blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
2011-01-04 07:43:32 +00:00
..
CMakeLists.txt rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
Makefile Update address in license block. 2010-08-10 21:22:26 +00:00
RAS_GLExtensionManager.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_GLExtensionManager.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_ListRasterizer.cpp Use DEBUG instead of NDEBUG 2010-10-18 06:52:10 +00:00
RAS_ListRasterizer.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
RAS_OpenGLRasterizer.cpp Fix to make two-side texface option work with modifiers in the BGE. However, there appear to be some issues when a mesh has mixed two-side and non two-side faces. I think it's a problem in the converter and possibly related to this bug: https://projects.blender.org/tracker/index.php?func=detail&aid=24948&group_id=9&atid=306 2011-01-04 07:43:32 +00:00
RAS_OpenGLRasterizer.h update for MingW/CMake 2010-09-15 16:13:32 +00:00
RAS_VAOpenGLRasterizer.cpp Game engine was not updated yet to disable vertex/normal state on exit as 2010-07-27 11:07:34 +00:00
RAS_VAOpenGLRasterizer.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
SConscript fix for error when changing DISBALE_PYTHON -> WITH_PYTHON, 2010-11-29 07:56:45 +00:00