blender/intern/cycles/kernel/kernel_debug.h
Sergey Sharybin 53fa389802 Cycles: Use dedicated debug passes for traversed nodes and intersection tests
This way it's more clear whether some issue is caused by lots of geometry in
the node or by lots of "transparent" BVH nodes.
2017-01-12 13:44:35 +01:00

57 lines
2.1 KiB
C

/*
* Copyright 2011-2014 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
CCL_NAMESPACE_BEGIN
ccl_device_inline void debug_data_init(DebugData *debug_data)
{
debug_data->num_bvh_traversed_nodes = 0;
debug_data->num_bvh_traversed_instances = 0;
debug_data->num_bvh_intersections = 0;
debug_data->num_ray_bounces = 0;
}
ccl_device_inline void kernel_write_debug_passes(KernelGlobals *kg,
ccl_global float *buffer,
ccl_addr_space PathState *state,
DebugData *debug_data,
int sample)
{
int flag = kernel_data.film.pass_flag;
if(flag & PASS_BVH_TRAVERSED_NODES) {
kernel_write_pass_float(buffer + kernel_data.film.pass_bvh_traversed_nodes,
sample,
debug_data->num_bvh_traversed_nodes);
}
if(flag & PASS_BVH_TRAVERSED_INSTANCES) {
kernel_write_pass_float(buffer + kernel_data.film.pass_bvh_traversed_instances,
sample,
debug_data->num_bvh_traversed_instances);
}
if(flag & PASS_BVH_INTERSECTIONS) {
kernel_write_pass_float(buffer + kernel_data.film.pass_bvh_intersections,
sample,
debug_data->num_bvh_intersections);
}
if(flag & PASS_RAY_BOUNCES) {
kernel_write_pass_float(buffer + kernel_data.film.pass_ray_bounces,
sample,
debug_data->num_ray_bounces);
}
}
CCL_NAMESPACE_END