blender/intern/cycles/util/util_string.h
Sergey Sharybin 0579eaae1f Cycles: Make all #include statements relative to cycles source directory
The idea is to make include statements more explicit and obvious where the
file is coming from, additionally reducing chance of wrong header being
picked up.

For example, it was not obvious whether bvh.h was refferring to builder
or traversal, whenter node.h is a generic graph node or a shader node
and cases like that.

Surely this might look obvious for the active developers, but after some
time of not touching the code it becomes less obvious where file is coming
from.

This was briefly mentioned in T50824 and seems @brecht is fine with such
explicitness, but need to agree with all active developers before committing
this.

Please note that this patch is lacking changes related on GPU/OpenCL
support. This will be solved if/when we all agree this is a good idea to move
forward.

Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner

Reviewed By: lukasstockner97, maiself, nirved, dingto

Subscribers: brecht

Differential Revision: https://developer.blender.org/D2586
2017-03-29 13:41:11 +02:00

77 lines
2.3 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_STRING_H__
#define __UTIL_STRING_H__
#include <string.h>
#include <string>
#include <sstream>
#include "util/util_vector.h"
CCL_NAMESPACE_BEGIN
using std::string;
using std::stringstream;
using std::ostringstream;
using std::istringstream;
#ifdef __GNUC__
#define PRINTF_ATTRIBUTE __attribute__((format(printf, 1, 2)))
#else
#define PRINTF_ATTRIBUTE
#endif
string string_printf(const char *format, ...) PRINTF_ATTRIBUTE;
bool string_iequals(const string& a, const string& b);
void string_split(vector<string>& tokens,
const string& str,
const string& separators = "\t ",
bool skip_empty_tokens = true);
void string_replace(string& haystack, const string& needle, const string& other);
bool string_startswith(const string& s, const char *start);
bool string_endswith(const string& s, const char *end);
string string_strip(const string& s);
string string_remove_trademark(const string& s);
string string_from_bool(const bool var);
/* Wide char strings are only used on Windows to deal with non-ascii
* characters in file names and such. No reason to use such strings
* for something else at this moment.
*
* Please note that strings are expected to be in UTF-8 codepage, and
* if ANSI is needed then explicit conversion required.
*
*/
#ifdef _WIN32
using std::wstring;
wstring string_to_wstring(const string& path);
string string_from_wstring(const wstring& path);
string string_to_ansi(const string& str);
#endif
/* Make a string from a size in bytes in human readable form */
string string_human_readable_size(size_t size);
/* Make a string from a unitless quantity in human readable form */
string string_human_readable_number(size_t num);
CCL_NAMESPACE_END
#endif /* __UTIL_STRING_H__ */