +00:00
SceneGraph BGE logic patch: fix another incompatibility with YF. 2009-05-20 08:45:42 +00:00
VideoTexture BGE Py API 2009-06-16 07:16:51 +00:00
CMakeLists.txt cmake: apply ADD_SUBDIR patch. 2009-05-17 12:25:06 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00