forked from bartvdbraak/blender
2d884fc035
* Pepper depends on ffmpeg 0.7.1 or higher now, windows and mac build systems set to ffmpeg-0.8 * Fixed orientation retrieval in OpenAL device code. * Added stopAll() method to AUD_IDevice (also for Python) and call it on BGE exit * Changed BGE to use audaspace via native C++ instead over the C API. * Made AUD_SequencerFactory and AUD_SequencerEntry thread safe. * Changed sound caching into a flag which fixes problems on file loading, especially with undo. * Removed unused parameter from sound_mute_scene_sound * Fixed bug: changing FPS didn't update the sequencer sound positions. * Fixed bug: Properties of sequencer strips weren't set correctly. * Minor warning fixes.
345 lines
5.8 KiB
C++
345 lines
5.8 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* Copyright 2009-2011 Jörg Hermann Müller
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*
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* This file is part of AudaSpace.
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*
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* Audaspace is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* AudaSpace is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Audaspace; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file audaspace/intern/AUD_SequencerEntry.cpp
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* \ingroup audaspaceintern
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*/
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#include "AUD_SequencerEntry.h"
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#include "AUD_SequencerReader.h"
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#include <cmath>
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#include <limits>
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AUD_SequencerEntry::AUD_SequencerEntry(AUD_Reference<AUD_IFactory> sound, float begin, float end, float skip, int id) :
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m_status(0),
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m_pos_status(1),
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m_sound_status(0),
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m_id(id),
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m_sound(sound),
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m_begin(begin),
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m_end(end),
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m_skip(skip),
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m_muted(false),
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m_relative(true),
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m_volume_max(1.0f),
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m_volume_min(0),
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m_distance_max(std::numeric_limits<float>::max()),
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m_distance_reference(1.0f),
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m_attenuation(1.0f),
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m_cone_angle_outer(360),
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m_cone_angle_inner(360),
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m_cone_volume_outer(0),
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m_location(3),
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m_orientation(4)
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{
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AUD_Quaternion q;
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m_orientation.write(q.get());
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float f = 1;
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m_volume.write(&f);
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m_pitch.write(&f);
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pthread_mutexattr_t attr;
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pthread_mutexattr_init(&attr);
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pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
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pthread_mutex_init(&m_mutex, &attr);
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pthread_mutexattr_destroy(&attr);
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}
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AUD_SequencerEntry::~AUD_SequencerEntry()
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{
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pthread_mutex_destroy(&m_mutex);
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}
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void AUD_SequencerEntry::lock()
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{
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pthread_mutex_lock(&m_mutex);
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}
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void AUD_SequencerEntry::unlock()
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{
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pthread_mutex_unlock(&m_mutex);
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}
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void AUD_SequencerEntry::setSound(AUD_Reference<AUD_IFactory> sound)
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{
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lock();
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if(m_sound.get() != sound.get())
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{
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m_sound = sound;
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m_sound_status++;
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}
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unlock();
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}
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void AUD_SequencerEntry::move(float begin, float end, float skip)
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{
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lock();
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if(m_begin != begin || m_skip != skip || m_end != end)
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{
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m_begin = begin;
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m_skip = skip;
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m_end = end;
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m_pos_status++;
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}
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unlock();
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}
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void AUD_SequencerEntry::mute(bool mute)
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{
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lock();
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m_muted = mute;
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unlock();
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}
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int AUD_SequencerEntry::getID() const
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{
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return m_id;
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}
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AUD_AnimateableProperty* AUD_SequencerEntry::getAnimProperty(AUD_AnimateablePropertyType type)
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{
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switch(type)
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{
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case AUD_AP_VOLUME:
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return &m_volume;
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case AUD_AP_PITCH:
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return &m_pitch;
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case AUD_AP_PANNING:
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return &m_panning;
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case AUD_AP_LOCATION:
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return &m_location;
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case AUD_AP_ORIENTATION:
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return &m_orientation;
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default:
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return NULL;
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}
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}
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void AUD_SequencerEntry::updateAll(float volume_max, float volume_min, float distance_max,
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float distance_reference, float attenuation, float cone_angle_outer,
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float cone_angle_inner, float cone_volume_outer)
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{
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lock();
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if(volume_max != m_volume_max)
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{
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m_volume_max = volume_max;
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m_status++;
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}
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if(volume_min != m_volume_min)
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{
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m_volume_min = volume_min;
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m_status++;
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}
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if(distance_max != m_distance_max)
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{
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m_distance_max = distance_max;
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m_status++;
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}
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if(distance_reference != m_distance_reference)
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{
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m_distance_reference = distance_reference;
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m_status++;
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}
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if(attenuation != m_attenuation)
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{
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m_attenuation = attenuation;
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m_status++;
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}
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if(cone_angle_outer != m_cone_angle_outer)
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{
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m_cone_angle_outer = cone_angle_outer;
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m_status++;
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}
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if(cone_angle_inner != m_cone_angle_inner)
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{
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m_cone_angle_inner = cone_angle_inner;
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m_status++;
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}
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if(cone_volume_outer != m_cone_volume_outer)
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{
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m_cone_volume_outer = cone_volume_outer;
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m_status++;
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}
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unlock();
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}
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bool AUD_SequencerEntry::isRelative()
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{
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return m_relative;
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}
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void AUD_SequencerEntry::setRelative(bool relative)
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{
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lock();
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if(m_relative != relative)
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{
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m_relative = relative;
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m_status++;
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}
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unlock();
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}
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float AUD_SequencerEntry::getVolumeMaximum()
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{
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return m_volume_max;
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}
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void AUD_SequencerEntry::setVolumeMaximum(float volume)
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{
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lock();
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m_volume_max = volume;
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m_status++;
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unlock();
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}
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float AUD_SequencerEntry::getVolumeMinimum()
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{
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return m_volume_min;
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}
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void AUD_SequencerEntry::setVolumeMinimum(float volume)
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{
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lock();
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m_volume_min = volume;
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m_status++;
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unlock();
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}
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float AUD_SequencerEntry::getDistanceMaximum()
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{
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return m_distance_max;
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}
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void AUD_SequencerEntry::setDistanceMaximum(float distance)
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{
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lock();
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m_distance_max = distance;
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m_status++;
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unlock();
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}
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float AUD_SequencerEntry::getDistanceReference()
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{
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return m_distance_reference;
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}
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void AUD_SequencerEntry::setDistanceReference(float distance)
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{
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lock();
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m_distance_reference = distance;
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m_status++;
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unlock();
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}
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float AUD_SequencerEntry::getAttenuation()
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{
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return m_attenuation;
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}
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void AUD_SequencerEntry::setAttenuation(float factor)
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{
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lock();
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m_attenuation = factor;
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m_status++;
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unlock();
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}
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float AUD_SequencerEntry::getConeAngleOuter()
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{
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return m_cone_angle_outer;
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}
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void AUD_SequencerEntry::setConeAngleOuter(float angle)
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{
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lock();
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m_cone_angle_outer = angle;
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m_status++;
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unlock();
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}
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float AUD_SequencerEntry::getConeAngleInner()
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{
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return m_cone_angle_inner;
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}
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void AUD_SequencerEntry::setConeAngleInner(float angle)
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{
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lock();
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m_cone_angle_inner = angle;
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m_status++;
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unlock();
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}
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float AUD_SequencerEntry::getConeVolumeOuter()
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{
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return m_cone_volume_outer;
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}
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void AUD_SequencerEntry::setConeVolumeOuter(float volume)
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{
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lock();
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m_cone_volume_outer = volume;
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m_status++;
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unlock();
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}
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