forked from bartvdbraak/blender
98ee2a781d
when python is disabled videotextures are not built.
223 lines
5.9 KiB
C++
223 lines
5.9 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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* Ketsji Logic Extenstion: Network Message Sensor generic implementation
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*/
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#include "KX_NetworkMessageSensor.h"
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#include "KX_NetworkEventManager.h"
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#include "NG_NetworkMessage.h"
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#include "NG_NetworkScene.h"
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#include "NG_NetworkObject.h"
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#include "SCA_IObject.h"
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#include "InputParser.h"
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#include "ListValue.h"
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#include "StringValue.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef NAN_NET_DEBUG
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#include <iostream>
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#endif
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KX_NetworkMessageSensor::KX_NetworkMessageSensor(
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class KX_NetworkEventManager* eventmgr, // our eventmanager
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class NG_NetworkScene *NetworkScene, // our scene
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SCA_IObject* gameobj, // the sensor controlling object
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const STR_String &subject
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) :
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SCA_ISensor(gameobj,eventmgr),
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m_NetworkScene(NetworkScene),
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m_subject(subject),
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m_frame_message_count (0),
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m_BodyList(NULL),
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m_SubjectList(NULL)
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{
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Init();
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}
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void KX_NetworkMessageSensor::Init()
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{
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m_IsUp = false;
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}
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KX_NetworkMessageSensor::~KX_NetworkMessageSensor()
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{
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}
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CValue* KX_NetworkMessageSensor::GetReplica() {
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// This is the standard sensor implementation of GetReplica
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// There may be more network message sensor specific stuff to do here.
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CValue* replica = new KX_NetworkMessageSensor(*this);
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if (replica == NULL) return NULL;
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replica->ProcessReplica();
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return replica;
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}
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// Return true only for flank (UP and DOWN)
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bool KX_NetworkMessageSensor::Evaluate()
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{
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bool result = false;
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bool WasUp = m_IsUp;
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m_IsUp = false;
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if (m_BodyList) {
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m_BodyList->Release();
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m_BodyList = NULL;
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}
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if (m_SubjectList) {
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m_SubjectList->Release();
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m_SubjectList = NULL;
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}
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STR_String& toname=GetParent()->GetName();
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STR_String& subject = this->m_subject;
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vector<NG_NetworkMessage*> messages =
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m_NetworkScene->FindMessages(toname,"",subject,true);
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m_frame_message_count = messages.size();
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if (!messages.empty()) {
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#ifdef NAN_NET_DEBUG
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printf("KX_NetworkMessageSensor found one or more messages\n");
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#endif
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m_IsUp = true;
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m_BodyList = new CListValue();
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m_SubjectList = new CListValue();
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}
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vector<NG_NetworkMessage*>::iterator mesit;
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for (mesit=messages.begin();mesit!=messages.end();mesit++)
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{
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// save the body
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const STR_String& body = (*mesit)->GetMessageText();
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// save the subject
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const STR_String& messub = (*mesit)->GetSubject();
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#ifdef NAN_NET_DEBUG
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if (body) {
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cout << "body [" << body << "]\n";
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}
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#endif
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m_BodyList->Add(new CStringValue(body,"body"));
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// Store Subject
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m_SubjectList->Add(new CStringValue(messub,"subject"));
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// free the message
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(*mesit)->Release();
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}
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messages.clear();
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result = (WasUp != m_IsUp);
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// Return always true if a message was received otherwise we can loose messages
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if (m_IsUp)
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return true;
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// Is it usefull to return also true when the first frame without a message??
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// This will cause a fast on/off cycle that seems useless!
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return result;
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}
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// return true for being up (no flank needed)
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bool KX_NetworkMessageSensor::IsPositiveTrigger()
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{
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// printf("KX_NetworkMessageSensor IsPositiveTrigger\n");
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//attempt to fix [ #3809 ] IPO Actuator does not work with some Sensors
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//a better solution is to properly introduce separate Edge and Level triggering concept
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return m_IsUp;
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}
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#ifndef DISABLE_PYTHON
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/* --------------------------------------------------------------------- */
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/* Python interface ---------------------------------------------------- */
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/* --------------------------------------------------------------------- */
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/* Integration hooks --------------------------------------------------- */
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PyTypeObject KX_NetworkMessageSensor::Type = {
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PyVarObject_HEAD_INIT(NULL, 0)
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"KX_NetworkMessageSensor",
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sizeof(PyObjectPlus_Proxy),
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0,
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py_base_dealloc,
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0,
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0,
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0,
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0,
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py_base_repr,
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0,0,0,0,0,0,0,0,0,
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Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
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0,0,0,0,0,0,0,
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Methods,
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0,
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0,
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&SCA_ISensor::Type,
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0,0,0,0,0,0,
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py_base_new
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};
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PyMethodDef KX_NetworkMessageSensor::Methods[] = {
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{NULL,NULL} //Sentinel
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};
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PyAttributeDef KX_NetworkMessageSensor::Attributes[] = {
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KX_PYATTRIBUTE_STRING_RW("subject", 0, 100, false, KX_NetworkMessageSensor, m_subject),
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KX_PYATTRIBUTE_INT_RO("frameMessageCount", KX_NetworkMessageSensor, m_frame_message_count),
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KX_PYATTRIBUTE_RO_FUNCTION("bodies", KX_NetworkMessageSensor, pyattr_get_bodies),
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KX_PYATTRIBUTE_RO_FUNCTION("subjects", KX_NetworkMessageSensor, pyattr_get_subjects),
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{ NULL } //Sentinel
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};
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PyObject* KX_NetworkMessageSensor::pyattr_get_bodies(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
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{
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KX_NetworkMessageSensor *self = static_cast<KX_NetworkMessageSensor*>(self_v);
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if (self->m_BodyList) {
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return self->m_BodyList->GetProxy();
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} else {
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return (new CListValue())->NewProxy(true);
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}
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}
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PyObject* KX_NetworkMessageSensor::pyattr_get_subjects(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
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{
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KX_NetworkMessageSensor *self = static_cast<KX_NetworkMessageSensor*>(self_v);
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if (self->m_SubjectList) {
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return self->m_SubjectList->GetProxy();
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} else {
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return (new CListValue())->NewProxy(true);
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}
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}
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#endif // DISABLE_PYTHON
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