blender/source
Ton Roosendaal 55610ac7c1 We found out memory got fragmented a lot for creating speed vectors on
large scenes... this because it has to make 3 entire databases to find
the vertex-speed to previous and next frame. Even though most of the
prev/next database was freed, the parts I kept were spread all over
memory.

This commit copies from the prev/next database only the two screen aligned
speed vectors and stores that in temporal per-object structs. Even whilst
it takes more memory, it then can free the entire database, making space
for the next database to be built.
Tests reveiled it saves quite some... well, if you want to believe the
'virtual memory' total unix gives... :)
2006-02-15 19:55:29 +00:00
..
blender We found out memory got fragmented a lot for creating speed vectors on 2006-02-15 19:55:29 +00:00
creator == SCons == 2006-02-04 14:15:10 +00:00
darwin Updated Mac OS X icons courtesy of Erik Mendoza, re. this thread on blender.org: 2006-02-13 21:08:43 +00:00
gameengine added proper casts to get things compiling with gcc 4.0 Os X 2006-02-14 23:52:47 +00:00
icons
kernel ==SCons== 2006-02-07 21:24:36 +00:00
Makefile Adds ffmpeg-support on Linux-platforms. Since ffmpeg is installed 2006-02-05 19:49:29 +00:00
nan_compile.mk Put back the -O2 default for compiling with makefiles in OSX. 2006-01-28 19:48:29 +00:00
nan_definitions.mk Support for ffmpeg for cygwin/gcc. Off by default, enable with 2006-02-06 06:34:36 +00:00
nan_link.mk Using NAN_FFMPEG_CFLAGS to find the right headers, and making linking 2006-02-06 06:22:39 +00:00
nan_subdirs.mk Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
nan_warn.mk big warning hunt commit 2005-03-09 19:45:59 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00