blender/source/CMakeLists.txt
Campbell Barton 8a3beb0012 import/export automated testing using CMake's CTest
Will need to write full docs on this on the wiki.
basic info.
- 21 tests, OBJ/3DS/X3D/FBX, 3 tests per format import export. STL, PLY, BVH are TODO.
- uses files in ../lib/tests (checkout separate)
- run with CMake Makefiles "make test" or "ctest"
- currently checks against basic MD5 hash on scene import and file MD5 hash on export (realize this wont work predictably on binary formats *TODO*).
- currently uses a generic script for all tests with arguments to specify command to run, expected output, testing method, files to check against etc.

Has already proved useful, found a number of bugs in import export and some in blender too.
2011-01-21 00:06:30 +00:00

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1.1 KiB
CMake

# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
add_subdirectory(blender)
if(WITH_GAMEENGINE)
add_subdirectory(kernel)
add_subdirectory(gameengine)
endif()
if(WINDOWS)
add_subdirectory(icons)
endif()
add_subdirectory(test)