blender/source/gameengine
Antony Riakiotakis 2ec00ea0c1 Move tangents and baking to looptris:
Notes:

* Code in rendering and in game engine will still convert
tangents to a tessface representation. Added code that
takes care of tangent layer only, might be removed
when BGE and rendering goes full mlooptri mode.

* Baking should work discovered some dead code while
I was working on the patch, also tangents are broken
when baking from multires (also in master), but those
are separate issues that can be fixed later.

This should fix T45491 as well
2015-07-30 14:43:58 +02:00
..
BlenderRoutines Audaspace: fixing problems for the merge to master suggested by Campbell and Sergey. 2015-07-28 14:01:53 +02:00
Converter Move tangents and baking to looptris: 2015-07-30 14:43:58 +02:00
Expressions BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
GameLogic BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
GamePlayer Audaspace: fixing problems for the merge to master suggested by Campbell and Sergey. 2015-07-28 14:01:53 +02:00
Ketsji Audaspace: fixing problems for the merge to master suggested by Campbell and Sergey. 2015-07-28 14:01:53 +02:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics Fix compile warning in 04b369 2015-07-25 14:00:46 +02:00
Rasterizer BGE: Fix T19241: draw debug shape with overlay/background scene. 2015-07-27 13:49:06 +02:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
CMakeLists.txt CMake: Enable strict flags for C++ 2015-03-27 18:23:31 +05:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00