forked from bartvdbraak/blender
986267300b
Deleting the old internal audaspace. Major changes from there are: - The whole library was refactored to use C++11. - Many stability and performance improvements. - Major Python API refactor: - Most requested: Play self generated sounds using numpy arrays. - For games: Sound list, random sounds and dynamic music. - Writing sounds to files. - Sequencing API. - Opening sound devices, eg. Jack. - Ability to choose different OpenAL devices in the user settings.
53 lines
1.3 KiB
CMake
53 lines
1.3 KiB
CMake
# ***** BEGIN LGPL LICENSE BLOCK *****
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#
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# Copyright 2009 Jrg Hermann Mller
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#
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# This file is part of AudaSpace.
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#
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# AudaSpace is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Lesser General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# AudaSpace is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public License
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# along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
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#
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# ***** END LGPL LICENSE BLOCK *****
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remove_strict_flags()
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if(CMAKE_COMPILER_IS_GNUCC)
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remove_cc_flag("-Wunused-macros")
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endif()
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set(INC
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.
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)
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set(INC_SYS
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${AUDASPACE_C_INCLUDE_DIRS}
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${AUDASPACE_PY_INCLUDE_DIRS}
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)
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set(SRC
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intern/AUD_Set.cpp
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intern/AUD_Set.h
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)
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if(WITH_PYTHON)
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list(APPEND INC_SYS
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${PYTHON_INCLUDE_DIRS}
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)
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list(APPEND SRC
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intern/AUD_PyInit.cpp
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intern/AUD_PyInit.h
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)
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add_definitions(-DWITH_PYTHON)
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endif()
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blender_add_lib(bf_intern_audaspace "${SRC}" "${INC}" "${INC_SYS}")
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