blender/release/scripts/op/io_scene_x3d/__init__.py
Campbell Barton a89c526a92 finished moving importers and exporters into python packages (as proposed on the mailing list).
- made operator dir's into python packages
- lazy loading of module which do the actual import and export (faster blender load times)
- general maintanance and small fixes.
- bugfix for exporting x3d materials
- leak fix for exporting 3ds
2010-09-01 12:11:34 +00:00

62 lines
2.1 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# To support reload properly, try to access a package var, if it's there, reload everything
if "bpy" in locals():
# only reload if we alredy loaded, highly annoying
import sys
reload(sys.modules.get("io_scene_x3d.export_x3d", sys))
import bpy
from bpy.props import *
from io_utils import ExportHelper
class ExportX3D(bpy.types.Operator, ExportHelper):
'''Export selection to Extensible 3D file (.x3d)'''
bl_idname = "export_scene.x3d"
bl_label = 'Export X3D'
filename_ext = ".x3d"
use_apply_modifiers = BoolProperty(name="Apply Modifiers", description="Use transformed mesh data from each object", default=True)
use_triangulate = BoolProperty(name="Triangulate", description="Triangulate quads.", default=False)
use_compress = BoolProperty(name="Compress", description="GZip the resulting file, requires a full python install", default=False)
def execute(self, context):
import io_scene_x3d.export_x3d
return io_scene_x3d.export_x3d.save(self, context, **self.properties)
def menu_func(self, context):
self.layout.operator(ExportX3D.bl_idname, text="X3D Extensible 3D (.x3d)")
def register():
bpy.types.INFO_MT_file_export.append(menu_func)
def unregister():
bpy.types.INFO_MT_file_export.remove(menu_func)
# NOTES
# - blender version is hardcoded
if __name__ == "__main__":
register()