forked from bartvdbraak/blender
104 lines
2.7 KiB
Plaintext
104 lines
2.7 KiB
Plaintext
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "node_math.h"
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#include "stdcycles.h"
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shader node_vector_math(string type = "add",
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vector Vector1 = vector(0.0, 0.0, 0.0),
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vector Vector2 = vector(0.0, 0.0, 0.0),
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vector Vector3 = vector(0.0, 0.0, 0.0),
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float Scale = 1.0,
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output float Value = 0.0,
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output vector Vector = vector(0.0, 0.0, 0.0))
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{
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if (type == "add") {
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Vector = Vector1 + Vector2;
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}
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else if (type == "subtract") {
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Vector = Vector1 - Vector2;
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}
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else if (type == "multiply") {
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Vector = Vector1 * Vector2;
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}
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else if (type == "divide") {
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Vector = safe_divide(Vector1, Vector2);
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}
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else if (type == "cross_product") {
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Vector = cross(Vector1, Vector2);
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}
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else if (type == "project") {
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Vector = project(Vector1, Vector2);
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}
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else if (type == "reflect") {
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Vector = reflect(Vector1, normalize(Vector2));
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}
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else if (type == "dot_product") {
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Value = dot(Vector1, Vector2);
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}
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else if (type == "distance") {
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Value = distance(Vector1, Vector2);
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}
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else if (type == "length") {
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Value = length(Vector1);
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}
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else if (type == "scale") {
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Vector = Vector1 * Scale;
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}
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else if (type == "normalize") {
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Vector = normalize(Vector1);
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}
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else if (type == "snap") {
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Vector = snap(Vector1, Vector2);
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}
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else if (type == "floor") {
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Vector = floor(Vector1);
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}
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else if (type == "ceil") {
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Vector = ceil(Vector1);
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}
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else if (type == "modulo") {
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Vector = fmod(Vector1, Vector2);
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}
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else if (type == "wrap") {
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Vector = wrap(Vector1, Vector2, Vector3);
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}
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else if (type == "fraction") {
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Vector = Vector1 - floor(Vector1);
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}
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else if (type == "absolute") {
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Vector = abs(Vector1);
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}
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else if (type == "minimum") {
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Vector = min(Vector1, Vector2);
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}
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else if (type == "maximum") {
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Vector = max(Vector1, Vector2);
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}
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else if (type == "sine") {
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Vector = sin(Vector1);
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}
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else if (type == "cosine") {
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Vector = cos(Vector1);
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}
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else if (type == "tangent") {
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Vector = tan(Vector1);
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}
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else {
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warning("%s", "Unknown vector math operator!");
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}
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}
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