blender/make/msvc_7_0/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj

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XML

<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="RAS_openglrasterizer"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="MT DLL Debug|Win32"
OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug"
ConfigurationType="4"
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Name="VCCLCompilerTool"
Optimization="0"
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PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
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RuntimeLibrary="3"
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UsePrecompiledHeader="2"
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/RAS_openglrasterizer.pch"
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug\"
ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug\"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug\RAS_openglrasterizer.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
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Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\debug"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\debug"
ConfigurationType="4"
UseOfMFC="0"
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Name="VCCLCompilerTool"
Optimization="0"
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PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
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RuntimeLibrary="1"
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UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\debug/RAS_openglrasterizer.pch"
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\debug\"
ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\debug\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib"
SuppressStartupBanner="TRUE"/>
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Name="VCMIDLTool"/>
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Name="VCPostBuildEventTool"/>
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Name="VCPreLinkEventTool"/>
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Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
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Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="MT DLL Release|Win32"
OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll"
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\Rasterizer"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/RAS_openglrasterizer.pch"
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll\"
ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll\RAS_openglrasterizer.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
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Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
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Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
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</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer"
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PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer/RAS_openglrasterizer.pch"
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\"
ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
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Name="VCPreLinkEventTool"/>
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Name="VCResourceCompilerTool"
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</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_CheckVertexArrays.cpp">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.cpp">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_CheckVertexArrays.h">
</File>
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RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>