blender/make/msvc_7_0/gameengine/expression/EXP_expressions.vcproj
2004-01-02 23:35:21 +00:00

335 lines
11 KiB
XML

<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="EXP_expressions"
ProjectGUID="{8A5E634D-D1DA-40E9-A3B3-94689A6235DC}"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
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Name="Debug|Win32"
OutputDirectory="$(SolutionDir)obj\windows\gameengine\expressions\debug"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\expressions\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
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UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\expressions\debug/EXP_expressions.pch"
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\expressions\debug\"
ObjectFile="$(SolutionDir)obj\windows\gameengine\expressions\debug\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\expressions\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"
UndefinePreprocessorDefinitions="_DEBUG"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(SolutionDir)obj\windows\gameengine\expressions\debug\EXP_expressions.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="MT DLL Debug|Win32"
OutputDirectory="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
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<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
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AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug\"
ObjectFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug\"
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CompileAs="0"
UndefinePreprocessorDefinitions="_DEBUG"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug\EXP_expressions.lib"
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<Tool
Name="VCPreLinkEventTool"/>
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Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="MT DLL Release|Win32"
OutputDirectory="$(SolutionDir)obj\windows\gameengine\expressions\mtdll"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\expressions\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll/EXP_expressions.pch"
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\expressions\mtdll\"
ObjectFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\expressions\mtdll\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll\EXP_expressions.lib"
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Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
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</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)obj\windows\gameengine\expressions"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\expressions"
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UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
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PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\expressions\EXP_expressions.pch"
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\expressions\"
ObjectFile="$(SolutionDir)obj\windows\gameengine\expressions\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\expressions\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
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Name="VCCustomBuildTool"/>
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OutputFile="$(SolutionDir)obj\windows\gameengine\expressions\EXP_expressions.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="ECHO Copying lib
XCOPY /Y $(SolutionDir)obj\windows\gameengine\expressions\*.lib $(SolutionDir)..\lib\windows\gameengine\expressions\lib\*.lib
ECHO Done
"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
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PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
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</Configurations>
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Name="Source Files"
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<Globals>
</Globals>
</VisualStudioProject>