forked from bartvdbraak/blender
54ed699743
Note that the animation conversion from existing 2.4x blend files doesnt yet set the Action pointer in the actuator so the only way to test is to use the python api to set the new converted action active on the actuator because there is no user interface.
1114 lines
31 KiB
C++
1114 lines
31 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#if defined (__sgi)
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#include <math.h>
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#else
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#include <cmath>
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#endif
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#include "SCA_LogicManager.h"
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#include "BL_ActionActuator.h"
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#include "BL_ArmatureObject.h"
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#include "BL_SkinDeformer.h"
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#include "KX_GameObject.h"
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#include "STR_HashedString.h"
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#include "DNA_nla_types.h"
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#include "BKE_action.h"
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#include "DNA_action_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_scene_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "MT_Matrix4x4.h"
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#include "BKE_utildefines.h"
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#include "FloatValue.h"
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#include "PyObjectPlus.h"
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#include "KX_PyMath.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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extern "C" {
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#include "BKE_animsys.h"
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#include "BKE_action.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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}
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BL_ActionActuator::~BL_ActionActuator()
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{
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if (m_pose)
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game_free_pose(m_pose);
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if (m_userpose)
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game_free_pose(m_userpose);
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if (m_blendpose)
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game_free_pose(m_blendpose);
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}
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void BL_ActionActuator::ProcessReplica()
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{
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SCA_IActuator::ProcessReplica();
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m_pose = NULL;
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m_blendpose = NULL;
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m_localtime=m_startframe;
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m_lastUpdate=-1;
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}
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void BL_ActionActuator::SetBlendTime (float newtime){
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m_blendframe = newtime;
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}
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CValue* BL_ActionActuator::GetReplica() {
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BL_ActionActuator* replica = new BL_ActionActuator(*this);//m_float,GetName());
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replica->ProcessReplica();
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return replica;
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}
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bool BL_ActionActuator::ClampLocalTime()
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{
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if (m_startframe < m_endframe)
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{
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if (m_localtime < m_startframe)
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{
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m_localtime = m_startframe;
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return true;
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}
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else if (m_localtime > m_endframe)
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{
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m_localtime = m_endframe;
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return true;
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}
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} else {
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if (m_localtime > m_startframe)
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{
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m_localtime = m_startframe;
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return true;
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}
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else if (m_localtime < m_endframe)
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{
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m_localtime = m_endframe;
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return true;
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}
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}
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return false;
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}
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void BL_ActionActuator::SetStartTime(float curtime)
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{
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float direction = m_startframe < m_endframe ? 1.0 : -1.0;
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if (!(m_flag & ACT_FLAG_REVERSE))
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m_starttime = curtime - direction*(m_localtime - m_startframe)/KX_KetsjiEngine::GetAnimFrameRate();
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else
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m_starttime = curtime - direction*(m_endframe - m_localtime)/KX_KetsjiEngine::GetAnimFrameRate();
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}
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void BL_ActionActuator::SetLocalTime(float curtime)
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{
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float delta_time = (curtime - m_starttime)*KX_KetsjiEngine::GetAnimFrameRate();
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if (m_endframe < m_startframe)
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delta_time = -delta_time;
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if (!(m_flag & ACT_FLAG_REVERSE))
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m_localtime = m_startframe + delta_time;
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else
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m_localtime = m_endframe - delta_time;
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}
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bool BL_ActionActuator::Update(double curtime, bool frame)
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{
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bool bNegativeEvent = false;
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bool bPositiveEvent = false;
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bool keepgoing = true;
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bool wrap = false;
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bool apply=true;
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int priority;
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float newweight;
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curtime -= KX_KetsjiEngine::GetSuspendedDelta();
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// result = true if animation has to be continued, false if animation stops
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// maybe there are events for us in the queue !
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if (frame)
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{
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bNegativeEvent = m_negevent;
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bPositiveEvent = m_posevent;
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RemoveAllEvents();
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if (bPositiveEvent)
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m_flag |= ACT_FLAG_ACTIVE;
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if (bNegativeEvent)
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{
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// dont continue where we left off when restarting
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if (m_end_reset) {
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m_flag &= ~ACT_FLAG_LOCKINPUT;
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}
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if (!(m_flag & ACT_FLAG_ACTIVE))
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return false;
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m_flag &= ~ACT_FLAG_ACTIVE;
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}
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}
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/* We know that action actuators have been discarded from all non armature objects:
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if we're being called, we're attached to a BL_ArmatureObject */
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BL_ArmatureObject *obj = (BL_ArmatureObject*)GetParent();
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float length = m_endframe - m_startframe;
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priority = m_priority;
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/* Determine pre-incrementation behaviour and set appropriate flags */
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switch (m_playtype){
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case ACT_ACTION_MOTION:
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if (bNegativeEvent){
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keepgoing=false;
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apply=false;
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};
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break;
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case ACT_ACTION_FROM_PROP:
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if (bNegativeEvent){
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apply=false;
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keepgoing=false;
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}
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break;
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case ACT_ACTION_LOOP_END:
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if (bPositiveEvent){
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if (!(m_flag & ACT_FLAG_LOCKINPUT)){
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m_flag &= ~ACT_FLAG_KEYUP;
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m_flag &= ~ACT_FLAG_REVERSE;
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m_flag |= ACT_FLAG_LOCKINPUT;
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m_localtime = m_startframe;
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m_starttime = curtime;
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}
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}
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if (bNegativeEvent){
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m_flag |= ACT_FLAG_KEYUP;
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}
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break;
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case ACT_ACTION_LOOP_STOP:
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if (bPositiveEvent){
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if (!(m_flag & ACT_FLAG_LOCKINPUT)){
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m_flag &= ~ACT_FLAG_REVERSE;
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m_flag &= ~ACT_FLAG_KEYUP;
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m_flag |= ACT_FLAG_LOCKINPUT;
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SetStartTime(curtime);
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}
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}
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if (bNegativeEvent){
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m_flag |= ACT_FLAG_KEYUP;
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m_flag &= ~ACT_FLAG_LOCKINPUT;
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keepgoing=false;
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apply=false;
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}
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break;
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case ACT_ACTION_FLIPPER:
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if (bPositiveEvent){
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if (!(m_flag & ACT_FLAG_LOCKINPUT)){
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m_flag &= ~ACT_FLAG_REVERSE;
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m_flag |= ACT_FLAG_LOCKINPUT;
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SetStartTime(curtime);
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}
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}
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else if (bNegativeEvent){
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m_flag |= ACT_FLAG_REVERSE;
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m_flag &= ~ACT_FLAG_LOCKINPUT;
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SetStartTime(curtime);
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}
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break;
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case ACT_ACTION_PLAY:
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if (bPositiveEvent){
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if (!(m_flag & ACT_FLAG_LOCKINPUT)){
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m_flag &= ~ACT_FLAG_REVERSE;
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m_localtime = m_starttime;
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m_starttime = curtime;
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m_flag |= ACT_FLAG_LOCKINPUT;
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}
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}
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break;
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default:
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break;
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}
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/* Perform increment */
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if (keepgoing){
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if (m_playtype == ACT_ACTION_MOTION){
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MT_Point3 newpos;
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MT_Point3 deltapos;
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newpos = obj->NodeGetWorldPosition();
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/* Find displacement */
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deltapos = newpos-m_lastpos;
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m_localtime += (length/m_stridelength) * deltapos.length();
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m_lastpos = newpos;
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}
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else{
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SetLocalTime(curtime);
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}
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}
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/* Check if a wrapping response is needed */
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if (length){
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if (m_localtime < m_startframe || m_localtime > m_endframe)
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{
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m_localtime = m_startframe + fmod(m_localtime, length);
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wrap = true;
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}
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}
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else
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m_localtime = m_startframe;
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/* Perform post-increment tasks */
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switch (m_playtype){
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case ACT_ACTION_FROM_PROP:
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{
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CValue* propval = GetParent()->GetProperty(m_propname);
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if (propval)
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m_localtime = propval->GetNumber();
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if (bNegativeEvent){
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keepgoing=false;
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}
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}
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break;
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case ACT_ACTION_MOTION:
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break;
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case ACT_ACTION_LOOP_STOP:
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break;
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case ACT_ACTION_FLIPPER:
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if (wrap){
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if (!(m_flag & ACT_FLAG_REVERSE)){
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m_localtime=m_endframe;
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//keepgoing = false;
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}
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else {
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m_localtime=m_startframe;
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keepgoing = false;
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}
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}
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break;
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case ACT_ACTION_LOOP_END:
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if (wrap){
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if (m_flag & ACT_FLAG_KEYUP){
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keepgoing = false;
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m_localtime = m_endframe;
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m_flag &= ~ACT_FLAG_LOCKINPUT;
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}
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SetStartTime(curtime);
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}
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break;
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case ACT_ACTION_PLAY:
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if (wrap){
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m_localtime = m_endframe;
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keepgoing = false;
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m_flag &= ~ACT_FLAG_LOCKINPUT;
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}
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break;
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default:
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keepgoing = false;
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break;
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}
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/* Set the property if its defined */
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if (m_framepropname[0] != '\0') {
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CValue* propowner = GetParent();
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CValue* oldprop = propowner->GetProperty(m_framepropname);
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CValue* newval = new CFloatValue(m_localtime);
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if (oldprop) {
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oldprop->SetValue(newval);
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} else {
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propowner->SetProperty(m_framepropname, newval);
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}
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newval->Release();
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}
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if (bNegativeEvent)
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m_blendframe=0.0;
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/* Apply the pose if necessary*/
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if (apply){
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/* Priority test */
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if (obj->SetActiveAction(this, priority, curtime)){
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/* Get the underlying pose from the armature */
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obj->GetPose(&m_pose);
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// 2.4x function,
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/* Override the necessary channels with ones from the action */
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// XXX extract_pose_from_action(m_pose, m_action, m_localtime);
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// 2.5x - replacement for extract_pose_from_action(...) above.
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{
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struct PointerRNA id_ptr;
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Object *arm= obj->GetArmatureObject();
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bPose *pose_back= arm->pose;
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arm->pose= m_pose;
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RNA_id_pointer_create((ID *)arm, &id_ptr);
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animsys_evaluate_action(&id_ptr, m_action, NULL, m_localtime);
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arm->pose= pose_back;
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// 2.5x - could also do this but looks too high level, constraints use this, it works ok.
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// Object workob; /* evaluate using workob */
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// what_does_obaction((Scene *)obj->GetScene(), obj->GetArmatureObject(), &workob, m_pose, m_action, NULL, m_localtime);
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}
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// done getting the pose from the action
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/* Perform the user override (if any) */
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if (m_userpose){
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extract_pose_from_pose(m_pose, m_userpose);
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game_free_pose(m_userpose); //cant use MEM_freeN(m_userpose) because the channels need freeing too.
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m_userpose = NULL;
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}
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#if 1
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/* Handle blending */
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if (m_blendin && (m_blendframe<m_blendin)){
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/* If this is the start of a blending sequence... */
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if ((m_blendframe==0.0) || (!m_blendpose)){
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obj->GetMRDPose(&m_blendpose);
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m_blendstart = curtime;
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}
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/* Find percentages */
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newweight = (m_blendframe/(float)m_blendin);
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// XXX blend_poses(m_pose, m_blendpose, 1.0 - newweight, ACTSTRIPMODE_BLEND);
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/* Increment current blending percentage */
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m_blendframe = (curtime - m_blendstart)*KX_KetsjiEngine::GetAnimFrameRate();
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if (m_blendframe>m_blendin)
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m_blendframe = m_blendin;
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}
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#endif
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m_lastUpdate = m_localtime;
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obj->SetPose (m_pose);
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}
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else{
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m_blendframe = 0.0;
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}
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}
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if (!keepgoing){
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m_blendframe = 0.0;
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}
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return keepgoing;
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};
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/* ------------------------------------------------------------------------- */
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/* Python functions */
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/* ------------------------------------------------------------------------- */
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/* setStart */
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const char BL_ActionActuator::GetAction_doc[] =
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"getAction()\n"
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"\tReturns a string containing the name of the current action.\n";
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PyObject* BL_ActionActuator::PyGetAction(PyObject* args,
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PyObject* kwds) {
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ShowDeprecationWarning("getAction()", "the action property");
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if (m_action){
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return PyString_FromString(m_action->id.name+2);
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}
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Py_RETURN_NONE;
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}
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/* getProperty */
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const char BL_ActionActuator::GetProperty_doc[] =
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"getProperty()\n"
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"\tReturns the name of the property to be used in FromProp mode.\n";
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PyObject* BL_ActionActuator::PyGetProperty(PyObject* args,
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PyObject* kwds) {
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ShowDeprecationWarning("getProperty()", "the property property");
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PyObject *result;
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result = Py_BuildValue("s", (const char *)m_propname);
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return result;
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}
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/* getProperty */
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const char BL_ActionActuator::GetFrameProperty_doc[] =
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"getFrameProperty()\n"
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"\tReturns the name of the property, that is set to the current frame number.\n";
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PyObject* BL_ActionActuator::PyGetFrameProperty(PyObject* args,
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PyObject* kwds) {
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ShowDeprecationWarning("getFrameProperty()", "the frameProperty property");
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PyObject *result;
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result = Py_BuildValue("s", (const char *)m_framepropname);
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return result;
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}
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/* getFrame */
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const char BL_ActionActuator::GetFrame_doc[] =
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"getFrame()\n"
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"\tReturns the current frame number.\n";
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PyObject* BL_ActionActuator::PyGetFrame(PyObject* args,
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PyObject* kwds) {
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ShowDeprecationWarning("getFrame()", "the frame property");
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PyObject *result;
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result = Py_BuildValue("f", m_localtime);
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return result;
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}
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|
|
/* getEnd */
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const char BL_ActionActuator::GetEnd_doc[] =
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"getEnd()\n"
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"\tReturns the last frame of the action.\n";
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PyObject* BL_ActionActuator::PyGetEnd(PyObject* args,
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PyObject* kwds) {
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ShowDeprecationWarning("getEnd()", "the end property");
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PyObject *result;
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result = Py_BuildValue("f", m_endframe);
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return result;
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}
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/* getStart */
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const char BL_ActionActuator::GetStart_doc[] =
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"getStart()\n"
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"\tReturns the starting frame of the action.\n";
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PyObject* BL_ActionActuator::PyGetStart(PyObject* args,
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PyObject* kwds) {
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ShowDeprecationWarning("getStart()", "the start property");
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PyObject *result;
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result = Py_BuildValue("f", m_startframe);
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return result;
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}
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|
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/* getBlendin */
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const char BL_ActionActuator::GetBlendin_doc[] =
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"getBlendin()\n"
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"\tReturns the number of interpolation animation frames to be\n"
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"\tgenerated when this actuator is triggered.\n";
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PyObject* BL_ActionActuator::PyGetBlendin(PyObject* args,
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PyObject* kwds) {
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ShowDeprecationWarning("getBlendin()", "the blendin property");
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PyObject *result;
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result = Py_BuildValue("f", m_blendin);
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return result;
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}
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|
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/* getPriority */
|
|
const char BL_ActionActuator::GetPriority_doc[] =
|
|
"getPriority()\n"
|
|
"\tReturns the priority for this actuator. Actuators with lower\n"
|
|
"\tPriority numbers will override actuators with higher numbers.\n";
|
|
|
|
PyObject* BL_ActionActuator::PyGetPriority(PyObject* args,
|
|
PyObject* kwds) {
|
|
ShowDeprecationWarning("getPriority()", "the priority property");
|
|
|
|
PyObject *result;
|
|
|
|
result = Py_BuildValue("i", m_priority);
|
|
|
|
return result;
|
|
}
|
|
|
|
/* setAction */
|
|
const char BL_ActionActuator::SetAction_doc[] =
|
|
"setAction(action, (reset))\n"
|
|
"\t - action : The name of the action to set as the current action.\n"
|
|
"\t - reset : Optional parameter indicating whether to reset the\n"
|
|
"\t blend timer or not. A value of 1 indicates that the\n"
|
|
"\t timer should be reset. A value of 0 will leave it\n"
|
|
"\t unchanged. If reset is not specified, the timer will"
|
|
"\t be reset.\n";
|
|
|
|
PyObject* BL_ActionActuator::PySetAction(PyObject* args,
|
|
PyObject* kwds) {
|
|
ShowDeprecationWarning("setAction()", "the action property");
|
|
|
|
char *string;
|
|
int reset = 1;
|
|
|
|
if (PyArg_ParseTuple(args,"s|i:setAction",&string, &reset))
|
|
{
|
|
bAction *action;
|
|
|
|
action = (bAction*)SCA_ILogicBrick::m_sCurrentLogicManager->GetActionByName(STR_String(string));
|
|
|
|
if (!action){
|
|
/* NOTE! Throw an exception or something */
|
|
// printf ("setAction failed: Action not found\n", string);
|
|
}
|
|
else{
|
|
m_action=action;
|
|
if (reset)
|
|
m_blendframe = 0;
|
|
}
|
|
}
|
|
else {
|
|
return NULL;
|
|
}
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/* setStart */
|
|
const char BL_ActionActuator::SetStart_doc[] =
|
|
"setStart(start)\n"
|
|
"\t - start : Specifies the starting frame of the animation.\n";
|
|
|
|
PyObject* BL_ActionActuator::PySetStart(PyObject* args,
|
|
PyObject* kwds) {
|
|
ShowDeprecationWarning("setStart()", "the start property");
|
|
|
|
float start;
|
|
|
|
if (PyArg_ParseTuple(args,"f:setStart",&start))
|
|
{
|
|
m_startframe = start;
|
|
}
|
|
else {
|
|
return NULL;
|
|
}
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/* setEnd */
|
|
const char BL_ActionActuator::SetEnd_doc[] =
|
|
"setEnd(end)\n"
|
|
"\t - end : Specifies the ending frame of the animation.\n";
|
|
|
|
PyObject* BL_ActionActuator::PySetEnd(PyObject* args,
|
|
PyObject* kwds) {
|
|
ShowDeprecationWarning("setEnd()", "the end property");
|
|
|
|
float end;
|
|
|
|
if (PyArg_ParseTuple(args,"f:setEnd",&end))
|
|
{
|
|
m_endframe = end;
|
|
}
|
|
else {
|
|
return NULL;
|
|
}
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/* setBlendin */
|
|
const char BL_ActionActuator::SetBlendin_doc[] =
|
|
"setBlendin(blendin)\n"
|
|
"\t - blendin : Specifies the number of frames of animation to generate\n"
|
|
"\t when making transitions between actions.\n";
|
|
|
|
PyObject* BL_ActionActuator::PySetBlendin(PyObject* args,
|
|
PyObject* kwds) {
|
|
ShowDeprecationWarning("setBlendin()", "the blendin property");
|
|
|
|
float blendin;
|
|
|
|
if (PyArg_ParseTuple(args,"f:setBlendin",&blendin))
|
|
{
|
|
m_blendin = blendin;
|
|
}
|
|
else {
|
|
return NULL;
|
|
}
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/* setBlendtime */
|
|
const char BL_ActionActuator::SetBlendtime_doc[] =
|
|
"setBlendtime(blendtime)\n"
|
|
"\t - blendtime : Allows the script to directly modify the internal timer\n"
|
|
"\t used when generating transitions between actions. This\n"
|
|
"\t parameter must be in the range from 0.0 to 1.0.\n";
|
|
|
|
PyObject* BL_ActionActuator::PySetBlendtime(PyObject* args,
|
|
PyObject* kwds) {
|
|
ShowDeprecationWarning("setBlendtime()", "the blendtime property");
|
|
|
|
float blendframe;
|
|
|
|
if (PyArg_ParseTuple(args,"f:setBlendtime",&blendframe))
|
|
{
|
|
m_blendframe = blendframe * m_blendin;
|
|
if (m_blendframe<0)
|
|
m_blendframe = 0;
|
|
if (m_blendframe>m_blendin)
|
|
m_blendframe = m_blendin;
|
|
}
|
|
else {
|
|
return NULL;
|
|
}
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/* setPriority */
|
|
const char BL_ActionActuator::SetPriority_doc[] =
|
|
"setPriority(priority)\n"
|
|
"\t - priority : Specifies the new priority. Actuators will lower\n"
|
|
"\t priority numbers will override actuators with higher\n"
|
|
"\t numbers.\n";
|
|
|
|
PyObject* BL_ActionActuator::PySetPriority(PyObject* args,
|
|
PyObject* kwds) {
|
|
ShowDeprecationWarning("setPriority()", "the priority property");
|
|
|
|
int priority;
|
|
|
|
if (PyArg_ParseTuple(args,"i:setPriority",&priority))
|
|
{
|
|
m_priority = priority;
|
|
}
|
|
else {
|
|
return NULL;
|
|
}
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/* setFrame */
|
|
const char BL_ActionActuator::SetFrame_doc[] =
|
|
"setFrame(frame)\n"
|
|
"\t - frame : Specifies the new current frame for the animation\n";
|
|
|
|
PyObject* BL_ActionActuator::PySetFrame(PyObject* args,
|
|
PyObject* kwds) {
|
|
ShowDeprecationWarning("setFrame()", "the frame property");
|
|
|
|
float frame;
|
|
|
|
if (PyArg_ParseTuple(args,"f:setFrame",&frame))
|
|
{
|
|
m_localtime = frame;
|
|
if (m_localtime<m_startframe)
|
|
m_localtime=m_startframe;
|
|
else if (m_localtime>m_endframe)
|
|
m_localtime=m_endframe;
|
|
}
|
|
else {
|
|
return NULL;
|
|
}
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/* setProperty */
|
|
const char BL_ActionActuator::SetProperty_doc[] =
|
|
"setProperty(prop)\n"
|
|
"\t - prop : A string specifying the property name to be used in\n"
|
|
"\t FromProp playback mode.\n";
|
|
|
|
PyObject* BL_ActionActuator::PySetProperty(PyObject* args,
|
|
PyObject* kwds) {
|
|
ShowDeprecationWarning("setProperty()", "the property property");
|
|
|
|
char *string;
|
|
|
|
if (PyArg_ParseTuple(args,"s:setProperty",&string))
|
|
{
|
|
m_propname = string;
|
|
}
|
|
else {
|
|
return NULL;
|
|
}
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/* setFrameProperty */
|
|
const char BL_ActionActuator::SetFrameProperty_doc[] =
|
|
"setFrameProperty(prop)\n"
|
|
"\t - prop : A string specifying the property of the frame set up update.\n";
|
|
|
|
PyObject* BL_ActionActuator::PySetFrameProperty(PyObject* args,
|
|
PyObject* kwds) {
|
|
ShowDeprecationWarning("setFrameProperty()", "the frameProperty property");
|
|
|
|
char *string;
|
|
|
|
if (PyArg_ParseTuple(args,"s:setFrameProperty",&string))
|
|
{
|
|
m_framepropname = string;
|
|
}
|
|
else {
|
|
return NULL;
|
|
}
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
PyObject* BL_ActionActuator::PyGetChannel(PyObject* value) {
|
|
char *string= PyString_AsString(value);
|
|
|
|
if (!string) {
|
|
PyErr_SetString(PyExc_TypeError, "expected a single string");
|
|
return NULL;
|
|
}
|
|
|
|
bPoseChannel *pchan;
|
|
|
|
|
|
// get_pose_channel accounts for NULL pose, run on both incase one exists but
|
|
// the channel doesnt
|
|
if( !(pchan=get_pose_channel(m_userpose, string)) &&
|
|
!(pchan=get_pose_channel(m_pose, string)) )
|
|
{
|
|
PyErr_SetString(PyExc_ValueError, "channel doesnt exist");
|
|
return NULL;
|
|
}
|
|
|
|
PyObject *ret = PyTuple_New(3);
|
|
|
|
PyObject *list = PyList_New(3);
|
|
PyList_SET_ITEM(list, 0, PyFloat_FromDouble(pchan->loc[0]));
|
|
PyList_SET_ITEM(list, 1, PyFloat_FromDouble(pchan->loc[1]));
|
|
PyList_SET_ITEM(list, 2, PyFloat_FromDouble(pchan->loc[2]));
|
|
PyTuple_SET_ITEM(ret, 0, list);
|
|
|
|
list = PyList_New(3);
|
|
PyList_SET_ITEM(list, 0, PyFloat_FromDouble(pchan->size[0]));
|
|
PyList_SET_ITEM(list, 1, PyFloat_FromDouble(pchan->size[1]));
|
|
PyList_SET_ITEM(list, 2, PyFloat_FromDouble(pchan->size[2]));
|
|
PyTuple_SET_ITEM(ret, 1, list);
|
|
|
|
list = PyList_New(4);
|
|
PyList_SET_ITEM(list, 0, PyFloat_FromDouble(pchan->quat[0]));
|
|
PyList_SET_ITEM(list, 1, PyFloat_FromDouble(pchan->quat[1]));
|
|
PyList_SET_ITEM(list, 2, PyFloat_FromDouble(pchan->quat[2]));
|
|
PyList_SET_ITEM(list, 3, PyFloat_FromDouble(pchan->quat[3]));
|
|
PyTuple_SET_ITEM(ret, 2, list);
|
|
|
|
return ret;
|
|
/*
|
|
return Py_BuildValue("([fff][fff][ffff])",
|
|
pchan->loc[0], pchan->loc[1], pchan->loc[2],
|
|
pchan->size[0], pchan->size[1], pchan->size[2],
|
|
pchan->quat[0], pchan->quat[1], pchan->quat[2], pchan->quat[3] );
|
|
*/
|
|
}
|
|
|
|
/* getType */
|
|
const char BL_ActionActuator::GetType_doc[] =
|
|
"getType()\n"
|
|
"\tReturns the operation mode of the actuator.\n";
|
|
PyObject* BL_ActionActuator::PyGetType(PyObject* args,
|
|
PyObject* kwds) {
|
|
ShowDeprecationWarning("getType()", "the type property");
|
|
|
|
return Py_BuildValue("h", m_playtype);
|
|
}
|
|
|
|
/* setType */
|
|
const char BL_ActionActuator::SetType_doc[] =
|
|
"setType(mode)\n"
|
|
"\t - mode: Play (0), Flipper (2), LoopStop (3), LoopEnd (4) or Property (6)\n"
|
|
"\tSet the operation mode of the actuator.\n";
|
|
PyObject* BL_ActionActuator::PySetType(PyObject* args,
|
|
PyObject* kwds) {
|
|
ShowDeprecationWarning("setType()", "the type property");
|
|
|
|
short typeArg;
|
|
|
|
if (!PyArg_ParseTuple(args, "h:setType", &typeArg)) {
|
|
return NULL;
|
|
}
|
|
|
|
switch (typeArg) {
|
|
case ACT_ACTION_PLAY:
|
|
case ACT_ACTION_FLIPPER:
|
|
case ACT_ACTION_LOOP_STOP:
|
|
case ACT_ACTION_LOOP_END:
|
|
case ACT_ACTION_FROM_PROP:
|
|
m_playtype = typeArg;
|
|
break;
|
|
default:
|
|
printf("Invalid type for action actuator: %d\n", typeArg); /* error */
|
|
}
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
PyObject* BL_ActionActuator::PyGetContinue() {
|
|
ShowDeprecationWarning("getContinue()", "the continue property");
|
|
|
|
return PyInt_FromLong((long)(m_end_reset==0));
|
|
}
|
|
|
|
PyObject* BL_ActionActuator::PySetContinue(PyObject* value) {
|
|
ShowDeprecationWarning("setContinue()", "the continue property");
|
|
|
|
int param = PyObject_IsTrue( value );
|
|
|
|
if( param == -1 ) {
|
|
PyErr_SetString( PyExc_TypeError, "expected True/False or 0/1" );
|
|
return NULL;
|
|
}
|
|
|
|
if (param) {
|
|
m_end_reset = 0;
|
|
} else {
|
|
m_end_reset = 1;
|
|
}
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
//<-----Deprecated
|
|
|
|
/* setChannel */
|
|
KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel,
|
|
"setChannel(channel, matrix)\n"
|
|
"\t - channel : A string specifying the name of the bone channel.\n"
|
|
"\t - matrix : A 4x4 matrix specifying the overriding transformation\n"
|
|
"\t as an offset from the bone's rest position.\n")
|
|
{
|
|
BL_ArmatureObject *obj = (BL_ArmatureObject*)GetParent();
|
|
char *string;
|
|
PyObject *pymat= NULL;
|
|
PyObject *pyloc= NULL, *pysize= NULL, *pyquat= NULL;
|
|
bPoseChannel *pchan;
|
|
|
|
if(PyTuple_Size(args)==2) {
|
|
if (!PyArg_ParseTuple(args,"sO:setChannel", &string, &pymat)) // matrix
|
|
return NULL;
|
|
}
|
|
else if(PyTuple_Size(args)==4) {
|
|
if (!PyArg_ParseTuple(args,"sOOO:setChannel", &string, &pyloc, &pysize, &pyquat)) // loc/size/quat
|
|
return NULL;
|
|
}
|
|
else {
|
|
PyErr_SetString(PyExc_ValueError, "Expected a string and a 4x4 matrix (2 args) or a string and loc/size/quat sequences (4 args)");
|
|
return NULL;
|
|
}
|
|
|
|
if(pymat) {
|
|
float matrix[4][4];
|
|
MT_Matrix4x4 mat;
|
|
|
|
if(!PyMatTo(pymat, mat))
|
|
return NULL;
|
|
|
|
mat.setValue((const float *)matrix);
|
|
|
|
BL_ArmatureObject *obj = (BL_ArmatureObject*)GetParent();
|
|
obj->GetPose(&m_pose); /* Get the underlying pose from the armature */
|
|
|
|
if (!m_userpose) {
|
|
obj->GetPose(&m_pose); /* Get the underlying pose from the armature */
|
|
game_copy_pose(&m_userpose, m_pose);
|
|
}
|
|
pchan= verify_pose_channel(m_userpose, string); // adds the channel if its not there.
|
|
|
|
VECCOPY (pchan->loc, matrix[3]);
|
|
Mat4ToSize(matrix, pchan->size);
|
|
Mat4ToQuat(matrix, pchan->quat);
|
|
}
|
|
else {
|
|
MT_Vector3 loc;
|
|
MT_Vector3 size;
|
|
MT_Vector4 quat;
|
|
|
|
if (!PyVecTo(pyloc, loc) || !PyVecTo(pysize, size) || !PyVecTo(pyquat, quat))
|
|
return NULL;
|
|
|
|
// same as above
|
|
if (!m_userpose) {
|
|
obj->GetPose(&m_pose); /* Get the underlying pose from the armature */
|
|
game_copy_pose(&m_userpose, m_pose);
|
|
}
|
|
pchan= verify_pose_channel(m_userpose, string);
|
|
|
|
// for some reason loc.setValue(pchan->loc) fails
|
|
pchan->loc[0]= loc[0]; pchan->loc[1]= loc[1]; pchan->loc[2]= loc[2];
|
|
pchan->size[0]= size[0]; pchan->size[1]= size[1]; pchan->size[2]= size[2];
|
|
pchan->quat[0]= quat[0]; pchan->quat[1]= quat[1]; pchan->quat[2]= quat[2]; pchan->quat[3]= quat[3];
|
|
}
|
|
|
|
pchan->flag |= POSE_ROT|POSE_LOC|POSE_SIZE;
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Python Integration Hooks */
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
PyTypeObject BL_ActionActuator::Type = {
|
|
#if (PY_VERSION_HEX >= 0x02060000)
|
|
PyVarObject_HEAD_INIT(NULL, 0)
|
|
#else
|
|
/* python 2.5 and below */
|
|
PyObject_HEAD_INIT( NULL ) /* required py macro */
|
|
0, /* ob_size */
|
|
#endif
|
|
"BL_ActionActuator",
|
|
sizeof(PyObjectPlus_Proxy),
|
|
0,
|
|
py_base_dealloc,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
py_base_repr,
|
|
0,0,0,0,0,0,
|
|
py_base_getattro,
|
|
py_base_setattro,
|
|
0,0,0,0,0,0,0,0,0,
|
|
Methods
|
|
};
|
|
|
|
PyParentObject BL_ActionActuator::Parents[] = {
|
|
&BL_ActionActuator::Type,
|
|
&SCA_IActuator::Type,
|
|
&SCA_ILogicBrick::Type,
|
|
&CValue::Type,
|
|
NULL
|
|
};
|
|
|
|
PyMethodDef BL_ActionActuator::Methods[] = {
|
|
//Deprecated ----->
|
|
{"setAction", (PyCFunction) BL_ActionActuator::sPySetAction, METH_VARARGS, (PY_METHODCHAR)SetAction_doc},
|
|
{"setStart", (PyCFunction) BL_ActionActuator::sPySetStart, METH_VARARGS, (PY_METHODCHAR)SetStart_doc},
|
|
{"setEnd", (PyCFunction) BL_ActionActuator::sPySetEnd, METH_VARARGS, (PY_METHODCHAR)SetEnd_doc},
|
|
{"setBlendin", (PyCFunction) BL_ActionActuator::sPySetBlendin, METH_VARARGS, (PY_METHODCHAR)SetBlendin_doc},
|
|
{"setPriority", (PyCFunction) BL_ActionActuator::sPySetPriority, METH_VARARGS, (PY_METHODCHAR)SetPriority_doc},
|
|
{"setFrame", (PyCFunction) BL_ActionActuator::sPySetFrame, METH_VARARGS, (PY_METHODCHAR)SetFrame_doc},
|
|
{"setProperty", (PyCFunction) BL_ActionActuator::sPySetProperty, METH_VARARGS, (PY_METHODCHAR)SetProperty_doc},
|
|
{"setFrameProperty", (PyCFunction) BL_ActionActuator::sPySetFrameProperty, METH_VARARGS, (PY_METHODCHAR)SetFrameProperty_doc},
|
|
{"setBlendtime", (PyCFunction) BL_ActionActuator::sPySetBlendtime, METH_VARARGS, (PY_METHODCHAR)SetBlendtime_doc},
|
|
|
|
{"getAction", (PyCFunction) BL_ActionActuator::sPyGetAction, METH_VARARGS, (PY_METHODCHAR)GetAction_doc},
|
|
{"getStart", (PyCFunction) BL_ActionActuator::sPyGetStart, METH_VARARGS, (PY_METHODCHAR)GetStart_doc},
|
|
{"getEnd", (PyCFunction) BL_ActionActuator::sPyGetEnd, METH_VARARGS, (PY_METHODCHAR)GetEnd_doc},
|
|
{"getBlendin", (PyCFunction) BL_ActionActuator::sPyGetBlendin, METH_VARARGS, (PY_METHODCHAR)GetBlendin_doc},
|
|
{"getPriority", (PyCFunction) BL_ActionActuator::sPyGetPriority, METH_VARARGS, (PY_METHODCHAR)GetPriority_doc},
|
|
{"getFrame", (PyCFunction) BL_ActionActuator::sPyGetFrame, METH_VARARGS, (PY_METHODCHAR)GetFrame_doc},
|
|
{"getProperty", (PyCFunction) BL_ActionActuator::sPyGetProperty, METH_VARARGS, (PY_METHODCHAR)GetProperty_doc},
|
|
{"getFrameProperty", (PyCFunction) BL_ActionActuator::sPyGetFrameProperty, METH_VARARGS, (PY_METHODCHAR)GetFrameProperty_doc},
|
|
{"getChannel", (PyCFunction) BL_ActionActuator::sPyGetChannel, METH_O},
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{"getType", (PyCFunction) BL_ActionActuator::sPyGetType, METH_VARARGS, (PY_METHODCHAR)GetType_doc},
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{"setType", (PyCFunction) BL_ActionActuator::sPySetType, METH_VARARGS, (PY_METHODCHAR)SetType_doc},
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{"getContinue", (PyCFunction) BL_ActionActuator::sPyGetContinue, METH_NOARGS, 0},
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{"setContinue", (PyCFunction) BL_ActionActuator::sPySetContinue, METH_O, 0},
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//<------
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KX_PYMETHODTABLE(BL_ActionActuator, setChannel),
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{NULL,NULL} //Sentinel
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|
};
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|
|
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PyAttributeDef BL_ActionActuator::Attributes[] = {
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KX_PYATTRIBUTE_FLOAT_RW("frameStart", 0, MAXFRAMEF, BL_ActionActuator, m_startframe),
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KX_PYATTRIBUTE_FLOAT_RW("frameEnd", 0, MAXFRAMEF, BL_ActionActuator, m_endframe),
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|
KX_PYATTRIBUTE_FLOAT_RW("blendIn", 0, MAXFRAMEF, BL_ActionActuator, m_blendin),
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KX_PYATTRIBUTE_RW_FUNCTION("action", BL_ActionActuator, pyattr_get_action, pyattr_set_action),
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KX_PYATTRIBUTE_SHORT_RW("priority", 0, 100, false, BL_ActionActuator, m_priority),
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|
KX_PYATTRIBUTE_FLOAT_RW_CHECK("frame", 0, MAXFRAMEF, BL_ActionActuator, m_localtime, CheckFrame),
|
|
KX_PYATTRIBUTE_STRING_RW("propName", 0, 31, false, BL_ActionActuator, m_propname),
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|
KX_PYATTRIBUTE_STRING_RW("framePropName", 0, 31, false, BL_ActionActuator, m_framepropname),
|
|
KX_PYATTRIBUTE_BOOL_RW("useContinue", BL_ActionActuator, m_end_reset),
|
|
KX_PYATTRIBUTE_FLOAT_RW_CHECK("blendTime", 0, MAXFRAMEF, BL_ActionActuator, m_blendframe, CheckBlendTime),
|
|
KX_PYATTRIBUTE_SHORT_RW_CHECK("mode",0,100,false,BL_ActionActuator,m_playtype,CheckType),
|
|
{ NULL } //Sentinel
|
|
};
|
|
|
|
PyObject* BL_ActionActuator::py_getattro(PyObject *attr) {
|
|
py_getattro_up(SCA_IActuator);
|
|
}
|
|
|
|
PyObject* BL_ActionActuator::py_getattro_dict() {
|
|
py_getattro_dict_up(SCA_IActuator);
|
|
}
|
|
|
|
int BL_ActionActuator::py_setattro(PyObject *attr, PyObject* value) {
|
|
py_setattro_up(SCA_IActuator);
|
|
}
|
|
|
|
|
|
PyObject* BL_ActionActuator::pyattr_get_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
|
|
{
|
|
BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v);
|
|
return PyString_FromString(self->GetAction() ? self->GetAction()->id.name+2 : "");
|
|
}
|
|
|
|
int BL_ActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
|
|
{
|
|
BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v);
|
|
|
|
if (!PyString_Check(value))
|
|
{
|
|
PyErr_SetString(PyExc_ValueError, "actuator.action = val: Action Actuator, expected the string name of the action");
|
|
return PY_SET_ATTR_FAIL;
|
|
}
|
|
|
|
bAction *action= NULL;
|
|
STR_String val = PyString_AsString(value);
|
|
|
|
if (val != "")
|
|
{
|
|
action= (bAction*)SCA_ILogicBrick::m_sCurrentLogicManager->GetActionByName(val);
|
|
if (!action)
|
|
{
|
|
PyErr_SetString(PyExc_ValueError, "actuator.action = val: Action Actuator, action not found!");
|
|
return PY_SET_ATTR_FAIL;
|
|
}
|
|
}
|
|
|
|
self->SetAction(action);
|
|
return PY_SET_ATTR_SUCCESS;
|
|
|
|
}
|