forked from bartvdbraak/blender
51014d8e4f
There were some issues with PBVH which prevented working it for meshes without faces. Discussed with Brecht, for benefits of dynamic-topology-sculpting and so better to make PBVH survive such things. Added some extra NULL-pointer checks for this. |
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blender | ||
blenderplayer | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |