blender/source/gameengine/GameLogic
Campbell Barton 9b51503307 style cleanup
2012-07-21 22:58:08 +00:00
..
Joystick code cleanup: dont use function calls like dot_v3v3, pow and sqrt within macros which results in calling the function multiple times needlessly. 2012-07-06 22:48:28 +00:00
CMakeLists.txt bge.logic.keyboard.getClipboard() and .setClipboard methods 2012-06-27 21:57:33 +00:00
SCA_2DFilterActuator.cpp style cleanup 2012-03-28 05:03:24 +00:00
SCA_2DFilterActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
SCA_ActuatorEventManager.cpp
SCA_ActuatorEventManager.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
SCA_ActuatorSensor.cpp
SCA_ActuatorSensor.h code cleanup: header cleanup 2012-04-30 14:24:11 +00:00
SCA_AlwaysEventManager.cpp
SCA_AlwaysEventManager.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
SCA_AlwaysSensor.cpp
SCA_AlwaysSensor.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
SCA_ANDController.cpp
SCA_ANDController.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
SCA_BasicEventManager.cpp
SCA_BasicEventManager.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
SCA_DelaySensor.cpp
SCA_DelaySensor.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
SCA_EventManager.cpp
SCA_EventManager.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
SCA_ExpressionController.cpp
SCA_ExpressionController.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
SCA_IActuator.cpp
SCA_IActuator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
SCA_IController.cpp
SCA_IController.h code cleanup: 2012-05-20 19:49:27 +00:00
SCA_IInputDevice.cpp style cleanup: pep8, indentation 2012-03-24 07:36:32 +00:00
SCA_IInputDevice.h style cleanup: comments 2012-06-30 22:49:33 +00:00
SCA_ILogicBrick.cpp
SCA_ILogicBrick.h style cleanup: 2012-06-17 09:58:26 +00:00
SCA_IObject.cpp style cleanup 2012-07-21 22:58:08 +00:00
SCA_IObject.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
SCA_IScene.cpp
SCA_IScene.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
SCA_ISensor.cpp code cleanup: 2012-05-20 19:49:27 +00:00
SCA_ISensor.h style cleanup 2012-03-02 16:05:54 +00:00
SCA_JoystickManager.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
SCA_JoystickManager.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
SCA_JoystickSensor.cpp style cleanup: 2012-06-17 09:58:26 +00:00
SCA_JoystickSensor.h style cleanup 2012-06-06 22:38:39 +00:00
SCA_KeyboardManager.cpp style cleanup: pep8, indentation 2012-03-24 07:36:32 +00:00
SCA_KeyboardManager.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
SCA_KeyboardSensor.cpp Committing patch [#31704] "Patch to fix keyboard sensor from blocking quit game key binding" by Jay Parker. This patch fixes [#31671] "Keyboard Sensor blocks Quit Game Key Binding" 2012-06-10 19:32:57 +00:00
SCA_KeyboardSensor.h code cleanup: spelling 2012-07-16 23:23:33 +00:00
SCA_LogicManager.cpp style cleanup: comments 2012-06-30 22:49:33 +00:00
SCA_LogicManager.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
SCA_MouseManager.cpp
SCA_MouseManager.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
SCA_MouseSensor.cpp style cleanup 2012-03-28 05:03:24 +00:00
SCA_MouseSensor.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
SCA_NANDController.cpp
SCA_NANDController.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
SCA_NORController.cpp
SCA_NORController.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
SCA_ORController.cpp
SCA_ORController.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
SCA_PropertyActuator.cpp style cleanup 2012-03-28 05:03:24 +00:00
SCA_PropertyActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
SCA_PropertyEventManager.cpp
SCA_PropertyEventManager.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
SCA_PropertySensor.cpp Fix for [#31122] "Properties cant have Spaces in names when using interval as a evaluation. Or else it'll fail to activate actuator." reported by Auuman Anubis. 2012-07-05 20:34:42 +00:00
SCA_PropertySensor.h Fix for [#31122] "Properties cant have Spaces in names when using interval as a evaluation. Or else it'll fail to activate actuator." reported by Auuman Anubis. 2012-07-05 20:34:42 +00:00
SCA_PythonController.cpp style cleanup: comments 2012-06-30 22:49:33 +00:00
SCA_PythonController.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
SCA_PythonKeyboard.cpp bge.logic.keyboard.getClipboard() and .setClipboard methods 2012-06-27 21:57:33 +00:00
SCA_PythonKeyboard.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
SCA_PythonMouse.cpp
SCA_PythonMouse.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
SCA_RandomActuator.cpp code cleanup: includes, also correct some py example typos 2012-06-16 20:20:07 +00:00
SCA_RandomActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
SCA_RandomEventManager.cpp
SCA_RandomEventManager.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
SCA_RandomNumberGenerator.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
SCA_RandomNumberGenerator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
SCA_RandomSensor.cpp
SCA_RandomSensor.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
SCA_TimeEventManager.cpp
SCA_TimeEventManager.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
SCA_XNORController.cpp
SCA_XNORController.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
SCA_XORController.cpp
SCA_XORController.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
SConscript bge.logic.keyboard.getClipboard() and .setClipboard methods 2012-06-27 21:57:33 +00:00