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BL_ActionActuator.cpp
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BGE: A better fix for using the Action Actuator with the Actuator Sensor. This one still allows frame properties to be updated after receiving a negative pulse. This also fixes bug [#32179] "Action Actuator in Loop End stops updating the Frame Property after no longer receives positive signal" reported by Dalai.
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2012-07-25 04:29:48 +00:00 |
BL_ActionActuator.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
BL_ArmatureActuator.cpp
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option for the Armature Actuator to change the influence of a bone constraint.
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2012-03-03 02:47:01 +00:00 |
BL_ArmatureActuator.h
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option for the Armature Actuator to change the influence of a bone constraint.
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2012-03-03 02:47:01 +00:00 |
BL_ArmatureChannel.cpp
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quiet double promotion warnings for the game engine.
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2012-07-18 23:03:27 +00:00 |
BL_ArmatureChannel.h
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style cleanup: comment blocks
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2012-03-09 18:28:30 +00:00 |
BL_ArmatureConstraint.cpp
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quiet double promotion warnings for the game engine.
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2012-07-18 23:03:27 +00:00 |
BL_ArmatureConstraint.h
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option for the Armature Actuator to change the influence of a bone constraint.
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2012-03-03 02:47:01 +00:00 |
BL_ArmatureObject.cpp
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style cleanup
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2012-06-06 22:38:39 +00:00 |
BL_ArmatureObject.h
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code cleanup: naming - pose/armature/image
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2012-05-05 16:03:57 +00:00 |
BL_BlenderDataConversion.cpp
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quiet double promotion warnings for the game engine.
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2012-07-18 23:03:27 +00:00 |
BL_BlenderDataConversion.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
BL_DeformableGameObject.cpp
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style cleanup
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2012-06-06 22:38:39 +00:00 |
BL_DeformableGameObject.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
BL_MeshDeformer.cpp
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code cleanup:
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2012-05-20 19:49:27 +00:00 |
BL_MeshDeformer.h
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style cleanup
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2012-07-21 22:58:08 +00:00 |
BL_ModifierDeformer.cpp
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style cleanup: follow style guide for/with/if spacing
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2012-03-24 07:52:14 +00:00 |
BL_ModifierDeformer.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
BL_ShapeActionActuator.cpp
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style cleanup
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2012-06-06 22:38:39 +00:00 |
BL_ShapeActionActuator.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
BL_ShapeDeformer.cpp
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code cleanup: function naming, use BKE_*type* prefix.
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2012-05-05 14:03:12 +00:00 |
BL_ShapeDeformer.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
BL_SkinDeformer.cpp
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Fix for [#27472] "preserve volume for armature modifier does not work" based on code provided by Sergey Kurdakov. Now more deformation flags are being passed to armature_deform_verts(). Note: this fix is only for the Blender vertex deformer, not the BGE deformer.
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2012-06-01 02:17:35 +00:00 |
BL_SkinDeformer.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
BlenderWorldInfo.cpp
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style cleanup: follow style guide for/with/if spacing
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2012-03-24 07:52:14 +00:00 |
BlenderWorldInfo.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
CMakeLists.txt
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Fix for windows compile.
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2012-04-28 22:59:55 +00:00 |
KX_BlenderScalarInterpolator.cpp
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style cleanup: follow style guide for/with/if spacing
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2012-03-24 07:52:14 +00:00 |
KX_BlenderScalarInterpolator.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_BlenderSceneConverter.cpp
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BGE LibLoad: Allow the user to disable loading text datablocks if they want to attempt to increase security by not loading potential Python scripts.
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2012-07-22 22:58:12 +00:00 |
KX_BlenderSceneConverter.h
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BGE LibLoad: Allow the user to disable loading text datablocks if they want to attempt to increase security by not loading potential Python scripts.
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2012-07-22 22:58:12 +00:00 |
KX_ConvertActuators.cpp
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quiet double promotion warnings for the game engine.
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2012-07-18 23:03:27 +00:00 |
KX_ConvertActuators.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
KX_ConvertControllers.cpp
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style cleanup: follow style guide for/with/if spacing
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2012-03-24 07:52:14 +00:00 |
KX_ConvertControllers.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
KX_ConvertProperties.cpp
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Warning Fixes - const correctness in unicode encoding, unused variables in blenlib, and some type conversions
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2012-04-09 01:16:19 +00:00 |
KX_ConvertProperties.h
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style cleanup: guys - set your editors to tabs!
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2012-05-01 17:51:03 +00:00 |
KX_ConvertSensors.cpp
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quiet double promotion warnings for the game engine.
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2012-07-18 23:03:27 +00:00 |
KX_ConvertSensors.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
KX_IpoConvert.cpp
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style cleanup: follow style guide for/with/if spacing
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2012-03-24 07:52:14 +00:00 |
KX_IpoConvert.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
KX_SoftBodyDeformer.cpp
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style cleanup: follow style guide for/with/if spacing
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2012-03-24 07:52:14 +00:00 |
KX_SoftBodyDeformer.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
SConscript
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Fix for windows compile.
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2012-04-28 22:59:55 +00:00 |