forked from bartvdbraak/blender
Brecht Van Lommel
67b014af48
Both the scene and workspace had an active view layer, and it was confusing which settings were being used or displayed where. Now we always have one, so there is no mismatch. The "View Layers" tab in the properties editor is now "View Layer", no longer showing a list of layers. Instead view layers can be added and removed with the workspace view layer selector. They are also listed and selectable in the outliner. Single layer rendering uses the active view layer from the workspace. This fixes bugs where the wrong active view layer was used, but more places remain that are wrong and are now using the first view layer in the scene. These are all marked with BKE_view_layer_context_active_PLACEHOLDER.
54 lines
1.7 KiB
Python
54 lines
1.7 KiB
Python
# ############################################################
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# Importing - Same For All Render Layer Tests
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# ############################################################
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import unittest
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import os
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import sys
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from view_layer_common import *
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# ############################################################
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# Testing
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# ############################################################
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class UnitTesting(ViewLayerTesting):
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def test_visibility(self):
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"""
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See if the depsgraph evaluation is correct
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"""
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import bpy
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scene = bpy.context.scene
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window = bpy.context.window
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cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
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layer = scene.view_layers.new('Visibility Test')
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layer.collections.unlink(layer.collections[0])
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window.view_layer = layer
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scene_collection_mom = scene.master_collection.collections.new("Mom")
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scene_collection_kid = scene_collection_mom.collections.new("Kid")
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scene_collection_kid.objects.link(cube)
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layer_collection_mom = layer.collections.link(scene_collection_mom)
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layer_collection_kid = layer.collections.link(scene_collection_kid)
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layer_collection_mom.enabled = True
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layer_collection_mom.collections[layer_collection_kid.name].enabled = False
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layer_collection_kid.enabled = False
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bpy.context.scene.update() # update depsgraph
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self.assertFalse(cube.visible_get(), "Object should be invisible")
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# ############################################################
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# Main - Same For All Render Layer Tests
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# ############################################################
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if __name__ == '__main__':
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UnitTesting._extra_arguments = setup_extra_arguments(__file__)
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unittest.main()
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