blender/intern/cycles/kernel/kernel_globals.h
Thomas Dinges 6311a9ff23 Cycles: Support half and half4 textures.
This is an initial commit for half texture support in Cycles.
It adds the basic infrastructure inside of the ImageManager and support for these textures on CPU.

Supported:
* Half Float OpenEXR images (can be used for e.g HDRs or Normalmaps) now use 1/2 the memory, when loaded via disk (OIIO).

ToDo:
Various things like support for inbuilt half textures, GPU... will come later, step by step.

Part of my GSoC 2016.
2016-06-19 17:31:16 +02:00

146 lines
4.1 KiB
C

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* Constant Globals */
CCL_NAMESPACE_BEGIN
/* On the CPU, we pass along the struct KernelGlobals to nearly everywhere in
* the kernel, to access constant data. These are all stored as "textures", but
* these are really just standard arrays. We can't use actually globals because
* multiple renders may be running inside the same process. */
#ifdef __KERNEL_CPU__
# ifdef __OSL__
struct OSLGlobals;
struct OSLThreadData;
struct OSLShadingSystem;
# endif
struct Intersection;
struct VolumeStep;
typedef struct KernelGlobals {
texture_image_uchar4 texture_byte4_images[TEX_NUM_BYTE4_CPU];
texture_image_float4 texture_float4_images[TEX_NUM_FLOAT4_CPU];
texture_image_half4 texture_half4_images[TEX_NUM_HALF4_CPU];
texture_image_float texture_float_images[TEX_NUM_FLOAT_CPU];
texture_image_uchar texture_byte_images[TEX_NUM_BYTE_CPU];
texture_image_half texture_half_images[TEX_NUM_HALF_CPU];
# define KERNEL_TEX(type, ttype, name) ttype name;
# define KERNEL_IMAGE_TEX(type, ttype, name)
# include "kernel_textures.h"
KernelData __data;
# ifdef __OSL__
/* On the CPU, we also have the OSL globals here. Most data structures are shared
* with SVM, the difference is in the shaders and object/mesh attributes. */
OSLGlobals *osl;
OSLShadingSystem *osl_ss;
OSLThreadData *osl_tdata;
# endif
/* **** Run-time data **** */
/* Heap-allocated storage for transparent shadows intersections. */
Intersection *transparent_shadow_intersections;
/* Storage for decoupled volume steps. */
VolumeStep *decoupled_volume_steps[2];
int decoupled_volume_steps_index;
} KernelGlobals;
#endif /* __KERNEL_CPU__ */
/* For CUDA, constant memory textures must be globals, so we can't put them
* into a struct. As a result we don't actually use this struct and use actual
* globals and simply pass along a NULL pointer everywhere, which we hope gets
* optimized out. */
#ifdef __KERNEL_CUDA__
__constant__ KernelData __data;
typedef struct KernelGlobals {} KernelGlobals;
# ifdef __KERNEL_CUDA_TEX_STORAGE__
# define KERNEL_TEX(type, ttype, name) ttype name;
# else
# define KERNEL_TEX(type, ttype, name) const __constant__ __device__ type *name;
# endif
# define KERNEL_IMAGE_TEX(type, ttype, name) ttype name;
# include "kernel_textures.h"
#endif /* __KERNEL_CUDA__ */
/* OpenCL */
#ifdef __KERNEL_OPENCL__
typedef ccl_addr_space struct KernelGlobals {
ccl_constant KernelData *data;
# define KERNEL_TEX(type, ttype, name) \
ccl_global type *name;
# include "kernel_textures.h"
# ifdef __SPLIT_KERNEL__
ShaderData *sd_input;
Intersection *isect_shadow;
# endif
} KernelGlobals;
#endif /* __KERNEL_OPENCL__ */
/* Interpolated lookup table access */
ccl_device float lookup_table_read(KernelGlobals *kg, float x, int offset, int size)
{
x = saturate(x)*(size-1);
int index = min(float_to_int(x), size-1);
int nindex = min(index+1, size-1);
float t = x - index;
float data0 = kernel_tex_fetch(__lookup_table, index + offset);
if(t == 0.0f)
return data0;
float data1 = kernel_tex_fetch(__lookup_table, nindex + offset);
return (1.0f - t)*data0 + t*data1;
}
ccl_device float lookup_table_read_2D(KernelGlobals *kg, float x, float y, int offset, int xsize, int ysize)
{
y = saturate(y)*(ysize-1);
int index = min(float_to_int(y), ysize-1);
int nindex = min(index+1, ysize-1);
float t = y - index;
float data0 = lookup_table_read(kg, x, offset + xsize*index, xsize);
if(t == 0.0f)
return data0;
float data1 = lookup_table_read(kg, x, offset + xsize*nindex, xsize);
return (1.0f - t)*data0 + t*data1;
}
CCL_NAMESPACE_END