blender/source/gameengine
Campbell Barton 5553d2c014 BGE C++ API
PyObjectPlus::ProcessReplica() is now called when any of its subclasses are replicated.

This is important because PyObjectPlus::ProcessReplica() NULL's the 'm_proxy' python pointer I added recently.
Without this a replicated subclass of PyObjectPlus could have an invalid pointer (crashing the BGE).

This change also means CValue::AddDataToReplica() can be moved into CValue::ProcessReplica() since ProcessReplica is always called.
2009-04-22 14:42:00 +00:00
..
BlenderRoutines BGE Bugfix 2009-04-09 22:15:26 +00:00
Converter BGE C++ API 2009-04-22 14:42:00 +00:00
Expressions BGE C++ API 2009-04-22 14:42:00 +00:00
GameLogic BGE C++ API 2009-04-22 14:42:00 +00:00
GamePlayer BGE Python API 2009-04-20 09:13:59 +00:00
Ketsji BGE C++ API 2009-04-22 14:42:00 +00:00
Network BGE patch #18350: Add sendMessage() to GameLogic. Added sendMessage to both GameLogic and KX_GameObject. 2009-04-08 16:57:08 +00:00
Physics BGE Python API 2009-04-19 17:29:07 +00:00
PyDoc BGE Python API 2009-04-20 09:13:59 +00:00
Rasterizer Fix for missing include using CMake 2009-04-21 13:34:33 +00:00
SceneGraph BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
VideoTexture BGE VideoTexture: fix bug with VideoTexture.materialID() since recent commit. 2009-04-20 21:20:33 +00:00
CMakeLists.txt VideoTexture module. 2008-10-31 22:35:52 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00