forked from bartvdbraak/blender
4355603790
BVH traversal is not really that much a geometry and we've got quite some traversals now. Makes sense to keep them separate in the name of source structure clarity. |
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background.cpp | ||
bsdf_diffuse_ramp.cpp | ||
bsdf_phong_ramp.cpp | ||
CMakeLists.txt | ||
emissive.cpp | ||
osl_bssrdf.cpp | ||
osl_bssrdf.h | ||
osl_closures.cpp | ||
osl_closures.h | ||
osl_globals.h | ||
osl_services.cpp | ||
osl_services.h | ||
osl_shader.cpp | ||
osl_shader.h |