blender/extern/libredcode/debayer.h
Peter Schlaile ca8aa8c901 == RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender.
Seems to work fine with the footage I found on the web, but keep in
mind, that because of the unoptimized nature of libopenjpeg, frame
decoding isn't that fast.

It is also a rather challenging task, to make 4k-float-footage realtime :)
2008-06-02 21:35:57 +00:00

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#ifndef __redcode_debayer_h_included__
#define __redcode_debayer_h_included__ 1
void redcode_ycbcr2rgb_fullscale(
int ** planes, int width, int height, float * out);
void redcode_ycbcr2rgb_halfscale(
int ** planes, int width, int height, float * out);
void redcode_ycbcr2rgb_quarterscale(
int ** planes, int width, int height, float * out);
#endif