forked from bartvdbraak/blender
4b859e91cb
adding meshes in C does: Add Empty Mesh -> Enter Editmode -> Create Mesh while python does: Add Generated Mesh -> Enter Editmode problem with this is there is no empty undo state for undo-redo to use so it always gave a duplicate mesh on redo-ing. workaround by adding an empty mesh, do an undo push, and join the generated mesh into the empty one. this would be fixed if undo stack spanned modes. |
||
---|---|---|
.. | ||
io/netrender | ||
keyingsets | ||
modules | ||
op | ||
presets | ||
templates | ||
ui |