forked from bartvdbraak/blender
d875f4927e
GLEW update to version 1.5.1 [11-03-08] this opens room for Geometry Shader support. * - Brecht, Campbell told me you did some local changes in order to make it right in Linux. I get to you in order to know what those changes are (or feel free to commit them directly)
80 lines
2.5 KiB
CMake
80 lines
2.5 KiB
CMake
# $Id$
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Jacques Beaurain.
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#
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# ***** END GPL LICENSE BLOCK *****
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FILE(GLOB SRC *.cpp)
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SET(INC
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.
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../../../source/kernel/gen_system
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../../../intern/string
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../../../intern/guardedalloc
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../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer
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../../../source/gameengine/Converter
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../../../source/blender/imbuf
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../../../intern/ghost/include
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../../../intern/moto/include
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../../../source/gameengine/Ketsji
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../../../source/blender/blenlib
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../../../source/blender/blenkernel
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../../../source/blender/python
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../../../source/blender/python/generic
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../../../source/blender
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../../../source/blender/include
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../../../source/blender/makesdna
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../../../source/gameengine/Rasterizer
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../../../source/gameengine/GameLogic
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../../../source/gameengine/Expressions
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../../../source/gameengine/Ketsji/KXNetwork
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../../../source/gameengine/Network
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../../../source/gameengine/SceneGraph
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../../../source/gameengine/Physics/common
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../../../source/gameengine/Physics/Bullet
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../../../source/gameengine/Network/LoopBackNetwork
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../../../intern/audaspace/intern
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../../../source/blender/misc
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../../../source/blender/blenloader
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../../../source/blender/gpu
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../../../extern/bullet2/src
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../../../extern/glew/include
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)
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ADD_DEFINITIONS(-DGLEW_STATIC)
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IF(WITH_SDL)
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SET(INC ${INC} ${SDL_INCLUDE_DIR})
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ELSE(WITH_SDL)
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ADD_DEFINITIONS(-DDISABLE_SDL)
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ENDIF(WITH_SDL)
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IF(WITH_PYTHON)
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SET(INC ${INC} ${PYTHON_INC})
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ELSE(WITH_PYTHON)
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ADD_DEFINITIONS(-DDISABLE_PYTHON)
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ENDIF(WITH_PYTHON)
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BLENDERLIB(bf_ketsji "${SRC}" "${INC}")
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#env.BlenderLib ( 'bf_ketsji', sources, Split(incs), [], libtype=['game','player'], priority=[25, 72], compileflags = cflags )
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