blender/intern/cycles/kernel/kernel_light_background.h
2020-08-03 15:14:02 +10:00

449 lines
14 KiB
C++

/*
* Copyright 2011-2020 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "kernel_light_common.h"
CCL_NAMESPACE_BEGIN
/* Background Light */
#ifdef __BACKGROUND_MIS__
ccl_device float3 background_map_sample(KernelGlobals *kg, float randu, float randv, float *pdf)
{
/* for the following, the CDF values are actually a pair of floats, with the
* function value as X and the actual CDF as Y. The last entry's function
* value is the CDF total. */
int res_x = kernel_data.background.map_res_x;
int res_y = kernel_data.background.map_res_y;
int cdf_width = res_x + 1;
/* this is basically std::lower_bound as used by pbrt */
int first = 0;
int count = res_y;
while (count > 0) {
int step = count >> 1;
int middle = first + step;
if (kernel_tex_fetch(__light_background_marginal_cdf, middle).y < randv) {
first = middle + 1;
count -= step + 1;
}
else
count = step;
}
int index_v = max(0, first - 1);
kernel_assert(index_v >= 0 && index_v < res_y);
float2 cdf_v = kernel_tex_fetch(__light_background_marginal_cdf, index_v);
float2 cdf_next_v = kernel_tex_fetch(__light_background_marginal_cdf, index_v + 1);
float2 cdf_last_v = kernel_tex_fetch(__light_background_marginal_cdf, res_y);
/* importance-sampled V direction */
float dv = inverse_lerp(cdf_v.y, cdf_next_v.y, randv);
float v = (index_v + dv) / res_y;
/* this is basically std::lower_bound as used by pbrt */
first = 0;
count = res_x;
while (count > 0) {
int step = count >> 1;
int middle = first + step;
if (kernel_tex_fetch(__light_background_conditional_cdf, index_v * cdf_width + middle).y <
randu) {
first = middle + 1;
count -= step + 1;
}
else
count = step;
}
int index_u = max(0, first - 1);
kernel_assert(index_u >= 0 && index_u < res_x);
float2 cdf_u = kernel_tex_fetch(__light_background_conditional_cdf,
index_v * cdf_width + index_u);
float2 cdf_next_u = kernel_tex_fetch(__light_background_conditional_cdf,
index_v * cdf_width + index_u + 1);
float2 cdf_last_u = kernel_tex_fetch(__light_background_conditional_cdf,
index_v * cdf_width + res_x);
/* importance-sampled U direction */
float du = inverse_lerp(cdf_u.y, cdf_next_u.y, randu);
float u = (index_u + du) / res_x;
/* compute pdf */
float sin_theta = sinf(M_PI_F * v);
float denom = (M_2PI_F * M_PI_F * sin_theta) * cdf_last_u.x * cdf_last_v.x;
if (sin_theta == 0.0f || denom == 0.0f)
*pdf = 0.0f;
else
*pdf = (cdf_u.x * cdf_v.x) / denom;
/* compute direction */
return equirectangular_to_direction(u, v);
}
/* TODO(sergey): Same as above, after the release we should consider using
* 'noinline' for all devices.
*/
ccl_device float background_map_pdf(KernelGlobals *kg, float3 direction)
{
float2 uv = direction_to_equirectangular(direction);
int res_x = kernel_data.background.map_res_x;
int res_y = kernel_data.background.map_res_y;
int cdf_width = res_x + 1;
float sin_theta = sinf(uv.y * M_PI_F);
if (sin_theta == 0.0f)
return 0.0f;
int index_u = clamp(float_to_int(uv.x * res_x), 0, res_x - 1);
int index_v = clamp(float_to_int(uv.y * res_y), 0, res_y - 1);
/* pdfs in V direction */
float2 cdf_last_u = kernel_tex_fetch(__light_background_conditional_cdf,
index_v * cdf_width + res_x);
float2 cdf_last_v = kernel_tex_fetch(__light_background_marginal_cdf, res_y);
float denom = (M_2PI_F * M_PI_F * sin_theta) * cdf_last_u.x * cdf_last_v.x;
if (denom == 0.0f)
return 0.0f;
/* pdfs in U direction */
float2 cdf_u = kernel_tex_fetch(__light_background_conditional_cdf,
index_v * cdf_width + index_u);
float2 cdf_v = kernel_tex_fetch(__light_background_marginal_cdf, index_v);
return (cdf_u.x * cdf_v.x) / denom;
}
ccl_device_inline bool background_portal_data_fetch_and_check_side(
KernelGlobals *kg, float3 P, int index, float3 *lightpos, float3 *dir)
{
int portal = kernel_data.background.portal_offset + index;
const ccl_global KernelLight *klight = &kernel_tex_fetch(__lights, portal);
*lightpos = make_float3(klight->co[0], klight->co[1], klight->co[2]);
*dir = make_float3(klight->area.dir[0], klight->area.dir[1], klight->area.dir[2]);
/* Check whether portal is on the right side. */
if (dot(*dir, P - *lightpos) > 1e-4f)
return true;
return false;
}
ccl_device_inline float background_portal_pdf(
KernelGlobals *kg, float3 P, float3 direction, int ignore_portal, bool *is_possible)
{
float portal_pdf = 0.0f;
int num_possible = 0;
for (int p = 0; p < kernel_data.background.num_portals; p++) {
if (p == ignore_portal)
continue;
float3 lightpos, dir;
if (!background_portal_data_fetch_and_check_side(kg, P, p, &lightpos, &dir))
continue;
/* There's a portal that could be sampled from this position. */
if (is_possible) {
*is_possible = true;
}
num_possible++;
int portal = kernel_data.background.portal_offset + p;
const ccl_global KernelLight *klight = &kernel_tex_fetch(__lights, portal);
float3 axisu = make_float3(
klight->area.axisu[0], klight->area.axisu[1], klight->area.axisu[2]);
float3 axisv = make_float3(
klight->area.axisv[0], klight->area.axisv[1], klight->area.axisv[2]);
bool is_round = (klight->area.invarea < 0.0f);
if (!ray_quad_intersect(P,
direction,
1e-4f,
FLT_MAX,
lightpos,
axisu,
axisv,
dir,
NULL,
NULL,
NULL,
NULL,
is_round))
continue;
if (is_round) {
float t;
float3 D = normalize_len(lightpos - P, &t);
portal_pdf += fabsf(klight->area.invarea) * lamp_light_pdf(kg, dir, -D, t);
}
else {
portal_pdf += rect_light_sample(P, &lightpos, axisu, axisv, 0.0f, 0.0f, false);
}
}
if (ignore_portal >= 0) {
/* We have skipped a portal that could be sampled as well. */
num_possible++;
}
return (num_possible > 0) ? portal_pdf / num_possible : 0.0f;
}
ccl_device int background_num_possible_portals(KernelGlobals *kg, float3 P)
{
int num_possible_portals = 0;
for (int p = 0; p < kernel_data.background.num_portals; p++) {
float3 lightpos, dir;
if (background_portal_data_fetch_and_check_side(kg, P, p, &lightpos, &dir))
num_possible_portals++;
}
return num_possible_portals;
}
ccl_device float3 background_portal_sample(KernelGlobals *kg,
float3 P,
float randu,
float randv,
int num_possible,
int *sampled_portal,
float *pdf)
{
/* Pick a portal, then re-normalize randv. */
randv *= num_possible;
int portal = (int)randv;
randv -= portal;
/* TODO(sergey): Some smarter way of finding portal to sample
* is welcome.
*/
for (int p = 0; p < kernel_data.background.num_portals; p++) {
/* Search for the sampled portal. */
float3 lightpos, dir;
if (!background_portal_data_fetch_and_check_side(kg, P, p, &lightpos, &dir))
continue;
if (portal == 0) {
/* p is the portal to be sampled. */
int portal = kernel_data.background.portal_offset + p;
const ccl_global KernelLight *klight = &kernel_tex_fetch(__lights, portal);
float3 axisu = make_float3(
klight->area.axisu[0], klight->area.axisu[1], klight->area.axisu[2]);
float3 axisv = make_float3(
klight->area.axisv[0], klight->area.axisv[1], klight->area.axisv[2]);
bool is_round = (klight->area.invarea < 0.0f);
float3 D;
if (is_round) {
lightpos += ellipse_sample(axisu * 0.5f, axisv * 0.5f, randu, randv);
float t;
D = normalize_len(lightpos - P, &t);
*pdf = fabsf(klight->area.invarea) * lamp_light_pdf(kg, dir, -D, t);
}
else {
*pdf = rect_light_sample(P, &lightpos, axisu, axisv, randu, randv, true);
D = normalize(lightpos - P);
}
*pdf /= num_possible;
*sampled_portal = p;
return D;
}
portal--;
}
return make_float3(0.0f, 0.0f, 0.0f);
}
ccl_device_inline float3 background_sun_sample(KernelGlobals *kg,
float randu,
float randv,
float *pdf)
{
float3 D;
const float3 N = float4_to_float3(kernel_data.background.sun);
const float angle = kernel_data.background.sun.w;
sample_uniform_cone(N, angle, randu, randv, &D, pdf);
return D;
}
ccl_device_inline float background_sun_pdf(KernelGlobals *kg, float3 D)
{
const float3 N = float4_to_float3(kernel_data.background.sun);
const float angle = kernel_data.background.sun.w;
return pdf_uniform_cone(N, D, angle);
}
ccl_device_inline float3
background_light_sample(KernelGlobals *kg, float3 P, float randu, float randv, float *pdf)
{
float portal_method_pdf = kernel_data.background.portal_weight;
float sun_method_pdf = kernel_data.background.sun_weight;
float map_method_pdf = kernel_data.background.map_weight;
int num_portals = 0;
if (portal_method_pdf > 0.0f) {
/* Check if there are portals in the scene which we can sample. */
num_portals = background_num_possible_portals(kg, P);
if (num_portals == 0) {
portal_method_pdf = 0.0f;
}
}
float pdf_fac = (portal_method_pdf + sun_method_pdf + map_method_pdf);
if (pdf_fac == 0.0f) {
/* Use uniform as a fallback if we can't use any strategy. */
*pdf = 1.0f / M_4PI_F;
return sample_uniform_sphere(randu, randv);
}
pdf_fac = 1.0f / pdf_fac;
portal_method_pdf *= pdf_fac;
sun_method_pdf *= pdf_fac;
map_method_pdf *= pdf_fac;
/* We have 100% in total and split it between the three categories.
* Therefore, we pick portals if randu is between 0 and portal_method_pdf,
* sun if randu is between portal_method_pdf and (portal_method_pdf + sun_method_pdf)
* and map if randu is between (portal_method_pdf + sun_method_pdf) and 1. */
float sun_method_cdf = portal_method_pdf + sun_method_pdf;
int method = 0;
float3 D;
if (randu < portal_method_pdf) {
method = 0;
/* Rescale randu. */
if (portal_method_pdf != 1.0f) {
randu /= portal_method_pdf;
}
/* Sample a portal. */
int portal;
D = background_portal_sample(kg, P, randu, randv, num_portals, &portal, pdf);
if (num_portals > 1) {
/* Ignore the chosen portal, its pdf is already included. */
*pdf += background_portal_pdf(kg, P, D, portal, NULL);
}
/* Skip MIS if this is the only method. */
if (portal_method_pdf == 1.0f) {
return D;
}
*pdf *= portal_method_pdf;
}
else if (randu < sun_method_cdf) {
method = 1;
/* Rescale randu. */
if (sun_method_pdf != 1.0f) {
randu = (randu - portal_method_pdf) / sun_method_pdf;
}
D = background_sun_sample(kg, randu, randv, pdf);
/* Skip MIS if this is the only method. */
if (sun_method_pdf == 1.0f) {
return D;
}
*pdf *= sun_method_pdf;
}
else {
method = 2;
/* Rescale randu. */
if (map_method_pdf != 1.0f) {
randu = (randu - sun_method_cdf) / map_method_pdf;
}
D = background_map_sample(kg, randu, randv, pdf);
/* Skip MIS if this is the only method. */
if (map_method_pdf == 1.0f) {
return D;
}
*pdf *= map_method_pdf;
}
/* MIS weighting. */
if (method != 0 && portal_method_pdf != 0.0f) {
*pdf += portal_method_pdf * background_portal_pdf(kg, P, D, -1, NULL);
}
if (method != 1 && sun_method_pdf != 0.0f) {
*pdf += sun_method_pdf * background_sun_pdf(kg, D);
}
if (method != 2 && map_method_pdf != 0.0f) {
*pdf += map_method_pdf * background_map_pdf(kg, D);
}
return D;
}
ccl_device float background_light_pdf(KernelGlobals *kg, float3 P, float3 direction)
{
float portal_method_pdf = kernel_data.background.portal_weight;
float sun_method_pdf = kernel_data.background.sun_weight;
float map_method_pdf = kernel_data.background.map_weight;
float portal_pdf = 0.0f;
/* Portals are a special case here since we need to compute their pdf in order
* to find out if we can sample them. */
if (portal_method_pdf > 0.0f) {
/* Evaluate PDF of sampling this direction by portal sampling. */
bool is_possible = false;
portal_pdf = background_portal_pdf(kg, P, direction, -1, &is_possible);
if (!is_possible) {
/* Portal sampling is not possible here because all portals point to the wrong side.
* If other methods can be used instead, do so, otherwise uniform sampling is used as a
* fallback. */
portal_method_pdf = 0.0f;
}
}
float pdf_fac = (portal_method_pdf + sun_method_pdf + map_method_pdf);
if (pdf_fac == 0.0f) {
/* Use uniform as a fallback if we can't use any strategy. */
return kernel_data.integrator.pdf_lights / M_4PI_F;
}
pdf_fac = 1.0f / pdf_fac;
portal_method_pdf *= pdf_fac;
sun_method_pdf *= pdf_fac;
map_method_pdf *= pdf_fac;
float pdf = portal_pdf * portal_method_pdf;
if (sun_method_pdf != 0.0f) {
pdf += background_sun_pdf(kg, direction) * sun_method_pdf;
}
if (map_method_pdf != 0.0f) {
pdf += background_map_pdf(kg, direction) * map_method_pdf;
}
return pdf * kernel_data.integrator.pdf_lights;
}
#endif
CCL_NAMESPACE_END