blender/source/gameengine/GamePlayer/common/bmfont.cpp

303 lines
8.5 KiB
C++

/*
* bmfont.c
*
* 04-10-2000 frank
*
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file gameengine/GamePlayer/common/bmfont.cpp
* \ingroup player
*/
/**
* Two external functions:
*
* void detectBitmapFont(ImBuf *ibuf)
* detects if an image buffer contains a bitmap font. It makes the
* specific bitmap data which is stored in the bitmap invisible to blender.
*
* void matrixGlyph(ImBuf * ibuf, unsigned short unicode, *float x 7)
* returns all the information about the character (unicode) in the floats
*
* Room for improvement:
* add kerning data in the bitmap
* all calculations in matrixGlyph() are static and could be done during
* initialization
*/
#include <stdio.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BKE_global.h"
#include "IMB_imbuf_types.h"
#include "BKE_bmfont.h"
#include "BKE_bmfont_types.h"
/*MAART:
void printfGlyph(bmGlyph * glyph)
{
printf("unicode: %d '%c'\n", glyph->unicode, glyph->unicode);
printf(" locx: %4d locy: %4d\n", glyph->locx, glyph->locy);
printf(" sizex: %3d sizey: %3d\n", glyph->sizex, glyph->sizey);
printf(" ofsx: %3d ofsy: %3d\n", glyph->ofsx, glyph->ofsy);
printf(" advan: %3d reser: %3d\n", glyph->advance, glyph->reserved);
}
*/
#define MAX2(x,y) ( (x)>(y) ? (x) : (y) )
#define MAX3(x,y,z) MAX2( MAX2((x),(y)) , (z) )
void calcAlpha(ImBuf * ibuf)
{
int i;
char * rect;
if (ibuf) {
rect = (char *) ibuf->rect;
for (i = ibuf->x * ibuf->y ; i > 0 ; i--) {
rect[3] = MAX3(rect[0], rect[1], rect[2]);
rect += 4;
}
}
}
void readBitmapFontVersion0(ImBuf * ibuf, unsigned char * rect, int step)
{
int glyphcount, bytes, i, index, linelength, ysize;
unsigned char * buffer;
bmFont * bmfont;
linelength = ibuf->x * step;
glyphcount = (rect[6 * step] << 8) | rect[7 * step];
bytes = ((glyphcount - 1) * sizeof(bmGlyph)) + sizeof(bmFont);
ysize = (bytes + (ibuf->x - 1)) / ibuf->x;
if (ysize < ibuf->y) {
// we're first going to copy all data into a liniar buffer.
// step can be 4 or 1 bytes, and the data is not sequential because
// the bitmap was flipped vertically.
buffer = (unsigned char*)MEM_mallocN(bytes, "readBitmapFontVersion0:buffer");
index = 0;
for (i = 0; i < bytes; i++) {
buffer[i] = rect[index];
index += step;
if (index >= linelength) {
// we've read one line, no skip to the line *before* that
rect -= linelength;
index -= linelength;
}
}
// we're now going to endian convert the data
bmfont = (bmFont*)MEM_mallocN(bytes, "readBitmapFontVersion0:bmfont");
index = 0;
// first read the header
bmfont->magic[0] = buffer[index++];
bmfont->magic[1] = buffer[index++];
bmfont->magic[2] = buffer[index++];
bmfont->magic[3] = buffer[index++];
bmfont->version = (buffer[index] << 8) | buffer[index + 1]; index += 2;
bmfont->glyphcount = (buffer[index] << 8) | buffer[index + 1]; index += 2;
bmfont->xsize = (buffer[index] << 8) | buffer[index + 1]; index += 2;
bmfont->ysize = (buffer[index] << 8) | buffer[index + 1]; index += 2;
for (i = 0; i < bmfont->glyphcount; i++) {
bmfont->glyphs[i].unicode = (buffer[index] << 8) | buffer[index + 1]; index += 2;
bmfont->glyphs[i].locx = (buffer[index] << 8) | buffer[index + 1]; index += 2;
bmfont->glyphs[i].locy = (buffer[index] << 8) | buffer[index + 1]; index += 2;
bmfont->glyphs[i].ofsx = buffer[index++];
bmfont->glyphs[i].ofsy = buffer[index++];
bmfont->glyphs[i].sizex = buffer[index++];
bmfont->glyphs[i].sizey = buffer[index++];
bmfont->glyphs[i].advance = buffer[index++];
bmfont->glyphs[i].reserved = buffer[index++];
/* MAART:
if (G.f & G_DEBUG) {
printfGlyph(&bmfont->glyphs[i]);
}
*/
}
MEM_freeN(buffer);
/* MAART:
if (G.f & G_DEBUG) {
printf("Oldy = %d Newy = %d\n", ibuf->y, ibuf->y - ysize);
printf("glyphcount = %d\n", glyphcount);
printf("bytes = %d\n", bytes);
}
*/
// we've read the data from the image. Now we're going
// to crop the image vertically so only the bitmap data
// remains visible
ibuf->y -= ysize;
ibuf->userdata = bmfont;
ibuf->userflags |= IB_BITMAPFONT;
if (ibuf->planes < 32) {
// we're going to fake alpha here:
calcAlpha(ibuf);
}
} else {
/* MAART:
printf("readBitmapFontVersion0: corrupted bitmapfont\n");
*/
}
}
void detectBitmapFont(ImBuf *ibuf)
{
unsigned char * rect;
unsigned short version;
long i;
if (ibuf != NULL) {
// bitmap must have an x size that is a power of two
if (is_power_of_two(ibuf->x)) {
rect = (unsigned char *) (ibuf->rect + (ibuf->x * (ibuf->y - 1)));
// printf ("starts with: %s %c %c %c %c\n", rect, rect[0], rect[1], rect[2], rect[3]);
if (rect[0] == 'B' && rect[1] == 'F' && rect[2] == 'N' && rect[3] == 'T') {
// printf("found 8bit font !\n");
// round y size down
// do the 8 bit font stuff. (not yet)
} else {
// we try all 4 possible combinations
for (i = 0; i < 4; i++) {
if (rect[0] == 'B' && rect[4] == 'F' && rect[8] == 'N' && rect[12] == 'T') {
// printf("found 24bit font !\n");
// We're going to parse the file:
version = (rect[16] << 8) | rect[20];
if (version == 0) {
readBitmapFontVersion0(ibuf, rect, 4);
} else {
//printf("detectBitmapFont :Unsupported version %d\n", version);
}
// on succes ibuf->userdata points to the bitmapfont
if (ibuf->userdata) {
break;
}
}
rect++;
}
}
}
}
}
int locateGlyph(bmFont *bmfont, unsigned short unicode)
{
int min, max, current = 0;
if (bmfont) {
min = 0;
max = bmfont->glyphcount;
while (1) {
// look halfway for glyph
current = (min + max) >> 1;
if (bmfont->glyphs[current].unicode == unicode) {
break;
} else if (bmfont->glyphs[current].unicode < unicode) {
// have to move up
min = current;
} else {
// have to move down
max = current;
}
if (max - min <= 1) {
// unable to locate glyph
current = 0;
break;
}
}
}
return(current);
}
void matrixGlyph(ImBuf * ibuf, unsigned short unicode,
float *centerx, float *centery,
float *sizex, float *sizey,
float *transx, float *transy,
float *movex, float *movey,
float *advance)
{
int index;
bmFont *bmfont;
*centerx = *centery = 0.0;
*sizex = *sizey = 1.0;
*transx = *transy = 0.0;
*movex = *movey = 0.0;
*advance = 1.0;
if (ibuf) {
bmfont = (bmFont*)ibuf->userdata;
if (bmfont && (ibuf->userflags & IB_BITMAPFONT)) {
index = locateGlyph(bmfont, unicode);
if (index) {
*sizex = (bmfont->glyphs[index].sizex) / (float) (bmfont->glyphs[0].sizex);
*sizey = (bmfont->glyphs[index].sizey) / (float) (bmfont->glyphs[0].sizey);
*transx = bmfont->glyphs[index].locx / (float) ibuf->x;
*transy = (ibuf->y - bmfont->glyphs[index].locy) / (float) ibuf->y;
*centerx = bmfont->glyphs[0].locx / (float) ibuf->x;
*centery = (ibuf->y - bmfont->glyphs[0].locy) / (float) ibuf->y;
// 2.0 units is the default size of an object
*movey = (float)(1.0 - *sizey + 2.0 * (bmfont->glyphs[index].ofsy - bmfont->glyphs[0].ofsy) / (float) bmfont->glyphs[0].sizey);
*movex = (float)(*sizex - 1.0 + 2.0 * (bmfont->glyphs[index].ofsx - bmfont->glyphs[0].ofsx) / (float) bmfont->glyphs[0].sizex);
*advance = (float)(2.0 * bmfont->glyphs[index].advance / (float) bmfont->glyphs[0].advance);
// printfGlyph(&bmfont->glyphs[index]);
// printf("%c %d %0.5f %0.5f %0.5f %0.5f %0.5f \n", unicode, index, *sizex, *sizey, *transx, *transy, *advance);
}
}
}
}