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Brecht Van Lommel 549b5e1222 Fix/change in normal computation, now the viewport uses the same angle
weighted normals as the render engine, and the render engine will copy
normals from the mesh rather than always recalculating them.

Subsurf/multires still use regular vertex normals, but they are expected
to be sufficiently high resolution to not need this.

This means that normal maps displayed in the viewport actually match the
render engine exactly and don't have artifacts due to this discrepancy.
It of course also avoids unexpected surprises where your render normals
look different than your viewport normals.

Subversion bumped to 4 for version patch to recalculate normals.

Patch by Morten Mikkelsen, with some small changes.
2011-03-20 13:35:35 +00:00
build_files Mac OS X cmake changes and bundle fixes 2011-03-16 15:44:17 +00:00
doc add sphinx api reference note that menu's layout.operator_context defaults to EXEC_REGION_WIN rather then INVOKE_DEFAULT. 2011-03-17 22:49:46 +00:00
extern workaround for problem compiling with glu 1.5.8 on windows 2011-03-15 01:31:07 +00:00
intern remove some redundant vars, assignments & checks. 2011-03-19 05:06:06 +00:00
release Added "Bake Sound to F-Curve" operator to the "Key" menu in the graph editor. 2011-03-20 12:19:21 +00:00
source Fix/change in normal computation, now the viewport uses the same angle 2011-03-20 13:35:35 +00:00
CMakeLists.txt CMake, check for clang++ compiler and disable WITH_IK_ITASC and WITH_MOD_FLUID until there supported. 2011-03-20 01:49:15 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Mac OS X cmake changes and bundle fixes 2011-03-16 15:44:17 +00:00
SConstruct Check the os.environ at the start of the build process. 2011-02-18 09:39:15 +00:00