forked from bartvdbraak/blender
14d33b3c1f
* off by default. * new/delete are at the bottom of each class * python BGE objects have the new/delete in the Py_Header macro.
51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __KX_EMPTYOBJECT
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#define __KX_EMPTYOBJECT
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#include "KX_GameObject.h"
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class KX_EmptyObject : public KX_GameObject
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{
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public:
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KX_EmptyObject(void* sgReplicationInfo,SG_Callbacks callbacks) :
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KX_GameObject(sgReplicationInfo,callbacks)
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{};
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virtual ~KX_EmptyObject();
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#ifdef WITH_CXX_GUARDEDALLOC
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public:
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void *operator new( unsigned int num_bytes) { return MEM_mallocN(num_bytes, "GE:KX_EmptyObject"); }
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void operator delete( void *mem ) { MEM_freeN(mem); }
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#endif
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};
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#endif //__KX_EMPTYOBJECT
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