forked from bartvdbraak/blender
160 lines
4.4 KiB
C++
160 lines
4.4 KiB
C++
/*
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file BL_ActionActuator.h
|
|
* \ingroup bgeconv
|
|
*/
|
|
|
|
#ifndef BL_ACTIONACTUATOR
|
|
#define BL_ACTIONACTUATOR
|
|
|
|
#include "CTR_HashedPtr.h"
|
|
#include "SCA_IActuator.h"
|
|
#include "DNA_actuator_types.h"
|
|
#include "MT_Point3.h"
|
|
|
|
class BL_ActionActuator : public SCA_IActuator
|
|
{
|
|
public:
|
|
Py_Header;
|
|
BL_ActionActuator(SCA_IObject* gameobj,
|
|
const STR_String& propname,
|
|
const STR_String& framepropname,
|
|
float starttime,
|
|
float endtime,
|
|
struct bAction *action,
|
|
short playtype,
|
|
short blendin,
|
|
short priority,
|
|
short layer,
|
|
float layer_weight,
|
|
short ipo_flags,
|
|
short end_reset,
|
|
float stride);
|
|
|
|
virtual ~BL_ActionActuator();
|
|
virtual bool Update(double curtime, bool frame);
|
|
virtual CValue* GetReplica();
|
|
virtual void ProcessReplica();
|
|
|
|
void SetBlendTime (float newtime);
|
|
void SetLocalTime (float curtime);
|
|
void ResetStartTime (float curtime);
|
|
|
|
bAction* GetAction() { return m_action; }
|
|
void SetAction(bAction* act) { m_action= act; }
|
|
|
|
#ifdef WITH_PYTHON
|
|
|
|
KX_PYMETHOD_O(BL_ActionActuator,GetChannel);
|
|
KX_PYMETHOD_DOC(BL_ActionActuator,setChannel);
|
|
|
|
static PyObject* pyattr_get_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
|
|
static int pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
|
|
static PyObject* pyattr_get_channel_names(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
|
|
static PyObject* pyattr_get_use_continue(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
|
|
static int pyattr_set_use_continue(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
|
|
static PyObject* pyattr_get_frame(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
|
|
static int pyattr_set_frame(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
|
|
|
|
static int CheckBlendTime(void *self, const PyAttributeDef*)
|
|
{
|
|
BL_ActionActuator* act = reinterpret_cast<BL_ActionActuator*>(self);
|
|
|
|
if (act->m_blendframe > act->m_blendin)
|
|
act->m_blendframe = act->m_blendin;
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int CheckType(void *self, const PyAttributeDef*)
|
|
{
|
|
BL_ActionActuator* act = reinterpret_cast<BL_ActionActuator*>(self);
|
|
|
|
switch (act->m_playtype) {
|
|
case ACT_ACTION_PLAY:
|
|
case ACT_ACTION_PINGPONG:
|
|
case ACT_ACTION_FLIPPER:
|
|
case ACT_ACTION_LOOP_STOP:
|
|
case ACT_ACTION_LOOP_END:
|
|
case ACT_ACTION_FROM_PROP:
|
|
return 0;
|
|
default:
|
|
PyErr_SetString(PyExc_ValueError, "Action Actuator, invalid play type supplied");
|
|
return 1;
|
|
}
|
|
}
|
|
#endif // WITH_PYTHON
|
|
|
|
protected:
|
|
MT_Point3 m_lastpos;
|
|
float m_blendframe;
|
|
int m_flag;
|
|
/** The frame this action starts */
|
|
float m_startframe;
|
|
/** The frame this action ends */
|
|
float m_endframe;
|
|
/** The time this action started */
|
|
float m_starttime;
|
|
/** The current time of the action */
|
|
float m_localtime;
|
|
|
|
float m_lastUpdate;
|
|
float m_blendin;
|
|
float m_blendstart;
|
|
float m_stridelength;
|
|
float m_layer_weight;
|
|
short m_playtype;
|
|
short m_priority;
|
|
short m_layer;
|
|
short m_ipo_flags;
|
|
struct bPose* m_pose;
|
|
struct bPose* m_blendpose;
|
|
struct bPose* m_userpose;
|
|
struct bAction *m_action;
|
|
STR_String m_propname;
|
|
STR_String m_framepropname;
|
|
};
|
|
|
|
// Not all of these values are used in BL_ActionActuator anymore,
|
|
// but BL_ShapeActionActuator still uses them, so we keep them around
|
|
// for now.
|
|
enum {
|
|
ACT_FLAG_REVERSE = 1<<0,
|
|
ACT_FLAG_LOCKINPUT = 1<<1,
|
|
ACT_FLAG_KEYUP = 1<<2,
|
|
ACT_FLAG_ACTIVE = 1<<3,
|
|
ACT_FLAG_CONTINUE = 1<<4,
|
|
ACT_FLAG_PLAY_END = 1<<5,
|
|
ACT_FLAG_ATTEMPT_PLAY = 1<<6,
|
|
};
|
|
|
|
#endif
|
|
|