..
KXNetwork
BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
2009-11-15 23:58:56 +00:00
BL_BlenderShader.cpp
2.5: Update GPU module to deal with removed G_TEXTUREPAINT
2009-08-16 20:14:49 +00:00
BL_BlenderShader.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
BL_Material.cpp
2.50:
2009-06-08 20:08:19 +00:00
BL_Material.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
BL_Shader.cpp
BGE: fix more matrix transpose bugs in assignement to game object matrices.
2009-12-22 23:38:09 +00:00
BL_Shader.h
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
BL_Texture.cpp
BGE Python API
2009-02-19 13:42:07 +00:00
BL_Texture.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
CMakeLists.txt
BGE: VideoTexture was not included, missing WITH_FFMEG defined. Fixed in all building system.
2010-02-07 14:12:39 +00:00
KX_ArmatureSensor.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_ArmatureSensor.h
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_BlenderMaterial.cpp
BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
2009-11-24 22:44:29 +00:00
KX_BlenderMaterial.h
BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
2009-11-24 22:44:29 +00:00
KX_BulletPhysicsController.cpp
BGE: Optimize Soft body conversion: don't create BVH structure.
2010-02-03 21:41:03 +00:00
KX_BulletPhysicsController.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
KX_Camera.cpp
BGE: Mouse Sensor type defaults to 1 (MOUSELEFT ) + remove camera attribute from Camera objects.
2010-01-17 21:46:34 +00:00
KX_Camera.h
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_CameraActuator.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_CameraActuator.h
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_CameraIpoSGController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_CameraIpoSGController.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
KX_ClientObjectInfo.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
KX_ConstraintActuator.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_ConstraintActuator.h
remove all python api functions deprecated in 2.49
2009-08-25 22:51:18 +00:00
KX_ConstraintWrapper.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_ConstraintWrapper.h
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_ConvertPhysicsObject.h
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r21899:21908
2009-07-25 23:16:45 +00:00
KX_ConvertPhysicsObjects.cpp
BGE: Optimize Soft body conversion: don't create BVH structure.
2010-02-03 21:41:03 +00:00
KX_Dome.cpp
Math Lib
2009-11-10 20:43:45 +00:00
KX_Dome.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
KX_EmptyObject.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_EmptyObject.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
KX_GameActuator.cpp
BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
2009-11-15 23:58:56 +00:00
KX_GameActuator.h
BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
2009-11-15 23:58:56 +00:00
KX_GameObject.cpp
rename game object obcolor to color
2010-01-30 21:59:20 +00:00
KX_GameObject.h
patch [ #20560 ] [patch] KX_GameObject.obcolor
2010-01-16 23:53:51 +00:00
KX_IInterpolator.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
KX_IPhysicsController.cpp
2.50:
2009-06-08 20:08:19 +00:00
KX_IPhysicsController.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
KX_IPO_SGController.cpp
Math Lib
2009-11-10 20:43:45 +00:00
KX_IPO_SGController.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
KX_IpoActuator.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_IpoActuator.h
remove all python api functions deprecated in 2.49
2009-08-25 22:51:18 +00:00
KX_IPOTransform.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_IScalarInterpolator.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
KX_ISceneConverter.h
- rather then passing the python namespace dictionary to the controller function get the namespace from the converter.
2009-09-29 22:49:33 +00:00
KX_ISystem.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
KX_KetsjiEngine.cpp
BGE fix for GameLogic["post_draw"] not working with 2DFilters
2009-12-05 02:30:20 +00:00
KX_KetsjiEngine.h
BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
2009-11-15 23:58:56 +00:00
KX_Light.cpp
BGE fix: KX_Lamp using strcmp wrongly + typo in rna_define
2010-02-04 23:51:41 +00:00
KX_Light.h
- rather then passing the python namespace dictionary to the controller function get the namespace from the converter.
2009-09-29 22:49:33 +00:00
KX_LightIpoSGController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_LightIpoSGController.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
KX_MaterialIpoController.cpp
Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported!
2008-08-17 17:08:00 +00:00
KX_MaterialIpoController.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
KX_MeshProxy.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_MeshProxy.h
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_MotionState.cpp
2.50:
2009-06-08 20:08:19 +00:00
KX_MotionState.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
KX_MouseFocusSensor.cpp
BGE: add hitUV property to mouse focus sensor to return UV coordinates under mouse pointer. Useful for texture painting. More details in PyDoc.
2009-12-08 08:58:24 +00:00
KX_MouseFocusSensor.h
BGE: add hitUV property to mouse focus sensor to return UV coordinates under mouse pointer. Useful for texture painting. More details in PyDoc.
2009-12-08 08:58:24 +00:00
KX_NearSensor.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_NearSensor.h
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_ObColorIpoSGController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ObColorIpoSGController.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
KX_ObjectActuator.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_ObjectActuator.h
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_OrientationInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_OrientationInterpolator.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
KX_ParentActuator.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_ParentActuator.h
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_PhysicsEngineEnums.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PhysicsObjectWrapper.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_PhysicsObjectWrapper.h
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_PhysicsPropertiesobsolete.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PolygonMaterial.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_PolygonMaterial.h
BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
2009-11-15 23:58:56 +00:00
KX_PolyProxy.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_PolyProxy.h
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_PositionInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PositionInterpolator.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
KX_PyConstraintBinding.cpp
spelling errors, no real changes to code.
2010-01-14 10:59:42 +00:00
KX_PyConstraintBinding.h
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_PyMath.cpp
BGE: fix more transpose bug when MathUtils is not used.
2009-12-23 09:55:34 +00:00
KX_PyMath.h
BGE: fix more matrix transpose bugs in assignement to game object matrices.
2009-12-22 23:38:09 +00:00
KX_PythonInit.cpp
BGE: patch [ #20293 ] Added python sensor attribute: Status.
2010-01-30 18:53:33 +00:00
KX_PythonInit.h
get rid of annoying duplicate python initialization code, added setupGamePython() which initializes modules
2010-01-10 22:03:26 +00:00
KX_PythonInitTypes.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_PythonInitTypes.h
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_PythonSeq.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_PythonSeq.h
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_RadarSensor.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_RadarSensor.h
remove all python api functions deprecated in 2.49
2009-08-25 22:51:18 +00:00
KX_RayCast.cpp
BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::rayCast(). Details in PyDoc.
2009-12-04 11:27:40 +00:00
KX_RayCast.h
BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::rayCast(). Details in PyDoc.
2009-12-04 11:27:40 +00:00
KX_RayEventManager.cpp
2.50:
2009-06-08 20:08:19 +00:00
KX_RayEventManager.h
remove ray sensors own logic manager (now stored in parent class) + other minor changes.
2009-09-29 07:51:54 +00:00
KX_RaySensor.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_RaySensor.h
BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
2009-11-15 23:58:56 +00:00
KX_SCA_AddObjectActuator.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_SCA_AddObjectActuator.h
BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
2009-11-15 23:58:56 +00:00
KX_SCA_DynamicActuator.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_SCA_DynamicActuator.h
remove all python api functions deprecated in 2.49
2009-08-25 22:51:18 +00:00
KX_SCA_EndObjectActuator.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_SCA_EndObjectActuator.h
BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
2009-11-15 23:58:56 +00:00
KX_SCA_ReplaceMeshActuator.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_SCA_ReplaceMeshActuator.h
BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
2009-11-15 23:58:56 +00:00
KX_ScalarInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ScalarInterpolator.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
KX_ScalingInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ScalingInterpolator.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
KX_Scene.cpp
BGE: Sound Actuator API
2010-02-05 00:51:32 +00:00
KX_Scene.h
BGE: patch #20399 Python control over adding/removing scenes.
2010-01-30 18:23:13 +00:00
KX_SceneActuator.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_SceneActuator.h
BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
2009-11-15 23:58:56 +00:00
KX_SG_BoneParentNodeRelationship.cpp
2.50:
2009-06-08 20:08:19 +00:00
KX_SG_BoneParentNodeRelationship.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
KX_SG_NodeRelationships.cpp
2.50:
2009-06-08 20:08:19 +00:00
KX_SG_NodeRelationships.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
KX_SoundActuator.cpp
2.5 Audio:
2010-02-07 23:41:17 +00:00
KX_SoundActuator.h
BGE: Sound Actuator API
2010-02-05 00:51:32 +00:00
KX_StateActuator.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_StateActuator.h
remove all python api functions deprecated in 2.49
2009-08-25 22:51:18 +00:00
KX_TimeCategoryLogger.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TimeCategoryLogger.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
KX_TimeLogger.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TimeLogger.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
KX_TouchEventManager.cpp
almost all event managers stored a pointer back to the logic manager, easier if this pointer is in the base class - SCA_EventManager
2009-09-25 16:30:15 +00:00
KX_TouchEventManager.h
BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
2009-11-15 23:58:56 +00:00
KX_TouchSensor.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_TouchSensor.h
BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
2009-11-15 23:58:56 +00:00
KX_TrackToActuator.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_TrackToActuator.h
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_VehicleWrapper.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_VehicleWrapper.h
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_VertexProxy.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_VertexProxy.h
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_VisibilityActuator.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_VisibilityActuator.h
remove all python api functions deprecated in 2.49
2009-08-25 22:51:18 +00:00
KX_WorldInfo.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_WorldInfo.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
KX_WorldIpoController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_WorldIpoController.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
Makefile
Add include path to find BLO_readfile.h.
2009-11-16 00:44:07 +00:00
SConscript
BGE: Fix typo in SConscript preventing to import VideoTexture module.
2010-02-07 16:52:19 +00:00